BossMonsterparamEx CheatSheet: Difference between revisions
initial page created |
m fixed formatting |
||
| Line 13: | Line 13: | ||
'''SummonMax''': Maximum number range of monsters to summon at once. | '''SummonMax''': Maximum number range of monsters to summon at once. | ||
'''SummonBType''': Purpose unknown... (Hard to determine what this influences.)<blockquote>1 - ? | '''SummonBType''': Purpose unknown... (Hard to determine what this influences.)<blockquote>1 - ?<br> | ||
0 - ?</blockquote>'''SummonMon_0''': ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. | 0 - ?</blockquote>'''SummonMon_0''': ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. | ||
| Line 32: | Line 31: | ||
'''HealLevel_1''': Level of cure. | '''HealLevel_1''': Level of cure. | ||
'''HealTime_1''': Interval to use HealLeftLife_1 cure.<blockquote>'''''Note''': Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.'' | '''HealTime_1''': Interval to use HealLeftLife_1 cure.<blockquote>'''''Note''': Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.''<br>'''''Note''' '''2''': If Heal values are set to 0. Boss will not use cure.''</blockquote> | ||
'''''Note''' '''2''': If Heal values are set to 0. Boss will not use cure.''</blockquote> | |||
== Skill Params == | == Skill Params == | ||
| Line 45: | Line 42: | ||
'''SkillLeftLife_0''': LifeCnt value to start using the skill. | '''SkillLeftLife_0''': LifeCnt value to start using the skill. | ||
'''SkillTime_0''': Interval to use skill. (Units of measure unknown.)<blockquote>'''''Note | '''SkillTime_0''': Interval to use skill. (Units of measure unknown.)<br><blockquote>'''''Note''': Using skills not intended may result in a crash. So experiment at your own risk.''</blockquote> | ||
== Remaining Misc Params == | == Remaining Misc Params == | ||
| Line 60: | Line 57: | ||
'''Speech_RChange''': Dialogue for the boss to speak per LifeCnt decrease. | '''Speech_RChange''': Dialogue for the boss to speak per LifeCnt decrease. | ||
'''NotEarthQuake''': Screenshake option to enable or disable after victory.<blockquote>1 - No screenshake. | '''NotEarthQuake''': Screenshake option to enable or disable after victory.<blockquote>1 - No screenshake.<br> | ||
0 - Default screenshake.</blockquote><blockquote>'''''Note''': Despite this setting, results may vary.''</blockquote> | 0 - Default screenshake.</blockquote><blockquote>'''''Note''': Despite this setting, results may vary.''</blockquote> | ||
[[Category:XML]] | [[Category:XML]] | ||
[[Category:Cheatsheet]] | [[Category:Cheatsheet]] | ||
[[Category:Crosstine]] | [[Category:Crosstine]] | ||
Latest revision as of 18:02, 29 July 2025
Rough notes for the [BossMonsterparamEx] table. Thank you to Crosstine for these!
General Params[edit | edit source]
ID: ID of boss monster.
Name: Note/Name of monster. (Name is displayed via [CharacterInfo] table.)
LifeCnt: Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.
Note: 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple
Summon Params[edit | edit source]
SummonMin: Minimum number range of monsters to summon at once.
SummonMax: Maximum number range of monsters to summon at once.
SummonBType: Purpose unknown... (Hard to determine what this influences.)
1 - ?
0 - ?
SummonMon_0: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. SummonTime: Duration time of summoned monsters to roam around. (Unit of measure unknown.)
Recommended value range: 3000 ~ 10000.
SummonTotalCnt: Summon count limit.
SummonLeftLife: LifeCnt value to start summoning monsters. (They may ignore this rule.)
Heal Params[edit | edit source]
HealLeftLife_0: LifeCnt value to begin using Cure.
HealLevel_0: Level of cure.
HealTime_0: Interval to use HealLeftLife_0 cure.
HealLeftLife_1: LifeCnt value to begin using Cure but with different HealLevel and HealTime.
HealLevel_1: Level of cure.
HealTime_1: Interval to use HealLeftLife_1 cure.
Note: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.
Note 2: If Heal values are set to 0. Boss will not use cure.
Skill Params[edit | edit source]
The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.
Note: Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table.
SkillID_0: ID of skill to use. (Skill IDs can be found in [SkillParam2] table.)
SkillLevel: Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1.
SkillLeftLife_0: LifeCnt value to start using the skill.
SkillTime_0: Interval to use skill. (Units of measure unknown.)
Note: Using skills not intended may result in a crash. So experiment at your own risk.
Remaining Misc Params[edit | edit source]
GiveItemID_0: Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items.
GiveItemRate_0: Drop rate chance of ID.
Note: Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me.
Speech_0: Dialogue for the boss to say before summoning monsters.
Speech_1: Dialogue for the boss to say after summoning monsters.
MinIncreaseProR: Minimum range to increase overall resistances per LifeCnt decrease.
MaxIncreaseProR: Maximum range to increase overall resistances per LifeCnt decrease.
Speech_RChange: Dialogue for the boss to speak per LifeCnt decrease.
NotEarthQuake: Screenshake option to enable or disable after victory.
1 - No screenshake.
0 - Default screenshake.
Note: Despite this setting, results may vary.
