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MonsterParamEx2 CheatSheet
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Thank you to Crosstine for most of these notes! '''''Note''': Attack/Chase range and size are found on the [<u>CharacterInfo</u>] table.'' == General Parameters == '''ID''': [<u>CharacterInfo]</u> ID of the monster. '''Type''': Monster rank and behavior. {| class="wikitable" |+Type !# !Type ! rowspan="8" | !# !Type |- |0 |Passive |7 |Shadow Boss (Chronos) |- |1 |Aggro |8 |Harkon Statues |- |2 |??? |9 |Wicked/Violent/Corrupt Mobs (1st/2nd/3rd Harkon Sanctuary) |- |3 |Boss |10 |Wicked/Violent/Corrupt Chronos (1st/2nd/3rd Harkon Sanctuary) |- |4 |Doppleganger |11 |Runaway (Agile/Quick/Quick Instinct Thiefmon) |- |5 |Doppleganger Jr. |12 |Young Pastor Tau (Story Quest) |- |6 |Shadow Elites (Gorgon, Scylla, Hecate, Charybdis) |13 |Runaway (Monkey_T/BlueBlue Penguin/PinkPink Penguin) |} <blockquote>'''''Note''': If set to 3 or 7, additional settings can be set in [<u>BossMonsterparamEx</u>].'' '''''Note 2''': If you do not, the boss will have only 1 red bar with no skills to use.'' '''''Note 3''': Unfortunately no values were found here to dictate Shadow Monsters themselves.''</blockquote>'''WalkSpeed''': Basic movement speed to set. '''RunSpeed''': Running speed to set while in combat or aggro'd. '''MaxStay''': Maximum amount of duration or monsters that will try to surround a target. '''MinStay''': Minimum amount of duration or monsters that will try to surround a target. '''ChaseTime''': Amount of time spent to chase a target.<blockquote>'''''Note''': Not sure what units of measurement are used... Maybe seconds?'' '''''Note 2''': Even with the Min/Max values, results won't reflect correctly due to spacing.''</blockquote> == Stat Parameters == '''Level''': Monster level to set. '''ApLv''': AP value to set. '''AcLv''': AC value to set. '''DxLv''': DX value to set. (Avoid giving low DX to a monster with a lengthy animation.) '''MaxMpLv''': MP value to set. '''MaLv''': MA value to set. '''MdLv''': MD value to set. '''MaxWtLv''': WT value to set. '''DaLv''': DA value to set. '''LkLv''': LK value to set. '''MaxHpLv''': HP value to set. '''DpLv''': DP value to set. '''HvLv''': HV value to set. (Almost every monster has a range of 0 to 45 HV for obvious reasons.) == Server-Stat Parameters == '''EXP''': Experience point to set. (Generally the same as MaxHPLv or can be set lower.) '''TM''': TM Experience points to set. (Generally set as 1/3 of MaxHPLv or lower.) '''ItemDropCnt''': Number of items to drop from ItemDropIdx. '''ItemDropIdx''': ID of the drop pool to use from the [MonItemDropInfo] table.<blockquote>'''''Note''': For no item drops, set both to 0.''</blockquote> == AI Parameters == ''The following rows mentioning "ai" behavior is a whole guess for me. "All" also includes shadow monsters.''<blockquote>'''''Note''': These feel like leftover data from the early days. Most of this can be ignored, except for the last one. (aiViewRange)''</blockquote>'''aiAttackDispos''': Likely involves behavior based on size. 1 - ? 0 - N/A '''aiTargetSetting1''': Properties meant for specific monsters. (Can be roughly ignored.) {| class="wikitable" |+aiTargetSetting1 !# !Use |- |0 |N/A (Leave at 0, unless making copies of the listed monsters) |- |1 |Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost. |- |2 |Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters. |- |3 |Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm. |- |4 |Used for all Mimics and Aposis monsters. |- |11 |Used for all Leaf Birds. |} '''Name''': Name of monster for reference. (Names are displayed from the [<u>CharacterInfo]</u> table.) '''aiTargetSetting2''': N/A (Leave at 0.) '''aiDamageResponse''': N/A (Leave at 0.) '''aiDamageSpecial''': Purpose unknown... (Can be roughly ignored.) 