MapSound @@@ CheatSheet: Difference between revisions

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''Not to be confused with the regular [<u>MapSound</u>] table.''
''Not to be confused with the regular [<u>MapSound</u>] table.''


== Parameters ==
== General Parameters ==
'''Name''': Name/Note of the file used in the row.
'''Name''': Name/Note of the file used in the row.


'''Kind''': Type of music file extention to read.
'''Kind''': Type of music file extension to read.<blockquote>4 - .wav
 
4 - .wav


3 - .wav (?)
3 - .wav (?)


1 - .mp3
1 - .mp3</blockquote>'''ID''': N/A (Leave at 0.)
 
'''ID''': N/A (Leave at 0.)
 
'''FileName''': Directory to the sound file to use.<blockquote>'''''Example''': <code>[data\sound\bgs_cave11.wav]</code>''</blockquote>'''DailyValue''': In-game day & night cycle to play audio.


3 - Dawn (VolDawn)
'''FileName''': Directory to the sound file to use.<blockquote>'''''Example''': <code>[data\sound\bgs_cave11.wav]</code>''</blockquote>'''DailyValue''': In-game day & night cycle to play audio.<blockquote>3 - Dawn (VolDawn)


2 - Nighttime (VolNight)
2 - Nighttime (VolNight)
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1 - Evening (VolEvening)
1 - Evening (VolEvening)


0 - Daytime (VolNoon)
0 - Daytime (VolNoon)</blockquote>'''DailyValueFlag''': N/A


'''DailyValueFlag''': N/A<blockquote>''The following is to adjust the volume. Set a value to reduce the volume.''</blockquote>0.000000 - Default volume. / 0.500000 - Half volume.
== Sound Params ==
 
<blockquote>''The following is to adjust the volume. Set a value to reduce the volume.''</blockquote><blockquote><code>0.000000</code> - Default volume. / <code>0.500000</code> - Half volume.</blockquote>'''VolNoon''': Volume to adjust during daytime.
'''VolNoon''': Volume to adjust during daytime.


'''VolEvening''': Volume to adjust during the evening (dusk).
'''VolEvening''': Volume to adjust during the evening (dusk).
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'''VolDawn''':  Volume to adjust during dawn (morning).
'''VolDawn''':  Volume to adjust during dawn (morning).


'''Type''': Additional options for ambience.
'''Type''': Additional options for ambience.<blockquote>2 - Use Cycle 1 & 2 (To queue up sound effects.)


2 - Use Cycle 1 & 2 (To queue up sound effects.)
1 - If set as 1, set StaticNum to 1. (Used for the <code>bgs_morning.wav</code>)


1 - If set as 1, set StaticNum to 1. (Used for the bgs_morning.wav)
0 - N/A</blockquote>'''Cycle1''' - Audio cue to set(?)
 
0 - N/A
 
'''Cycle1''' - Audio cue to set(?)


'''Cycle2''' - Audio cue to fade(?)
'''Cycle2''' - Audio cue to fade(?)


'''StaticNum''': If I had to guess, audio on map entry. (Used for the bgs_morning.wav)
'''StaticNum''': If I had to guess, audio on map entry. (Used for the <code>bgs_morning.wav</code>)<blockquote>1 - Set as 1 if "Type" is also 1.
 
1 - Set as 1 if "Type" is also 1.


0 - N/A<blockquote>'''''Note''': Type & StaticNum are both set to 1 for the [<code>data\sound\bgs_morning.wav</code>].''</blockquote><blockquote>''<br>In this case, the rooster that's set to play during dawn (morning).''</blockquote>{{DEFAULTSORT:MapSound_@@@ CheatSheet}}
0 - N/A</blockquote><blockquote>'''''Note''': Type & StaticNum are both set to 1 for the <code>[data\sound\bgs_morning.wav]</code>.''</blockquote><blockquote>''<br>In this case, the rooster that's set to play during dawn (morning).''</blockquote>{{DEFAULTSORT:MapSound_@@@ CheatSheet}}
[[Category:Cheatsheet]]
[[Category:Cheatsheet]]
[[Category:XML]]
[[Category:XML]]
[[Category:Crosstine]]
[[Category:Crosstine]]
[[Category:Libconfig]]

Latest revision as of 02:35, 12 April 2026

Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !

Not to be confused with the regular [MapSound] table.

General Parameters[edit | edit source]

Name: Name/Note of the file used in the row.

Kind: Type of music file extension to read.

4 - .wav

3 - .wav (?)

1 - .mp3

ID: N/A (Leave at 0.) FileName: Directory to the sound file to use.

Example: [data\sound\bgs_cave11.wav]

DailyValue: In-game day & night cycle to play audio.

3 - Dawn (VolDawn)

2 - Nighttime (VolNight)

1 - Evening (VolEvening)

0 - Daytime (VolNoon)

DailyValueFlag: N/A

Sound Params[edit | edit source]

The following is to adjust the volume. Set a value to reduce the volume.

0.000000 - Default volume. / 0.500000 - Half volume.

VolNoon: Volume to adjust during daytime.

VolEvening: Volume to adjust during the evening (dusk).

VolNight: Volume to adjust during nighttime.

VolDawn:  Volume to adjust during dawn (morning).

Type: Additional options for ambience.

2 - Use Cycle 1 & 2 (To queue up sound effects.)

1 - If set as 1, set StaticNum to 1. (Used for the bgs_morning.wav)

0 - N/A

Cycle1 - Audio cue to set(?)

Cycle2 - Audio cue to fade(?)

StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)

1 - Set as 1 if "Type" is also 1. 0 - N/A

Note: Type & StaticNum are both set to 1 for the [data\sound\bgs_morning.wav].


In this case, the rooster that's set to play during dawn (morning).