Maturing Compound Cheatsheet
From Trickster Development Wiki
This determines the Compound properties and the like and also uses RandomStatImportTable for probability values.
Parameters[edit | edit source]
ItemId = ItemParam ID
EnableProperty = Equip_Property type
| Property ID | Stat Affected | Property ID | Stat Affected | |
|---|---|---|---|---|
| 10000 | AP | 20000 | Fire Attr | |
| 10001 | AC | 20001 | Water Attr | |
| 10002 | DX | 20002 | Air Attr | |
| 10003 | MP | 20003 | Soil Attr | |
| 10004 | MA | 20004 | Electric Attr | |
| 10005 | MD | 20005 | Light Attr | |
| 10006 | WT | 20006 | Dark Attr | |
| 10007 | DA | These are the Attributes | ||
| 10008 | LK | Property ID | Stat Affected | |
| 10009 | HP | 21000 | Fire Resist | |
| 10010 | DP | 21001 | Water Resist | |
| 10011 | HV | 21002 | Air Resist | |
| These are the normal Stats | 21003 | Soil Resist | ||
| 21004 | Electric Resist | |||
| 21005 | Light Resist | |||
| 21006 | Dark Resist | |||
| And resistances | ||||
MinAbility = Lowest number for the range
MaxAbility = Highest number for the range
ItemNum = Number of items required for the compound
EquipLv = Level of the equip
Import = RandomStatImportTable table used for probability
