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MonsterParamEx2 CheatSheet
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== AI Parameters == ''The following rows mentioning "ai" behavior is a whole guess for me. "All" also includes shadow monsters.''<blockquote>'''''Note''': These feel like leftover data from the early days. Most of this can be ignored, except for the last one. (aiViewRange)''</blockquote>'''aiAttackDispos''': Likely involves behavior based on size. 1 - ? 0 - N/A '''aiTargetSetting1''': Properties meant for specific monsters. (Can be roughly ignored.) {| class="wikitable" |+aiTargetSetting1 !# !Use |- |0 |N/A (Leave at 0, unless making copies of the listed monsters) |- |1 |Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost. |- |2 |Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters. |- |3 |Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm. |- |4 |Used for all Mimics and Aposis monsters. |- |11 |Used for all Leaf Birds. |} '''Name''': Name of monster for reference. (Names are displayed from the [<u>CharacterInfo]</u> table.) '''aiTargetSetting2''': N/A (Leave at 0.) '''aiDamageResponse''': N/A (Leave at 0.) '''aiDamageSpecial''': Purpose unknown... (Can be roughly ignored.) 2 - Used for all Blue Penguin, Green Yamu, and Super Golden Mole. 0 - N/A (Leave at 0.) '''aiAtackLater''': Purpose unknown... (Can be roughly ignored.) 1 - Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole. 0 - N/A (Leave at 0.) '''aiGroupPolicy''': Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.) 1 - Too many to list. I'm sorry. (Mostly every other monster from S1/Revolution.) 0 - N/A (Leave at 0.) '''aiHelpResponse''': Purpose unknown... (Can be roughly ignored.) 2 - Used for all Fire Moths. 1 - Too many to list. I'm sorry. 0 - N/A (Leave at 0.) '''aiRetreatKind''': N/A (Leave at 0.) '''aiMoveArea''': N/A (Leave at 0.) '''aiMoveKind''': N/A (Leave at 0.) '''aiRetreatArea''': N/A (Leave at 0.) '''aiRetreatHp''': N/A (Leave at 0.) '''aiViewRange''': Detection range to target. (The only one that seems to matter.) '''Speech''': MonSpeech_@@@ tables to use for monster dialogue. (Seperate from skill usage dialogue.)<blockquote>'''''Examples''': Various mole monsters, Rose Field monsters, etc.''</blockquote>'''DoesCntMonRetr''': Purpose unknown... 1 - ? 0 - N/A '''RetrMonNum''': N/A (Leave at 0.) '''HpRegen''': HP to recover over time? (All left at 0. Can be ignored.) '''MpRegen''': MP to recover over time? (All left at 0. Can be ignored.) '''TacticsTable''': Skill set to assign a monster from the [Monster_TacticsEX] table.<blockquote>'''''Note''': Must match the "TacticsName" to use.''</blockquote>'''IsBoss''': Doesn't seem to influence anything. (Can be roughly ignored.) '''GMin''': Minimum galder range to drop. (Leave at 0.) '''GMax''': Maximum galder range to drop. '''GelderRate''': Galder drop rate.<blockquote>'''''Examples''': 0 / 0.4 / 0.12 / 0.04''</blockquote>
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