BossMonsterparamEx CheatSheet
Rough notes for the [BossMonsterparamEx] table. Thank you to Crosstine for these!
General Params[edit | edit source]
ID: ID of boss monster.
Name: Note/Name of monster. (Name is displayed via [CharacterInfo] table.)
LifeCnt: Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.
Note: 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple
Summon Params[edit | edit source]
SummonMin: Minimum number range of monsters to summon at once.
SummonMax: Maximum number range of monsters to summon at once.
SummonBType: Purpose unknown... (Hard to determine what this influences.)
1 - ?
0 - ?
SummonMon_0: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. SummonTime: Duration time of summoned monsters to roam around. (Unit of measure unknown.)
Recommended value range: 3000 ~ 10000.
SummonTotalCnt: Summon count limit.
SummonLeftLife: LifeCnt value to start summoning monsters. (They may ignore this rule.)
Heal Params[edit | edit source]
HealLeftLife_0: LifeCnt value to begin using Cure.
HealLevel_0: Level of cure.
HealTime_0: Interval to use HealLeftLife_0 cure.
HealLeftLife_1: LifeCnt value to begin using Cure but with different HealLevel and HealTime.
HealLevel_1: Level of cure.
HealTime_1: Interval to use HealLeftLife_1 cure.
Note: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.
Note 2: If Heal values are set to 0. Boss will not use cure.
Skill Params[edit | edit source]
The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.
Note: Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table.
SkillID_0: ID of skill to use. (Skill IDs can be found in [SkillParam2] table.)
SkillLevel: Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1.
SkillLeftLife_0: LifeCnt value to start using the skill.
SkillTime_0: Interval to use skill. (Units of measure unknown.)
Note: Using skills not intended may result in a crash. So experiment at your own risk.
Remaining Misc Params[edit | edit source]
GiveItemID_0: Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items.
GiveItemRate_0: Drop rate chance of ID.
Note: Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me.
Speech_0: Dialogue for the boss to say before summoning monsters.
Speech_1: Dialogue for the boss to say after summoning monsters.
MinIncreaseProR: Minimum range to increase overall resistances per LifeCnt decrease.
MaxIncreaseProR: Maximum range to increase overall resistances per LifeCnt decrease.
Speech_RChange: Dialogue for the boss to speak per LifeCnt decrease.
NotEarthQuake: Screenshake option to enable or disable after victory.
1 - No screenshake.
0 - Default screenshake.
Note: Despite this setting, results may vary.
