Mew's Sheep Guide
General Info
Hiya, I'm Mewzie, or as I'm known on my sheeps, Persephone and Claire. This is a guide to sheep, or probably my favourite character in the game, and in my opinion, the most versatile and cost-effective farmer, bosser, and over-all swiss army knife. This guide will cover PvE, PvP (coming soon!), Gears, and Builds.
PLEASE NOTE: I WILL ONLY BE COVERING LIGHT ELEMENT IN THIS GUIDE, I DO NOT HAVE EXPERIENCE WITH DARK (yet)
About Each Third Job (Need to Know Before Starting!)

Witch
Light Witch is a simple build and most apt for beginners/free-to-players. She uses only MA in its build, and at third job, gets a special self-regenerating shield that blocks a TON of damage. This class is more of the Swiss army knife for a singular grind character, in my opinion.
Areas you will easily excel at:
- Grinding
- PvE
- PvP
- Chaos Tower (scaling)
- Funding gear
- Getting hit in general
Areas you will struggle with:
- Bossing
- Torres Tower
- Harkon Defense (Elec and potentially wind only)
- Chaos Tower (bossing)
- Powerleveling

Soul Master
Soul Master is a very expensive build, but she is built to be powerful and for DPS. She is a machine that pumps out a good portion of what you put into her, but requires very expensive gear to maintain, and multiple stats to balance (MA, LK, HP, DP) for PvE. However, that being said, she is amazing for wind sheep armies, especially those that utilize blessings, and Catastrophic Fen is a great powerleveling skill. I do not recommend this for free-to-players, though, unless you have other characters that you are willing to grind to help fund/carry her with until she is powerful enough to stand on her own two feet without getting knocked down.
Areas you will easily excel at:
- Bossing
- PvE
- PvP
- Chaos Tower (bossing)
- Powerleveling
Areas you will struggle with:
- Grinding
- PvP
- Harkon Defense (Electricity and potentially wind only)
- Chaos Tower (scaling)
- Funding gear
- Getting hit in general
Builds

The image you see above represents the different builds that you can make with a Sheep. Note that this is the growth chart for a POWER character, which is why there are 4 points into POWER. As a Sheep, those 4 points would be in MAGIC instead. As Sheep is a magic type, MAGIC will always have 4 growth points in it. What this picture represents is the amount of points that go into each stat every time you level up. 4 Points = 1 Level in that stat group. In the picture, there is a 1 in SENSE. This means that a level 400 POWER character with this Point Allocation would have 400 levels in the Power stats (AC, AP, DX), and 100 levels in the Sense stats (DA, LK, WT). If this sounds confusing, it'll make more sense when you play. Aside from Magic (as this is a Magic character), you can change the stats point allocation, but be aware that you only have 3 points that can be allocated in total across the other class stats, as every stat aside from your character's class must have at least 1. So you could never have 4 in Power, Magic, Sense, and Charm all at once.
You'll often see people refer to builds saying things like: 4123
They are talking about having 4 in Power, 1 in Magic, 2 in Sense, and 3 in Charm (refer to picture). As a Magic user, NEVER PUT POINTS INTO POWER.
Recommended Builds:
This is unfortunately where you have to decide your third job to some degree.
Witch:
You don't need to worry about Charm much. It will help a little in the beginning, but in third job, you get Shield of Heaven (SoH), which is basically a 100k+ HP self-recovering shield. You do not need AP. For Witch, I recommend these builds:
1441 - Up until you get to third job, you will be very squishy, but you will be landing CRITS like no tomorrow! Once you get Shield of Heaven this will no longer be an issue, so it's all about making it to that point.
1432 - You're still going to be squishy, but less so than the above build. This will be helpful on your way to third job, but, once you get Shield of Heaven you'll have a lower chance for CRITS, and that little extra you'll have in Charm stats aren't going to be as useful.
Soul Master:
She is very squishy, especially without a good shield. But, she is more consistently powerful than Witch. You do not need AP.
