MonsterParamEx2 CheatSheet

From Trickster Development Wiki

Thank you to Crosstine for most of these notes!

Note: Attack/Chase range and size are found on the [CharacterInfo] table.

General Parameters[edit | edit source]

ID: [CharacterInfo] ID of the monster.

Type: Monster rank and behavior.

Type
# Type # Type
0 Passive 7 Shadow Boss (Chronos)
1 Aggro 8 Harkon Statues
2 ??? 9 Wicked/Violent/Corrupt Mobs (1st/2nd/3rd Harkon Sanctuary)
3 Boss 10 Wicked/Violent/Corrupt Chronos (1st/2nd/3rd Harkon Sanctuary)
4 Doppleganger 11 Runaway (Agile/Quick/Quick Instinct Thiefmon)
5 Doppleganger Jr. 12 Young Pastor Tau (Story Quest)
6 Shadow Elites (Gorgon, Scylla, Hecate, Charybdis) 13 Runaway (Monkey_T/BlueBlue Penguin/PinkPink Penguin)

Note: If set to 3 or 7, additional settings can be set in [BossMonsterparamEx].

Note 2: If you do not, the boss will have only 1 red bar with no skills to use.

Note 3: Unfortunately no values were found here to dictate Shadow Monsters themselves.

WalkSpeed: Basic movement speed to set.

RunSpeed: Running speed to set while in combat or aggro'd.

MaxStay: Maximum amount of duration or monsters that will try to surround a target.

MinStay: Minimum amount of duration or monsters that will try to surround a target.

ChaseTime: Amount of time spent to chase a target.

Note: Not sure what units of measurement are used... Maybe seconds? Note 2: Even with the Min/Max values, results won't reflect correctly due to spacing.

Stat Parameters[edit | edit source]

Level: Monster level to set.

ApLv: AP value to set.

AcLv: AC value to set.

DxLv: DX value to set. (Avoid giving low DX to a monster with a lengthy animation.)

MaxMpLv: MP value to set.

MaLv: MA value to set.

MdLv: MD value to set.

MaxWtLv: WT value to set.

DaLv: DA value to set.

LkLv: LK value to set.

MaxHpLv: HP value to set.

DpLv: DP value to set.

HvLv: HV value to set. (Almost every monster has a range of 0 to 45 HV for obvious reasons.)

Server-Stat Parameters[edit | edit source]

EXP: Experience point to set. (Generally the same as MaxHPLv or can be set lower.)

TM: TM Experience points to set. (Generally set as 1/3 of MaxHPLv or lower.)

ItemDropCnt: Number of items to drop from ItemDropIdx.

ItemDropIdx: ID of the drop pool to use from the [MonItemDropInfo] table.

Note: For no item drops, set both to 0.

AI Parameters[edit | edit source]

The following rows mentioning "ai" behavior is a whole guess for me. "All" also includes shadow monsters.

Note: These feel like leftover data from the early days. Most of this can be ignored, except for the last one. (aiViewRange)

aiAttackDispos: Likely involves behavior based on size.

1 - ?

0 - N/A

aiTargetSetting1: Properties meant for specific monsters. (Can be roughly ignored.)

aiTargetSetting1
# Use
0 N/A (Leave at 0, unless making copies of the listed monsters)
1 Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost.
2 Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters.
3 Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm.
4 Used for all Mimics and Aposis monsters.
11 Used for all Leaf Birds.

Name: Name of monster for reference. (Names are displayed from the [CharacterInfo] table.)

aiTargetSetting2: N/A (Leave at 0.)

aiDamageResponse: N/A (Leave at 0.)

aiDamageSpecial: Purpose unknown... (Can be roughly ignored.)

2 - Used for all Blue Penguin, Green Yamu, and Super Golden Mole.

0 - N/A (Leave at 0.)

aiAtackLater: Purpose unknown... (Can be roughly ignored.)

1 - Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole.

0 - N/A (Leave at 0.)

aiGroupPolicy: Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.)

1 - Too many to list. I'm sorry. (Mostly every other monster from S1/Revolution.)

0 - N/A (Leave at 0.)

aiHelpResponse: Purpose unknown... (Can be roughly ignored.)

2 - Used for all Fire Moths.

1 - Too many to list. I'm sorry.

0 - N/A (Leave at 0.)

aiRetreatKind: N/A (Leave at 0.)

aiMoveArea: N/A (Leave at 0.)

aiMoveKind: N/A (Leave at 0.)

aiRetreatArea: N/A (Leave at 0.)

aiRetreatHp: N/A (Leave at 0.)

aiViewRange: Detection range to target. (The only one that seems to matter.)

Speech: MonSpeech_@@@ tables to use for monster dialogue. (Seperate from skill usage dialogue.)

Examples: Various mole monsters, Rose Field monsters, etc.

DoesCntMonRetr: Purpose unknown...

1 - ?

0 - N/A

RetrMonNum: N/A (Leave at 0.)

HpRegen: HP to recover over time? (All left at 0. Can be ignored.)

MpRegen: MP to recover over time? (All left at 0. Can be ignored.)

TacticsTable: Skill set to assign a monster from the [Monster_TacticsEX] table.

Note: Must match the "TacticsName" to use.

IsBoss: Doesn't seem to influence anything. (Can be roughly ignored.)

GMin: Minimum galder range to drop. (Leave at 0.)

GMax: Maximum galder range to drop.

GelderRate: Galder drop rate.

Examples: 0 / 0.4 / 0.12 / 0.04

Resistance Parameters[edit | edit source]

FireR: Fire resistance to set.

WaterR: Water resistance to set.

WindR: Wind resistance to set.

EarthR: Earth resistance to set.

ElecR: Electric resistance to set.

LightR: Light resistance to set.

DarkR: Dark resistance to set.

NoPropR: Neutral magic resistance to set.

PhysicalR: Physical resistance to set.

GunR: Gun resistance to set.

ShadowR: Shadow resistance to set.

Note: As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffective unless shredded. Note 2: If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.

Remaining Property Parameters[edit | edit source]

MonFtype: Monster typing to display.

MonFtype
# Type # Type
-1 None / Neutral Type 1 Magic Type
0 Power Type 2 Sense Type
3 Charm Type

PropertyInfo: Information to display when inspecting or fighting a monster.

Example: Magic Resist/Physical Weak

PropertyType: Elemental attribute to apply.

PropertyType
# Element # Element
0 None / Shadow 5 Electric
1 Fire 6 Light
2 Water 7 Dark
3 Wind 8 ?
4 Earth 9

Note: For some reason there are a few extra PropertyTypes with no consistancy. Note 2: Shadow Damage is automatically applied for Shadow Monsters only.

PropertyRatio: Elemental damage to apply.

ProtectTable: Points to one of five "MonProtect_@" tables. (Usage unknown.)

Potentially Absent From S2 Parameters[edit | edit source]

The following below may or may not present for some versions.

AccFormula: Accuracy formula overwrite perhaps?

Used for the latest Spicy Dragon trials and Fiesta monsters.

DebuffSet: N/A

DamageSkill: N/A

DamageSkillEffect: N/A

These are mainly used by Spicy Dragon.