BossMonsterparamEx CheatSheet: Difference between revisions

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'''SummonMax''': Maximum number range of monsters to summon at once.
'''SummonMax''': Maximum number range of monsters to summon at once.


'''SummonBType''': Purpose unknown... (Hard to determine what this influences.)<blockquote>1 - ?
'''SummonBType''': Purpose unknown... (Hard to determine what this influences.)<blockquote>1 - ?<br>
 
0 - ?</blockquote>'''SummonMon_0''': ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters.
0 - ?</blockquote>'''SummonMon_0''': ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters.


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'''HealLevel_1''': Level of cure.
'''HealLevel_1''': Level of cure.


'''HealTime_1''': Interval to use HealLeftLife_1 cure.<blockquote>'''''Note''': Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.''
'''HealTime_1''': Interval to use HealLeftLife_1 cure.<blockquote>'''''Note''': Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.''<br>'''''Note''' '''2''': If Heal values are set to 0. Boss will not use cure.''</blockquote>
 
'''''Note''' '''2''': If Heal values are set to 0. Boss will not use cure.''</blockquote>


== Skill Params ==
== Skill Params ==
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'''SkillLeftLife_0''': LifeCnt value to start using the skill.
'''SkillLeftLife_0''': LifeCnt value to start using the skill.


'''SkillTime_0''': Interval to use skill. (Units of measure unknown.)<blockquote>'''''Note''' '''2''': Using skills not intended may result in a crash. So experiment at your own risk.''</blockquote>
'''SkillTime_0''': Interval to use skill. (Units of measure unknown.)<br><blockquote>'''''Note''': Using skills not intended may result in a crash. So experiment at your own risk.''</blockquote>


== Remaining Misc Params ==
== Remaining Misc Params ==
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'''Speech_RChange''': Dialogue for the boss to speak per LifeCnt decrease.
'''Speech_RChange''': Dialogue for the boss to speak per LifeCnt decrease.


'''NotEarthQuake''': Screenshake option to enable or disable after victory.<blockquote>1 - No screenshake.
'''NotEarthQuake''': Screenshake option to enable or disable after victory.<blockquote>1 - No screenshake.<br>
 
0 - Default screenshake.</blockquote><blockquote>'''''Note''': Despite this setting, results may vary.''</blockquote>
0 - Default screenshake.</blockquote><blockquote>'''''Note''': Despite this setting, results may vary.''</blockquote>
[[Category:XML]]
[[Category:XML]]
[[Category:Cheatsheet]]
[[Category:Cheatsheet]]
[[Category:Crosstine]]
[[Category:Crosstine]]

Latest revision as of 18:02, 29 July 2025

Rough notes for the [BossMonsterparamEx] table. Thank you to Crosstine for these!

General Params[edit | edit source]

ID: ID of boss monster.

Name: Note/Name of monster. (Name is displayed via [CharacterInfo] table.)

LifeCnt: Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.

Note: 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple

Summon Params[edit | edit source]

SummonMin: Minimum number range of monsters to summon at once.

SummonMax: Maximum number range of monsters to summon at once.

SummonBType: Purpose unknown... (Hard to determine what this influences.)

1 - ?
0 - ?

SummonMon_0: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. SummonTime: Duration time of summoned monsters to roam around. (Unit of measure unknown.)

Recommended value range: 3000 ~ 10000.

SummonTotalCnt: Summon count limit.

SummonLeftLife: LifeCnt value to start summoning monsters. (They may ignore this rule.)

Heal Params[edit | edit source]

HealLeftLife_0: LifeCnt value to begin using Cure.

HealLevel_0: Level of cure.

HealTime_0: Interval to use HealLeftLife_0 cure.

HealLeftLife_1: LifeCnt value to begin using Cure but with different HealLevel and HealTime.

HealLevel_1: Level of cure.

HealTime_1: Interval to use HealLeftLife_1 cure.

Note: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.
Note 2: If Heal values are set to 0. Boss will not use cure.

Skill Params[edit | edit source]

The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.

Note: Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table.

SkillID_0: ID of skill to use. (Skill IDs can be found in [SkillParam2] table.)

SkillLevel: Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1.

SkillLeftLife_0: LifeCnt value to start using the skill.

SkillTime_0: Interval to use skill. (Units of measure unknown.)

Note: Using skills not intended may result in a crash. So experiment at your own risk.

Remaining Misc Params[edit | edit source]

GiveItemID_0: Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items.

GiveItemRate_0: Drop rate chance of ID.

Note: Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me.

Speech_0: Dialogue for the boss to say before summoning monsters.

Speech_1: Dialogue for the boss to say after summoning monsters.

MinIncreaseProR: Minimum range to increase overall resistances per LifeCnt decrease.

MaxIncreaseProR: Maximum range to increase overall resistances per LifeCnt decrease.

Speech_RChange: Dialogue for the boss to speak per LifeCnt decrease.

NotEarthQuake: Screenshake option to enable or disable after victory.

1 - No screenshake.
0 - Default screenshake.

Note: Despite this setting, results may vary.