BossMonsterparamEx CheatSheet
Rough notes for the [BossMonsterparamEx] table. Thank you to Crosstine for these!
General Params
ID: ID of boss monster.
Name: Note/Name of monster. (Name is displayed via [CharacterInfo] table.)
LifeCnt: Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.
Note: 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple
Summon Params
SummonMin: Minimum number range of monsters to summon at once.
SummonMax: Maximum number range of monsters to summon at once.
SummonBType: Purpose unknown... (Hard to determine what this influences.)
1 - ? 0 - ?
SummonMon_0: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. SummonTime: Duration time of summoned monsters to roam around. (Unit of measure unknown.)
Recommended value range: 3000 ~ 10000.
SummonTotalCnt: Summon count limit.
SummonLeftLife: LifeCnt value to start summoning monsters. (They may ignore this rule.)
Heal Params
HealLeftLife_0: LifeCnt value to begin using Cure.
HealLevel_0: Level of cure.
HealTime_0: Interval to use HealLeftLife_0 cure.
HealLeftLife_1: LifeCnt value to begin using Cure but with different HealLevel and HealTime.
HealLevel_1: Level of cure.
HealTime_1: Interval to use HealLeftLife_1 cure.
Note: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10. Note 2: If Heal values are set to 0. Boss will not use cure.
Skill Params
The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.
Note: Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table.
SkillID_0: ID of skill to use. (Skill IDs can be found in [SkillParam2] table.)
SkillLevel: Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1.
SkillLeftLife_0: LifeCnt value to start using the skill.
SkillTime_0: Interval to use skill. (Units of measure unknown.)
Note 2: Using skills not intended may result in a crash. So experiment at your own risk.
Remaining Misc Params
GiveItemID_0: Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items.
GiveItemRate_0: Drop rate chance of ID.
Note: Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me.
Speech_0: Dialogue for the boss to say before summoning monsters.
Speech_1: Dialogue for the boss to say after summoning monsters.
MinIncreaseProR: Minimum range to increase overall resistances per LifeCnt decrease.
MaxIncreaseProR: Maximum range to increase overall resistances per LifeCnt decrease.
Speech_RChange: Dialogue for the boss to speak per LifeCnt decrease.
NotEarthQuake: Screenshake option to enable or disable after victory.
1 - No screenshake. 0 - Default screenshake.
Note: Despite this setting, results may vary.