Recommendations:
1432 - You're going to be very squishy, but unlike a Witch, you aren't going to be getting Shield of Heaven in your third job, so you will remain squishy, but you will be landing a lot of CRITS, and Soul Master has a few LK/AC based skills, so you'll be doing even more damage. You can make up for your lack of Charm stats with some good comped equips.
1423 - You are going to have decent defence and health. You won't be landing as many CRITS as the other builds and you'll do less damage with LK/AC based skills, but you will be able to survive much longer. You'll fair better without needing good comped equips, though good comped equips will always be helpful with any build you choose, they are just less necessary for survivability here.
1441 (PvP only) - The glass cannon build. You are going to be defenceless as hell, but get a ton of CRITS and damage from the LK/AC based skills in return. If you have some good gear, comped and levelled, you'll be able to hold your own, but otherwise? Prepare to die.
Don't know what job you want yet?
1432 - Works for both.

First Job (Librarian)
First job is difficult on Sheep. Definitely pick up Mana Arrow and Arrow Rush. I went by without Mana Ring + Booster, but depending on how desperate you are/how much TM points you have, you may want to invest in it. However, Sheep uses a LOT of skill points early on. I also don't recommend you rush to +10 your skills, as they can be very MP-hungry quickly. Test and scale them to the area.
First Job Skills
Magical Soul -> Also known as Bubble, this is your starting skill and a really good single-target skill if you build for it. Not recommended for bossing, only quick farming and PvP, and primarily for Witches. AP/MA based skill
Mana Arrow -> Useful for Eternal penguins, single-target hunting, and enemies with Guard. MUST INCLUDE ARROW RUSH LATER!!!
Cure -> MUST HAVE. Saves you SOOOOO many potions. GET GET GET!
Invincible Casting -> MUST HAVE. Keeps you from cancelling your skills when you get hit.
Bottle of Mana -> This is a dependency for another skill later. I don't recommend dumping points into this early on, as Sheep needs a LOT of skill points early game.
Aura of Mana (PvE only) ->Helps recover MP quicker. Useful.
Mana Storm (Wind only) -> Prerequisite for Whirlwind
Rust (PvP only, mostly) -> Lowers AP of target; useful against other Bubble builds, powers, and anyone else utilizing AP. Does not affect some bosses.
Mist of Mana -> MUST HAVE! Buffs your MA by 2x!!!! Amazing!!!
Arrow Rush -> Prerequisite for Mana Arrow. Useful for Eternal penguins, single-target hunting, and enemies with Guard.
Mana Shield -> Prerequisite for Light Shield and Blessings

Second Job (Bard)

This is the job where you pick your element. Second job Sheep gains access to multiple elemental spells that are only usable once you commit to the element's type. You are only allowed to commit to two elements, meaning you cannot use them all on the same Sheep. There are 5 elements that a sheep can use: Electricity, Fire, Ground, Air, Water. You are able to use up to 2 elements, but not all elements can be combined. You can see all of the combinations that are available in the above image. The element combinations you can use must be touching one another in this chart, such as Water + Electricity, or Water + Air, but you could not make a Water + Fire build, because they are not touching one another.
You commit to the elements you want by learning the respective skills: Seal of Thunder, Seal of Fire, Seal of Earth, Seal of Wind, and Seal of Water.
There are a few element combos that are meta. These are the pros and cons of each.
About Each Meta Elemental Pair
Wind + Earth (PvE Only)
- Fast Grinder
- Great for plvl
- Amazing for farming
- Best as Soul Master due to double Fen. Not great as Witch.
