Maturing Compound Cheatsheet

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Revision as of 20:03, 18 April 2026 by Mewsie (talk | contribs) (Created page with "This determines the Compound properties and the like and also uses RandomStatImportTable for probability values. == Parameters == <code>ItemId</code> = ItemParam ID <code>EnableProperty</code> = Equip_Property type {| class="wikitable" |+Equip_Property Types !Property ID !Stat Affected ! rowspan="18" | !Property ID !Stat Affected |- |10000 |AP |20000 |Fire Attr |- |10001 |AC |20001 |Water Attr |- |10002 |DX |20002 |Air Attr |- |1000...")
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This determines the Compound properties and the like and also uses RandomStatImportTable for probability values.

Parameters[edit | edit source]

ItemId = ItemParam ID

EnableProperty = Equip_Property type

Equip_Property Types
Property ID Stat Affected Property ID Stat Affected
10000 AP 20000 Fire Attr
10001 AC 20001 Water Attr
10002 DX 20002 Air Attr
10003 MP 20003 Soil Attr
10004 MA 20004 Electric Attr
10005 MD 20005 Light Attr
10006 WT 20006 Dark Attr
10007 DA These are the Attributes
10008 LK Property ID Stat Affected
10009 HP 21000 Fire Resist
10010 DP 21001 Water Resist
10011 HV 21002 Air Resist
These are the normal Stats 21003 Soil Resist
21004 Electric Resist
21005 Light Resist
21006 Dark Resist
And resistances

MinAbility = Lowest number for the range

MaxAbility = Highest number for the range

ItemNum = Number of items required for the compound

EquipLv = Level of the equip

Import = RandomStatImportTable table used for probability