MapSound @@@ CheatSheet

From Trickster Development Wiki

Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !

Not to be confused with the regular [MapSound] table.

General Parameters[edit | edit source]

Name: Name/Note of the file used in the row.

Kind: Type of music file extension to read.

4 - .wav

3 - .wav (?)

1 - .mp3

ID: N/A (Leave at 0.) FileName: Directory to the sound file to use.

Example: [data\sound\bgs_cave11.wav]

DailyValue: In-game day & night cycle to play audio.

3 - Dawn (VolDawn)

2 - Nighttime (VolNight)

1 - Evening (VolEvening)

0 - Daytime (VolNoon)

DailyValueFlag: N/A

Sound Params[edit | edit source]

The following is to adjust the volume. Set a value to reduce the volume.

0.000000 - Default volume. / 0.500000 - Half volume.

VolNoon: Volume to adjust during daytime.

VolEvening: Volume to adjust during the evening (dusk).

VolNight: Volume to adjust during nighttime.

VolDawn:  Volume to adjust during dawn (morning).

Type: Additional options for ambience.

2 - Use Cycle 1 & 2 (To queue up sound effects.)

1 - If set as 1, set StaticNum to 1. (Used for the bgs_morning.wav)

0 - N/A

Cycle1 - Audio cue to set(?)

Cycle2 - Audio cue to fade(?)

StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)

1 - Set as 1 if "Type" is also 1. 0 - N/A

Note: Type & StaticNum are both set to 1 for the [data\sound\bgs_morning.wav].


In this case, the rooster that's set to play during dawn (morning).