- Doesn't do much damage
- Requires strict investment to do major damage (i.e. OHKO CT62)
- Cannot Boss
- Soul Master ONLY: Can HD (Harkon Defence) with enough stats
Water + Electricity
- Decently Fast Grinder (Slowest out of all sheep but still very fast)
- Great for farming
- Amazing for bossing
- Can go Witch or Soul Master, easily
- Does the most damage out of all sheep types
- Least investment to do optimal damage
- Will struggle with HD (Harkon Defence)
- Most skillpoint-heavy
- Soul Master ONLY: Can debuff Custom Event Bosses such as Janus for Tokens using Raion's Space for Flaming Fist Champions
Fire + Electricity
- Good Grinder
- Great for farming
- Can boss with high investment
- Best as Soul Master due to Fen + Raion's Space
- Largest AoEs for all Sheep
- Requires strict investment to do major damage (i.e. farm CT62)
- Hard to boss but can kinda do it
- Can easily do HD (Harkon Defence) thanks to Scorching Earth
- Soul Master ONLY: Can debuff Custom Event Bosses such as Janus for Tokens using Raion's Space for Flaming Fist Champions
Fire + Earth (PvE only)
- I do not know that much about this build, as it was given to me by Yuragi and I have not tested it yet
- Theoretically not a good bosser
- Really good farmer
- Really good plvler
- ONLY Soul Master due to double Fen + Blessings
- Requires strict investment to do major damage
- Unsure if can do HD (Harkon Defence), possibly
I do not recommend any other variations at this time.
Second Job Skills
Universal
Bolster Ballad (PvE) -> Reduces MP usage of skills
Elemental Boost -> Increases elemental%
Wind + Earth
Seal of Wind -> Prerequisite for Wind Skills
Wind Blade -> Quick, spammable AoE--MUST HAVE!
Whirlwind -> Standing, delayed-but-spammable AoE -- great if you have an army of wind sheep or want to kill stationary enemies such as the ones in Mirage's Construction Site
Wind Shield (SM/PvP ONLY) -> Prerequisite For Blessings (SM). Gives reduction in Air% attacks against you
OPTIONAL BUT A PREREQUISITE: Seal of Earth -> Prerequisite for Earth Skills
OPTIONAL BUT A PREREQUISITE: Earth Shield (SM/PvP ONLY) -> Prerequisite for Blessings (SM). Gives reduction in Earth% attacks against you
Water + Electricity
Seal of Water -> Prerequisite for Water skills
Shard of Glacier -> MUST HAVE!!!! Use before Thunderbolt (or Staff of Thunder if you are SM) for optimal damage. This skill reduces resistance to elec%
Water Shield (SM/PvP ONLY) -> Prerequisite For Blessings (SM). Gives reduction in Water % attacks against you
Seal of Thunder -> Prerequisite for Elec Skills
Electro Attack -> MUST HAVE!!! Your main farming AoE. Very useful.
Thunderbolt -> MUST HAVE!!! Does the most damage for bossing. Damage is RNG, though, so good luck, but if used after Shard, it'll be beast
Electroshock -> MUST HAVE!!!! Stuns enemies when you use electro attack.
Thunder Shield (SM/PvP ONLY) -> Prereq. For Blessings (SM). Gives reduction in elec% attacks against you
OPTIONAL: Tesla Field -> Really bad AoE, but some people like it.
Fire + Electricity
Seal of Fire -> Prerequisite for Fire skills
Scorching Earth -> MUST HAVE!!! Large fire% AoE
Fire Shield (SM/PvP ONLY) -> Prerequisite For Blessings (SM). Gives reduction in fire% attacks against you
Seal of Thunder -> Prerequisite for Elec Skills
Electro Attack -> MUST HAVE!!! Your main farming AoE. Very useful.
Thunderbolt -> MUST HAVE!!! Does the most damage for bossing. Damage is RNG, though, so good luck, but if used after Shard, it'll be beast
Electroshock -> MUST HAVE!!!! Stuns enemies when you use Electro Attack.
Thunder Shield (SM/PvP ONLY) -> Prerequisite for Blessings (SM). Gives reduction in elec% attacks against you
OPTIONAL: Tesla Field -> Really bad AoE, but some people like it.
