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BossMonsterparamEx CheatSheet
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Rough notes for the [<u>'''BossMonsterparamEx'''</u>] table. Thank you to Crosstine for these! == General Params == '''ID''': ID of boss monster. '''Name''': Note/Name of monster. (Name is displayed via [<u>CharacterInfo</u>] table.) '''LifeCnt''': Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.<blockquote>'''''Note''': 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple''</blockquote> == Summon Params == '''SummonMin''': Minimum number range of monsters to summon at once. '''SummonMax''': Maximum number range of monsters to summon at once. '''SummonBType''': Purpose unknown... (Hard to determine what this influences.)<blockquote>1 - ?<br> 0 - ?</blockquote>'''SummonMon_0''': ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters. '''SummonTime''': Duration time of summoned monsters to roam around. (Unit of measure unknown.)<blockquote>'''''Recommended value range''': 3000 ~ 10000.''</blockquote>'''SummonTotalCnt''': Summon count limit. '''SummonLeftLife''': LifeCnt value to start summoning monsters. (They may ignore this rule.) == Heal Params == '''HealLeftLife_0''': LifeCnt value to begin using Cure. '''HealLevel_0''': Level of cure. '''HealTime_0''': Interval to use HealLeftLife_0 cure. '''HealLeftLife_1''': LifeCnt value to begin using Cure but with different HealLevel and HealTime. '''HealLevel_1''': Level of cure. '''HealTime_1''': Interval to use HealLeftLife_1 cure.<blockquote>'''''Note''': Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.''<br>'''''Note''' '''2''': If Heal values are set to 0. Boss will not use cure.''</blockquote> == Skill Params == <blockquote>''The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.''</blockquote>'''Note''': Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table. '''SkillID_0''': ID of skill to use. (Skill IDs can be found in [SkillParam2] table.) '''SkillLevel''': Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1. '''SkillLeftLife_0''': LifeCnt value to start using the skill. '''SkillTime_0''': Interval to use skill. (Units of measure unknown.)<br><blockquote>'''''Note''': Using skills not intended may result in a crash. So experiment at your own risk.''</blockquote> == Remaining Misc Params == '''GiveItemID_0''': Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items. '''GiveItemRate_0''': Drop rate chance of ID.<blockquote>'''''Note''': Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me.''</blockquote>'''Speech_0''': Dialogue for the boss to say before summoning monsters. '''Speech_1''': Dialogue for the boss to say after summoning monsters. '''MinIncreaseProR''': Minimum range to increase overall resistances per LifeCnt decrease. '''MaxIncreaseProR''': Maximum range to increase overall resistances per LifeCnt decrease. '''Speech_RChange''': Dialogue for the boss to speak per LifeCnt decrease. '''NotEarthQuake''': Screenshake option to enable or disable after victory.<blockquote>1 - No screenshake.<br> 0 - Default screenshake.</blockquote><blockquote>'''''Note''': Despite this setting, results may vary.''</blockquote> [[Category:XML]] [[Category:Cheatsheet]] [[Category:Crosstine]]
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