2 - Used for all Blue Penguin, Green Yamu, and Super Golden Mole. 0 - N/A (Leave at 0.) '''aiAtackLater''': Purpose unknown... (Can be roughly ignored.) 1 - Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole. 0 - N/A (Leave at 0.) '''aiGroupPolicy''': Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.) 1 - Too many to list. I'm sorry. (Mostly every other monster from S1/Revolution.) 0 - N/A (Leave at 0.) '''aiHelpResponse''': Purpose unknown... (Can be roughly ignored.) 2 - Used for all Fire Moths. 1 - Too many to list. I'm sorry. 0 - N/A (Leave at 0.) '''aiRetreatKind''': N/A (Leave at 0.) '''aiMoveArea''': N/A (Leave at 0.) '''aiMoveKind''': N/A (Leave at 0.) '''aiRetreatArea''': N/A (Leave at 0.) '''aiRetreatHp''': N/A (Leave at 0.) '''aiViewRange''': Detection range to target. (The only one that seems to matter.) '''Speech''': MonSpeech_@@@ tables to use for monster dialogue. (Seperate from skill usage dialogue.)<blockquote>'''''Examples''': Various mole monsters, Rose Field monsters, etc.''</blockquote>'''DoesCntMonRetr''': Purpose unknown... 1 - ? 0 - N/A '''RetrMonNum''': N/A (Leave at 0.) '''HpRegen''': HP to recover over time? (All left at 0. Can be ignored.) '''MpRegen''': MP to recover over time? (All left at 0. Can be ignored.) '''TacticsTable''': Skill set to assign a monster from the [Monster_TacticsEX] table.<blockquote>'''''Note''': Must match the "TacticsName" to use.''</blockquote>'''IsBoss''': Doesn't seem to influence anything. (Can be roughly ignored.) '''GMin''': Minimum galder range to drop. (Leave at 0.) '''GMax''': Maximum galder range to drop. '''GelderRate''': Galder drop rate.<blockquote>'''''Examples''': 0 / 0.4 / 0.12 / 0.04''</blockquote> == Resistance Parameters == '''FireR''': Fire resistance to set. '''WaterR''': Water resistance to set. '''WindR''': Wind resistance to set. '''EarthR''': Earth resistance to set. '''ElecR''': Electric resistance to set. '''LightR''': Light resistance to set. '''DarkR''': Dark resistance to set. '''NoPropR''': Neutral magic resistance to set. '''PhysicalR''': Physical resistance to set. '''GunR''': Gun resistance to set. '''ShadowR:''' Shadow resistance to set.<blockquote>'''''Note''': As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffective unless shredded.'' '''''Note 2''': If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.''</blockquote> == Remaining Property Parameters == '''MonFtype''': Monster typing to display. {| class="wikitable" |+MonFtype !# !Type ! rowspan="3" | !# !Type |- | -1 |None / Neutral Type |1 |Magic Type |- |0 |Power Type |2 |Sense Type |- |3 | colspan="4" |Charm Type |} '''PropertyInfo''': Information to display when inspecting or fighting a monster.<blockquote>'''''Example''': Magic Resist/Physical Weak''</blockquote>'''PropertyType''': Elemental attribute to apply. {| class="wikitable" |+PropertyType !# !Element ! rowspan="6" | !# !Element |- |0 |None / Shadow |5 |Electric |- |1 |Fire |6 |Light |- |2 |Water |7 |Dark |- |3 |Wind |8 | rowspan="2" |? |- |4 |Earth |9 |} <blockquote>'''''Note''': For some reason there are a few extra PropertyTypes with no consistancy.'' '''''Note''' '''2''': Shadow Damage is automatically applied for Shadow Monsters only.''</blockquote>'''PropertyRatio''': Elemental damage to apply. '''ProtectTable''': Points to one of five "MonProtect_@" tables. (Usage unknown.) == Potentially Absent From S2 Parameters == ''The following below may or may not present for some versions.'' '''AccFormula''': Accuracy formula overwrite perhaps?<blockquote>''Used for the latest Spicy Dragon trials and Fiesta monsters.''</blockquote>'''DebuffSet''': N/A '''DamageSkill''': N/A '''DamageSkillEffect''': N/A<blockquote>''These are mainly used by Spicy Dragon.''</blockquote> [[Category:XML]] [[Category:Cheatsheet]] [[Category:Crosstine]] [[Category:Libconfig]]
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