Fire + Earth
Seal of Fire -> Prerequisite for Fire skills
Scorching Earth -> MUST HAVE!!! Large fire% AoE
Fire Shield (SM/PvP ONLY) -> Prerequisite For Blessings (SM). Gives reduction in fire% attacks against you
Seal of Earth -> Prerequisite for Earth Skills
Earth Shield (SM/PvP ONLY) -> Prerequisite For Blessings (SM). Gives reduction in earth% attacks against you
Third Job (Soul Master & Witch)
Good thing you already chose ahead of time! Again, I will only be covering Soul Master (SM) and Light Witch in this guide.

Third Job Skills - Soul Master (SM)
Universal
Catastrophic Fen -> Replacement for Dimensional Rift. Great for farming, plvl, and PvP! Slows enemies in radius (or flings them across the map in PvE sometimes if they walk on it; only way to get out for players is to have a shoesprint and tread out or use dash, or kill the Soul Master)
Wind + Earth
Sylph's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Sylph's Playground -> Support skill; reduces enemies' resistance to water%; great pair to support water Glad, either for PvP or bossing
Gnome's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Gnome's Domain -> Support skill; reduces enemies' resistance to air%; great pair to support air Glad, either for PvP or bossing
Water + Electricity
Undine's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Undine's Garden -> Support skill; reduces enemies' resistance to elec%; great pair to support elec powers, either for PvP or bossing, as well as solo PvP and bossing for this class
Staff of Thunder -> Powerful AoE with more consistent damage than Thunderbolt; great to spam inbetween Electro Attack and Thunderbolt
Raion's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Raion's Space -> Support skill; reduces enemies' resistance to air%; great pair to support Flaming Fist bunny, either for PvP or bossing
Fire + Electricity
Salamander's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Staff of Thunder -> Powerful AoE with more consistent damage than Thunderbolt; great to spam inbetween electro attack and thunderbolt
Raion's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Raion's Space -> Support skill; reduces enemies' resistance to air%; great pair to support Flaming Fist Bunny, either for PvP or bossing, as well as solo PvP and bossing for this class
Fire + Earth
Salamander's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Gnome's Blessing -> LK/AC-based skill. Basically summons an offensive "shield" that damages anyone who attacks you. Great for farming and PvP.
Gnome's Domain -> Support skill; reduces enemies' resistance to air%; great pair to support air Glad, either for PvP or bossing

Third Job Skills - Light Witch
Again, I will only be covering Light Witch in this guide.
Light Pact -> Prerequisite for Light Skills
Catastrophe Heal (PvP only; PvE if desperate) -> Not great skill, just a prerequisite for Basic Healing. Does heal you a bit if you're THAT low on HP but you shouldn't get down there thanks to Shield of Heaven (SoH).
Basic Healing (PvP only) -> Removes several status debuffs. More later.
Oath of Light -> Prerequisite to Revival
Light Shield -> Prerequisite for Shield of Heaven (SoH)
Shield of Heaven (SoH) -> MA-based regenerative and castable HP shield
Revival -> Revives someone
Heart's Grace (PvP/party support only) -> Regenerates your and party members' HP
Gears - Both PvE & PvP
Gearing will depend on the element. Some items may be swapped per element or are preferred for the element.
NOTE: You do NOT need gear past 250 necessarily for most PvE content, so they will be excluded here.
Gear by Element/Swap
Universal
- Sprint: Red Shoesprint 230; Queen's Anklet 240 (SM only)
- Head: Laic's Head 280; Bard Sheep Halo 240
- Mask: Vindicator's Visage; Red Rose Stem
- Pet: Bard Amelie 240 (2s+); [JP]Marakiya-Shariru Iburiku
- Inner: Wind Corset; Sheep Inner (1st Job Box)
Universal Swaps
- Shield: Solid DP Shield (SM only; i.e. Boss, Altiverse Queen/Crim, etc.); Ensaki Shield (LW only); Eternal Golden Lion Shield
- Staff: Bard Sheep Staff; Koi/Kro Staff
- Helm: High DP Helm (SM only; i.e. Boss, Altiverse Queen/Crim, etc.); [JP]Corner of Hanyu (LW only)
- Cape: Bard Sheep Cape 240
- Accessories: Yoba Pouch; Bard Sheep Ribbon 240; Cletta Warmers; Koi/Kro Ring
Fire
- Helm: Inferno Helm
- Shield: Inferno Shield
- Staff: [JP]Inferno Rod (?)
