MapSound @@@ CheatSheet
Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !
Not to be confused with the regular [MapSound] table.
General Parameters[edit | edit source]
Name: Name/Note of the file used in the row.
Kind: Type of music file extension to read.
4 - .wav
3 - .wav (?)
1 - .mp3
ID: N/A (Leave at 0.) FileName: Directory to the sound file to use.
Example:
[data\sound\bgs_cave11.wav]
DailyValue: In-game day & night cycle to play audio.
3 - Dawn (VolDawn)
2 - Nighttime (VolNight)
1 - Evening (VolEvening)
0 - Daytime (VolNoon)
DailyValueFlag: N/A
Sound Params[edit | edit source]
The following is to adjust the volume. Set a value to reduce the volume.
0.000000- Default volume. /0.500000- Half volume.
VolNoon: Volume to adjust during daytime.
VolEvening: Volume to adjust during the evening (dusk).
VolNight: Volume to adjust during nighttime.
VolDawn: Volume to adjust during dawn (morning).
Type: Additional options for ambience.
2 - Use Cycle 1 & 2 (To queue up sound effects.)
1 - If set as 1, set StaticNum to 1. (Used for the
bgs_morning.wav)0 - N/A
Cycle1 - Audio cue to set(?)
Cycle2 - Audio cue to fade(?)
StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)
1 - Set as 1 if "Type" is also 1. 0 - N/A
Note: Type & StaticNum are both set to 1 for the
[data\sound\bgs_morning.wav].
In this case, the rooster that's set to play during dawn (morning).
