MapSound @@@ CheatSheet: Difference between revisions
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''Not to be confused with the regular [<u>MapSound</u>] table.'' | ''Not to be confused with the regular [<u>MapSound</u>] table.'' | ||
== Parameters == | == General Parameters == | ||
'''Name''': Name/Note of the file used in the row. | '''Name''': Name/Note of the file used in the row. | ||
'''Kind''': Type of music file | '''Kind''': Type of music file extension to read.<blockquote>4 - .wav | ||
4 - .wav | |||
3 - .wav (?) | 3 - .wav (?) | ||
1 - .mp3 | 1 - .mp3</blockquote>'''ID''': N/A (Leave at 0.) | ||
'''ID''': N/A (Leave at 0.) | |||
3 - Dawn (VolDawn) | '''FileName''': Directory to the sound file to use.<blockquote>'''''Example''': <code>[data\sound\bgs_cave11.wav]</code>''</blockquote>'''DailyValue''': In-game day & night cycle to play audio.<blockquote>3 - Dawn (VolDawn) | ||
2 - Nighttime (VolNight) | 2 - Nighttime (VolNight) | ||
| Line 24: | Line 18: | ||
1 - Evening (VolEvening) | 1 - Evening (VolEvening) | ||
0 - Daytime (VolNoon) | 0 - Daytime (VolNoon)</blockquote>'''DailyValueFlag''': N/A | ||
'''DailyValueFlag''': N/A | |||
'''VolNoon''': Volume to adjust during daytime. | == Sound Params == | ||
<blockquote>''The following is to adjust the volume. Set a value to reduce the volume.''</blockquote><blockquote><code>0.000000</code> - Default volume. / <code>0.500000</code> - Half volume.</blockquote>'''VolNoon''': Volume to adjust during daytime. | |||
'''VolEvening''': Volume to adjust during the evening (dusk). | '''VolEvening''': Volume to adjust during the evening (dusk). | ||
| Line 36: | Line 29: | ||
'''VolDawn''': Volume to adjust during dawn (morning). | '''VolDawn''': Volume to adjust during dawn (morning). | ||
'''Type''': Additional options for ambience. | '''Type''': Additional options for ambience.<blockquote>2 - Use Cycle 1 & 2 (To queue up sound effects.) | ||
2 - Use Cycle 1 & 2 (To queue up sound effects. | |||
1 - If set as 1, set StaticNum to 1. (Used for the <code>bgs_morning.wav</code>) | |||
'''Cycle1''' - Audio cue to set(?) | 0 - N/A</blockquote>'''Cycle1''' - Audio cue to set(?) | ||
'''Cycle2''' - Audio cue to fade(?) | '''Cycle2''' - Audio cue to fade(?) | ||
'''StaticNum''': If I had to guess, audio on map entry. (Used for the bgs_morning.wav) | '''StaticNum''': If I had to guess, audio on map entry. (Used for the <code>bgs_morning.wav</code>)<blockquote>1 - Set as 1 if "Type" is also 1. | ||
1 - Set as 1 if "Type" is also 1. | |||
'''Note''': Type & StaticNum are both set to 1 for the | 0 - N/A</blockquote><blockquote>'''''Note''': Type & StaticNum are both set to 1 for the <code>[data\sound\bgs_morning.wav]</code>.''</blockquote><blockquote>''<br>In this case, the rooster that's set to play during dawn (morning).''</blockquote>{{DEFAULTSORT:MapSound_@@@ CheatSheet}} | ||
[[Category:Cheatsheet]] | [[Category:Cheatsheet]] | ||
[[Category:XML]] | [[Category:XML]] | ||
[[Category:Crosstine]] | [[Category:Crosstine]] | ||
[[Category:Libconfig]] | |||
Latest revision as of 02:35, 12 April 2026
Thank you to Crosstine for these notes on the various tables of MapSound_@@@@ !
Not to be confused with the regular [MapSound] table.
General Parameters[edit | edit source]
Name: Name/Note of the file used in the row.
Kind: Type of music file extension to read.
4 - .wav
3 - .wav (?)
1 - .mp3
ID: N/A (Leave at 0.) FileName: Directory to the sound file to use.
Example:
[data\sound\bgs_cave11.wav]
DailyValue: In-game day & night cycle to play audio.
3 - Dawn (VolDawn)
2 - Nighttime (VolNight)
1 - Evening (VolEvening)
0 - Daytime (VolNoon)
DailyValueFlag: N/A
Sound Params[edit | edit source]
The following is to adjust the volume. Set a value to reduce the volume.
0.000000- Default volume. /0.500000- Half volume.
VolNoon: Volume to adjust during daytime.
VolEvening: Volume to adjust during the evening (dusk).
VolNight: Volume to adjust during nighttime.
VolDawn: Volume to adjust during dawn (morning).
Type: Additional options for ambience.
2 - Use Cycle 1 & 2 (To queue up sound effects.)
1 - If set as 1, set StaticNum to 1. (Used for the
bgs_morning.wav)0 - N/A
Cycle1 - Audio cue to set(?)
Cycle2 - Audio cue to fade(?)
StaticNum: If I had to guess, audio on map entry. (Used for the bgs_morning.wav)
1 - Set as 1 if "Type" is also 1. 0 - N/A
Note: Type & StaticNum are both set to 1 for the
[data\sound\bgs_morning.wav].
In this case, the rooster that's set to play during dawn (morning).
