ItemParam CheatSheet
This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page!
This is in order of where they are on each itemparam, so it may be a bit messy, but it's so you can just scroll and be aligned with your XML.
Class Param
Describes What Type of item
1 - Item
2 - Equipment
3 - Drill
Type Param
Describes the item further into a specific category.
Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.
1 - Galder Coupons
2 - Sword Equip
3 - Hat Equip
4 - Inner Equip
5 - Fashion (Shoes)
6 - Drill
7 - Accessory and Sprint(?)
8 - Shield Equip
9 - Unused
10 - Potions
11 - Cards
12 - Animated Jewels (Crystal, Lapis Lazuli, etc.)
13 - Pets
14 - Compound Etc. Item (Monster Drop)
15 - "Useables" (Boxes, Ports, etc.)
16 - Throwing items
17 - Ears
18 - Tails
19 - Fashion (Top/Jacket)
20 - Fashion (Bottom/Pants)
21- Fashion (Torso/Shoulder)
22 - Fashion (Belt)
23 - Fashion (Accessory)
24 - Head Accessory
25 - Face Accessory
26 - Fashion (Hand/Glove)
27 - Fashion (Socks)
28 - Skill Card
29 - Ammo
30 - Galder (4 stacks)
34 - Cape
35 - Fortune Card
999 - Internal, not used
SubType
Additional information for a define purpose. ">" are from ItemParamCM2.
>81 = Pet Item Hunt
>78 = Custom Character Pets
>77 = Guardian Runes
>76 = Soul Feather Pen
>75 = Soul Ticket
74 = Soul Gauge (For Guardians, don't recall if used)
73 = Secret Card
72 = Poseidon/Spinel Seed
71 = Disguise Kit
70 = Fortune Card
69 = Scrolls
67 = Galders (Large Stack)
66 = Galders (Medium Stack)
65 = Galders (Small Stack)
64 = Galders (Tiny Stack)
>63 = Repair Powder
62 = Bracer Accessory
61 = MyShop Drill
60 = Empty Card
56 = Ammo
55 = Skill Card
54 = Gun
53 = Sprint
52 = GM Amulet
>51 = Fashion (Socks)
>50 = Fashion (Hand/Glove)
49 = Face Accessory
48 = Head Accessory
>47 = Fashion (Accessory)
>46 = Fashion (Belt)
>45 = Fashion (Torso/Shoulder)
>44 = Fashion (Bottom/Pants)
>43 = Fashion (Top/Jacket)
42 = Tail
41 = Ears
39 = Throwing Item
>36 = Protein/Lock Candy
33 = Neutral Card
27 = Old Monster2 Card
26 = Magic Card
25 = Sense Card
24 = Charm Card
23 = Power Card
22 = NPC Card
21 = Dragon/Sheep Card
20 = Lion/Fox Card
19 = Raccoon/Cat Card
18 = Buffalo/Bunny Card
12 = HP&MP Recovery
11 = MP Recovery
10 = HP Recovery
8 = Shield
7 = Accessory
6 = Drill
>5 = Fashion (Shoe)
4 = Innerwear
3 = Hat
2 = Sword
0 = N/A
ItemFType
Basically for Cards, the five types.
5 = Neutral
4 = Charm
3 = Sense
2 = Magic
1 = Power
0 = N/A
General Parameters
Note: Some of these values are found on early equipment and can be ignored.
Name: Self-explanatory, the name that is displayed in-game.
Comment: The description that is displayed in-game.
Use: The purpose of said item that is displayed in-game.
Name_Eng: Dev notes for certain items, likely for ease of access/localization.
Comment_Eng: May contain references for some items or "description coming soon".
Note: Some contain hashtags with numbers, usually tied to equipment and boxes.
NRI-based Parameters
Stuff relating to .NRI files; this uses the "Animations" tab rather than the "Images" with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same BundleNum, minus illustration.
FileName: The directory pointing to the sprite/item.
BundleNum: The selected sprite/item.
InvFileName: Uses the exact same info as FileName.
InvBundleNum: Uses the exact same info as BundleNum.
CmtBunbleNum: The directory pointing to the illustration of the item.
EquipFileName: Points to said equipment/drill, leave blank if not either.
Note: The value starts at 0. So if you're looking for a specific thing, look at the BundleNum info. The item you're looking for will be in the "Animations" tab.
Example: A Harkon is under "data\item\itm000.nri" with BundleNum "9". If you click "Image9" you'll find a Lapis Lazuli instead. Swap to the "Animations" tab and click the 9th option, and that'll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at 0, you'll need to remember to add +1 to anything you look for.
TLDR Ver: Locate the file, search in "Animations" tab with the NRI Viewer, use the BundleNum as reference and add +1, profit.
Options and System Flags
PivotID: Points to an items source ID as reference. Mainly used for equipment with different levels/options.
WIP - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.
Options: Job-based values (e.g. Librarian, Animal Lover, Primadonna, etc.); the values start at 1 and constantly multiplies by 2. (Ex:1/2/4/8/16/32/64/128 and so on...); list reference later
HideHat: No idea how the values work yet, used to cover other cosmetics.
