MapSound @@@ CheatSheet: Difference between revisions
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'''ID''': N/A (Leave at 0.) | '''ID''': N/A (Leave at 0.) | ||
'''FileName''': Directory to the sound file to use. | '''FileName''': Directory to the sound file to use.<blockquote>''Example: <code>[data\sound\bgs_cave11.wav]</code>''</blockquote>'''DailyValue''': In-game day & night cycle to play audio. | ||
''Example: <code>[data\sound\bgs_cave11.wav]</code>'' | |||
'''DailyValue''': In-game day & night cycle to play audio. | |||
3 - Dawn (VolDawn) | 3 - Dawn (VolDawn) | ||
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0 - Daytime (VolNoon) | 0 - Daytime (VolNoon) | ||
'''DailyValueFlag''': N/A | '''DailyValueFlag''': N/A<blockquote>''The following is to adjust the volume. Set a value to reduce the volume.''</blockquote>0.000000 - Default volume. / 0.500000 - Half volume. | ||
''The following is to adjust the volume. Set a value to reduce the volume.'' | |||
0.000000 - Default volume. / 0.500000 - Half volume. | |||
'''VolNoon''': Volume to adjust during daytime. | '''VolNoon''': Volume to adjust during daytime. | ||
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0 - N/A | 0 - N/A | ||
'''Note''': Type & StaticNum are both set to 1 for the [<code>data\sound\bgs_morning.wav</code>]. | '''Note''': Type & StaticNum are both set to 1 for the [<code>data\sound\bgs_morning.wav</code>].<blockquote>''In this case, the rooster that's set to play during dawn (morning).''</blockquote>{{DEFAULTSORT:MapSound_@@@ CheatSheet}} | ||
''In this case, the rooster that's set to play during dawn (morning).'' | |||
{{DEFAULTSORT:MapSound_@@@ CheatSheet}} | |||
[[Category:Cheatsheet]] | [[Category:Cheatsheet]] | ||
[[Category:XML]] | [[Category:XML]] | ||
[[Category:Crosstine]] | [[Category:Crosstine]] | ||
Revision as of 16:17, 23 July 2025
Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !
Not to be confused with the regular [MapSound] table.
Parameters
Name: Name/Note of the file used in the row.
Kind: Type of music file extention to read.
4 - .wav
3 - .wav (?)
1 - .mp3
ID: N/A (Leave at 0.)
FileName: Directory to the sound file to use.
Example:
[data\sound\bgs_cave11.wav]
DailyValue: In-game day & night cycle to play audio.
3 - Dawn (VolDawn)
2 - Nighttime (VolNight)
1 - Evening (VolEvening)
0 - Daytime (VolNoon)
DailyValueFlag: N/A
The following is to adjust the volume. Set a value to reduce the volume.
0.000000 - Default volume. / 0.500000 - Half volume.
VolNoon: Volume to adjust during daytime.
VolEvening: Volume to adjust during the evening (dusk).
VolNight: Volume to adjust during nighttime.
VolDawn: Volume to adjust during dawn (morning).
Type: Additional options for ambience.
2 - Use Cycle 1 & 2 (To queue up sound effects.)
1 - If set as 1, set StaticNum to 1. (Used for the bgs_morning.wav)
0 - N/A
Cycle1 - Audio cue to set(?)
Cycle2 - Audio cue to fade(?)
StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)
1 - Set as 1 if "Type" is also 1.
0 - N/A
Note: Type & StaticNum are both set to 1 for the [data\sound\bgs_morning.wav].
In this case, the rooster that's set to play during dawn (morning).
