MonsterParamEx2 CheatSheet
Thank you to Crosstine for most of these notes!
Note: Attack/Chase range and size are found on the [CharacterInfo] table.
General Parameters[edit | edit source]
ID: [CharacterInfo] ID of the monster.
Type: Monster rank and behavior.
| # | Type | # | Type | |
|---|---|---|---|---|
| 0 | Passive | 7 | Shadow Boss (Chronos) | |
| 1 | Aggro | 8 | Harkon Statues | |
| 2 | ??? | 9 | Wicked/Violent/Corrupt Mobs (1st/2nd/3rd Harkon Sanctuary) | |
| 3 | Boss | 10 | Wicked/Violent/Corrupt Chronos (1st/2nd/3rd Harkon Sanctuary) | |
| 4 | Doppleganger | 11 | Runaway (Agile/Quick/Quick Instinct Thiefmon) | |
| 5 | Doppleganger Jr. | 12 | Young Pastor Tau (Story Quest) | |
| 6 | Shadow Elites (Gorgon, Scylla, Hecate, Charybdis) | 13 | Runaway (Monkey_T/BlueBlue Penguin/PinkPink Penguin) |
Note: If set to 3 or 7, additional settings can be set in [BossMonsterparamEx].
Note 2: If you do not, the boss will have only 1 red bar with no skills to use.
Note 3: Unfortunately no values were found here to dictate Shadow Monsters themselves.
WalkSpeed: Basic movement speed to set.
RunSpeed: Running speed to set while in combat or aggro'd.
MaxStay: Maximum amount of duration or monsters that will try to surround a target.
MinStay: Minimum amount of duration or monsters that will try to surround a target.
ChaseTime: Amount of time spent to chase a target.
Note: Not sure what units of measurement are used... Maybe seconds? Note 2: Even with the Min/Max values, results won't reflect correctly due to spacing.
Stat Parameters[edit | edit source]
Level: Monster level to set.
ApLv: AP value to set.
AcLv: AC value to set.
DxLv: DX value to set. (Avoid giving low DX to a monster with a lengthy animation.)
MaxMpLv: MP value to set.
MaLv: MA value to set.
MdLv: MD value to set.
MaxWtLv: WT value to set.
DaLv: DA value to set.
LkLv: LK value to set.
MaxHpLv: HP value to set.
DpLv: DP value to set.
HvLv: HV value to set. (Almost every monster has a range of 0 to 45 HV for obvious reasons.)
Server-Stat Parameters[edit | edit source]
EXP: Experience point to set. (Generally the same as MaxHPLv or can be set lower.)
TM: TM Experience points to set. (Generally set as 1/3 of MaxHPLv or lower.)
ItemDropCnt: Number of items to drop from ItemDropIdx.
ItemDropIdx: ID of the drop pool to use from the [MonItemDropInfo] table.
Note: For no item drops, set both to 0.
AI Parameters[edit | edit source]
The following rows mentioning "ai" behavior is a whole guess for me. "All" also includes shadow monsters.
Note: These feel like leftover data from the early days. Most of this can be ignored, except for the last one. (aiViewRange)
aiAttackDispos: Likely involves behavior based on size.
1 - ?
0 - N/A
aiTargetSetting1: Properties meant for specific monsters. (Can be roughly ignored.)
| # | Use |
|---|---|
| 0 | N/A (Leave at 0, unless making copies of the listed monsters) |
| 1 | Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost. |
| 2 | Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters. |
| 3 | Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm. |
| 4 | Used for all Mimics and Aposis monsters. |
| 11 | Used for all Leaf Birds. |
Name: Name of monster for reference. (Names are displayed from the [CharacterInfo] table.)
aiTargetSetting2: N/A (Leave at 0.)
aiDamageResponse: N/A (Leave at 0.)
aiDamageSpecial: Purpose unknown... (Can be roughly ignored.)
2 - Used for all Blue Penguin, Green Yamu, and Super Golden Mole.
0 - N/A (Leave at 0.)
aiAtackLater: Purpose unknown... (Can be roughly ignored.)
1 - Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole.
0 - N/A (Leave at 0.)
aiGroupPolicy: Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.)
1 - Too many to list. I'm sorry. (Mostly every other monster from S1/Revolution.)
0 - N/A (Leave at 0.)
aiHelpResponse: Purpose unknown... (Can be roughly ignored.)
2 - Used for all Fire Moths.
1 - Too many to list. I'm sorry.
0 - N/A (Leave at 0.)
aiRetreatKind: N/A (Leave at 0.)
aiMoveArea: N/A (Leave at 0.)
aiMoveKind: N/A (Leave at 0.)
aiRetreatArea: N/A (Leave at 0.)
aiRetreatHp: N/A (Leave at 0.)
aiViewRange: Detection range to target. (The only one that seems to matter.)
Speech: MonSpeech_@@@ tables to use for monster dialogue. (Seperate from skill usage dialogue.)
Examples: Various mole monsters, Rose Field monsters, etc.
DoesCntMonRetr: Purpose unknown...
1 - ?
0 - N/A
RetrMonNum: N/A (Leave at 0.)
HpRegen: HP to recover over time? (All left at 0. Can be ignored.)
MpRegen: MP to recover over time? (All left at 0. Can be ignored.)
TacticsTable: Skill set to assign a monster from the [Monster_TacticsEX] table.
Note: Must match the "TacticsName" to use.
IsBoss: Doesn't seem to influence anything. (Can be roughly ignored.)
GMin: Minimum galder range to drop. (Leave at 0.)
GMax: Maximum galder range to drop.
GelderRate: Galder drop rate.
Examples: 0 / 0.4 / 0.12 / 0.04
Resistance Parameters[edit | edit source]
FireR: Fire resistance to set.
WaterR: Water resistance to set.
WindR: Wind resistance to set.
EarthR: Earth resistance to set.
ElecR: Electric resistance to set.
LightR: Light resistance to set.
DarkR: Dark resistance to set.
NoPropR: Neutral magic resistance to set.
PhysicalR: Physical resistance to set.
GunR: Gun resistance to set.
ShadowR: Shadow resistance to set.
Note: As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffective unless shredded. Note 2: If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.
Remaining Property Parameters[edit | edit source]
MonFtype: Monster typing to display.
| # | Type | # | Type | |
|---|---|---|---|---|
| -1 | None / Neutral Type | 1 | Magic Type | |
| 0 | Power Type | 2 | Sense Type | |
| 3 | Charm Type | |||
PropertyInfo: Information to display when inspecting or fighting a monster.
Example: Magic Resist/Physical Weak
PropertyType: Elemental attribute to apply.
| # | Element | # | Element | |
|---|---|---|---|---|
| 0 | None / Shadow | 5 | Electric | |
| 1 | Fire | 6 | Light | |
| 2 | Water | 7 | Dark | |
| 3 | Wind | 8 | ? | |
| 4 | Earth | 9 |
Note: For some reason there are a few extra PropertyTypes with no consistancy. Note 2: Shadow Damage is automatically applied for Shadow Monsters only.
PropertyRatio: Elemental damage to apply.
ProtectTable: Points to one of five "MonProtect_@" tables. (Usage unknown.)
Potentially Absent From S2 Parameters[edit | edit source]
The following below may or may not present for some versions.
AccFormula: Accuracy formula overwrite perhaps?
Used for the latest Spicy Dragon trials and Fiesta monsters.
DebuffSet: N/A
DamageSkill: N/A
DamageSkillEffect: N/A
These are mainly used by Spicy Dragon.