ChrTypeFlags: Character specific events/rulesets.
GroundGFlags: N/A (All left at 0)
SystemFlags: N/A (All left at 0)
OptionsEx: Contains an unknown unique property; or apply RandomStatValueTable. (Mainly from equipment in ItemParamCM2)
64 = On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)
16 = Boss equipment set. Also on the Desert Beach set for some reason...
1024 = GM Drill
2 = Apply elemental property.
1 = Apply random stat range.
0 = N/A
Note: Values can be included together. [Example: "1/2" means the equipment has a random stat range plus an elemental stat.]
Weight: Self-explanatory. Set WT value for item.
Value: Retail Galder price tag.
MinLevel: Minimum level required to use/equip.
Effect: A result after use.
51 = EXP/TM Booster
50 = Key
49 = Locked Boxes
48 = Earring???
47 = Character Boxes
46 = Fiesta Ticket
45 = Soul Charge for Guardians (Not sure if used)
44 = Weird Treasure Map
43 = Worn/Old Treasure Map
42 = Poseidon Seed
37 = Star Tear
35 = Read Book/Letter/Etc
34 = Memory Port
30 = Recharge Coupon
29 = Resurrect/Revive
28 = Teleport/Transfer Map
22 = Open Box
16 = Equip Ammo
14 = Portable Port
12~13 = Beta Heal Cards (No longer used)
11 = Recovery Item
2~10 = Beta Spell Cards (No longer used)
0 = N/A
EffectFlag2: N/A (All left at 0)
SelRange: All left at 0, with the exception of Beta Magic Card.
Life: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)
Depth: For the three drills shown in the table, likely for testing. (Item_DrillParam is where they're used)
Delay: Can be ignored, tied to Beta Magic Card.
Stat-type Parameters
AP: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)
HP: Amount of HP to recover (Health Potions/Etc)
HPCon: Amount of HP that's consumed (Not used in this table)
MP: Amount of MP to recover (Health Potions/Etc)
MPCon: Amount of MP that's consumed. Also used for Card MP values.
Money: Amount of Galder obtained from coupons.
APPlus: Attack Power (Not to be confused with the first "AP" in the table.)
ACPlus: Accuracy
DXPlus: Dexterity
MaxMPPlus: Magic Point Capacity
MAPlus: Magic Attack
MDPlus: Magic Defense
MaxWTPlus: Weight Capacity
DAPlus: Detect Ability
LKPlus: Luck
MaxHPPlus: Health Capacity
DPPlus: Defense Power
HVPlus: Evasion
HPRecoveryRate: HP regen rate from pets.
MPRecoveryRate: MP regen rate from pets.
Note: The main bread and butter to adjust/define static stats.
Card Battle Params
CardNum: Main number of card that is shown.
CardGenGrade: Points to "CardGenGrade", purpose unknown.
CardGenParam: Purpose unknown, unless this is a droprate from Card Battling.
DailyGenCnt: Possibly a limit you can obtain via Card Battling.
MyShop-Based Params
PartFileName: Used in "ItemParamCM2", points to Fashion items.
ChrFTypeFlag: N/A (All left at 0)
ChrGender: N/A (All left at 0)
Exist Type: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)
Or rather the "Timer" for cash items. Can be enabled by setting to "1", disabled "0". Actual time values WIP...
NCash: Price tag for Cash Items.
NewCM: N/A (All left at 0)
FamCM: N/A (All left at 0)
Summary: N/A (All blank)
ShopFileName: Points to promotional Cash Mall items.
ShopBundleName: Points to the "Animation" sprite. (Use the same NRI method as above)
PaletteId: N/A (All left at 0 with some exceptions that can be ignored)
Remaining Gear-based Flags
MinStatType: Specific stat type requirement.
7 = Required DA
4 = Required MA
0 = Required AP
MinStatLv: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.
Note: The culprit behind no equip swapping from Rust debuff.
RefineIndex: Uses "RefineLevelTable" as reference. [WIP] (This is outdated, ignore this or not.)
64 = Character/Boss/Voice Pet
56 = Cash Pet
48 = Sylvia/Kooh Equipment
47 = Cash Item Equipment
39 = Egg Shop Equipment
38 = Various Cash/Gacha Equipment
22 = Event/Exchange Equipment
2 = Fashion (For some reason)
1 = Form/Skin Equipment
RefineType: Categorizes equipment types.
7 = HV (Goddess Shield)
6 = DA (Goddess Circlet)
5 = GunAP
4 = MD Hat/Shield
3 = MA Staff/Cane
2 = DP Hat/Shield
1 = AP Sword/Hammer/Lance
0 = N/A
CompoundSlot: Self-explanatory. Can adjust compound slots of equips.
Note: Intended range is 0~5. Any higher and the game's UI will EE if equip is inspected.
SetItemID: Likely used for equipment sets.
ReformCount: N/A (Not checked about yet)
