CardIdentify GradeInfo CheatSheet
Thank you to Crosstine for these rough notes!
Within the [CardIdentify_GradeInfo] table defines which [Result]/[SpecialResult] tables appear as you progress with the Card ID skill. The result tables go as far as level 12 of CardID. You can exceed this level in-game if you're really lucky, but it will recycle the table result of the highest level at that point.
Parameters[edit | edit source]
Grade = The current level of the CardID minigame. (Currently using up to 12 tables.)
Note: As in the stages of each CardID when you consume a card.
Table0 = The drop pool of [ResultTables] used depending on the level.
Rate0 = The odds of items from Table0 to appear. (Decreases as you progress.)
Note: The rates are different per level and they seem to add up to 10.000000 with the Special_Rate table.
Examples:
Level 1 - Rate0 = 8.000000 + Special_Rate = 2.000000
Level 7 - Rate0 = 6.800000 + Special_Rate = 3.200000
Level 12 - Rate0 = 5.800000 + Special_Rate = 4.200000
Table1 = Extra tables that can probably be utilized to expand the item pools.
Rate1 = The odds of items from Table1 to appear. (Not in use.)
Note: These are not used, but implies an extra set of tables can be added.
Special_Table = The drop pool of [SpecialResult] tables used depending on the level.
Special_Rate = The odds of items from Special_Table to appear. (Increases as you progress.)
Note: These are generally where the Secret Cards are rewarded from.