- Cape: Inferno Cape
- Accessories: Fire Ring 130/150
Electricity
- Staff: Don Cavalier Staff; Altiverse Queen Maiden Staff
- Accessories: Electric Ring 130/150
Wind
- Staff: Don Cavalier Staff LX; Eidelweiss Staff; Amadas Staff
- Accessories: Wind Ring 130/150
Soil+Water
Oh, you thought these elements were anything but support? That's cute.
Gears - PvP-only
This is by set. You can obviously pick and choose which items you want to carry, but optimally, you want all these items, and to be able to mix them depending on the enemy. The more gears you have, the better off you are, I have found. Also, recommendation: FUSE YOUR GEAR! Do not let people see what you are using--they can counter it! Also, hide your MyView! LK is a sacred stat for you!
HP - Necessary for SM, fighting Foxes
- Mask: Vindicator's Visage 220
- Cape: Magician's Cape 220/300
- Inner: Dragon Inner 190/300
- Head: The Curious Wizzy 220
- Shield: Boss Shield (Koi/Kro preferred); Crimson Shield
MA - Necessary for mixing, have at least 3/4 of these items - Implied MA comp unless otherwise stated
- Helm: [JP]Corner of Hanyu; Dragon Helm 220/300
- Shield: Ensaki Shield (LK comp [for additional dodge/hit, why not])
- Staff: Koi/Kronos Staff
- Sprint: Red Shoesprint
- Accessories: Crimson Ring; Yoba Pouch; Bard Sheep Ribbon 240/300
- Cape: Bard Sheep Cape 240/300; Cape of Rena 250
- Head: Laic's Head 280; Bard Halo 220/300; Magician Halo 220/300
- Mask: Vindicator's Visage
- Pet: Bard Amelie 2s+; Futaba Aoi 2s+
LK - Necessary for mixing, have at least 3/4 of these items - Implied LK comp
- Helm: [JP]Corner of Hanyu
- Shield: Ensaki Shield
- Staff: Koi/Kronos Staff
- Sprint: Red Shoesprint
- Accessories: Crimson Ring; Yoba Pouch; Bard Sheep Ribbon 240/300; Koi/Kro ring
- Cape: Bard Sheep Cape 240/300; Cape of Rena 250
- Head: Bard Sheep Halo 240/300; Magician Halo 300
- Mask: Vindicator's Visage
- Pet: Bard Amelie 2s+; Futaba Aoi 2s+
Bubble - This is BIS afaik, preferred LW - Key is one accessory/sword/pet AP and rest MA
- Helm: [JP]Corner of Hanyu (MA comp); Dragon Helm 300
- Shield: Ensaki Shield (LK comp [for additional dodge/hit, why not])
- Staff: Koi/Kronos Sword (AP comp)
- Sprint: Red Shoesprint (MA comp)
- Accessories: Crimson Ring (AP comp; preferred), Blazing Boots (AP comp), Yoba Pouch (MA comp); Bard Ribbon 220/300 (MA comp)
- Cape: Cape of Rena 250 (MA comp); Bard Sheep Cape 220/300 (MA comp)
- Head: Laic's Head 280 (MA comp); Bard Sheep Halo 220/300 (MA Comp); Magician Dragon Halo 220/300 (MA Comp)
- Mask: Vindicator's Visage (MA comp)
- Pet: Hanyu 250 2s+ (AP comp); Monoteru Mint 230 2s+ (AP Comp)
Elemental Resist Shields - There are limited elements you can counter, but there are a few. You want these 90% or above resistance
- Fire Resist Shield
- Elec Resist Shield
- Dark Resist Shield