MapSound @@@ CheatSheet: Difference between revisions

From Trickster Development Wiki
initial page created
 
m formatting
Line 16: Line 16:
'''ID''': N/A (Leave at 0.)
'''ID''': N/A (Leave at 0.)


'''FileName''': Directory to the sound file to use.
'''FileName''': Directory to the sound file to use.<blockquote>''Example: <code>[data\sound\bgs_cave11.wav]</code>''</blockquote>'''DailyValue''': In-game day & night cycle to play audio.
 
''Example: <code>[data\sound\bgs_cave11.wav]</code>''
 
'''DailyValue''': In-game day & night cycle to play audio.


3 - Dawn (VolDawn)
3 - Dawn (VolDawn)
Line 30: Line 26:
0 - Daytime (VolNoon)
0 - Daytime (VolNoon)


'''DailyValueFlag''': N/A
'''DailyValueFlag''': N/A<blockquote>''The following is to adjust the volume. Set a value to reduce the volume.''</blockquote>0.000000 - Default volume. / 0.500000 - Half volume.
 
''The following is to adjust the volume. Set a value to reduce the volume.''
 
0.000000 - Default volume. / 0.500000 - Half volume.


'''VolNoon''': Volume to adjust during daytime.
'''VolNoon''': Volume to adjust during daytime.
Line 62: Line 54:
0 - N/A
0 - N/A


'''Note''': Type & StaticNum are both set to 1 for the [<code>data\sound\bgs_morning.wav</code>].
'''Note''': Type & StaticNum are both set to 1 for the [<code>data\sound\bgs_morning.wav</code>].<blockquote>''In this case, the rooster that's set to play during dawn (morning).''</blockquote>{{DEFAULTSORT:MapSound_@@@ CheatSheet}}
 
''In this case, the rooster that's set to play during dawn (morning).''
{{DEFAULTSORT:MapSound_@@@ CheatSheet}}
[[Category:Cheatsheet]]
[[Category:Cheatsheet]]
[[Category:XML]]
[[Category:XML]]
[[Category:Crosstine]]
[[Category:Crosstine]]

Revision as of 16:17, 23 July 2025

Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !

Not to be confused with the regular [MapSound] table.

Parameters

Name: Name/Note of the file used in the row.

Kind: Type of music file extention to read.

4 - .wav

3 - .wav (?)

1 - .mp3

ID: N/A (Leave at 0.)

FileName: Directory to the sound file to use.

Example: [data\sound\bgs_cave11.wav]

DailyValue: In-game day & night cycle to play audio.

3 - Dawn (VolDawn)

2 - Nighttime (VolNight)

1 - Evening (VolEvening)

0 - Daytime (VolNoon)

DailyValueFlag: N/A

The following is to adjust the volume. Set a value to reduce the volume.

0.000000 - Default volume. / 0.500000 - Half volume.

VolNoon: Volume to adjust during daytime.

VolEvening: Volume to adjust during the evening (dusk).

VolNight: Volume to adjust during nighttime.

VolDawn:  Volume to adjust during dawn (morning).

Type: Additional options for ambience.

2 - Use Cycle 1 & 2 (To queue up sound effects.)

1 - If set as 1, set StaticNum to 1. (Used for the bgs_morning.wav)

0 - N/A

Cycle1 - Audio cue to set(?)

Cycle2 - Audio cue to fade(?)

StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)

1 - Set as 1 if "Type" is also 1.

0 - N/A

Note: Type & StaticNum are both set to 1 for the [data\sound\bgs_morning.wav].

In this case, the rooster that's set to play during dawn (morning).