RandomStatValueTable Cheatsheet

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Revision as of 19:57, 18 April 2026 by Mewsie (talk | contribs) (Created page with "This is the actual table that determines the stats themselves, and assigns the RandomStatImportTable rows' table matrixes. == Parameters == <code>ItemID</code> = ItemParamID <code>APMin</code> = Minimum AP <code>APMax</code> = Max AP <code>APImport</code> = RandomStatImportTable table <code><Name></code> used for calculating % chance <code>ACMin</code> = Minimum AC <code>ACMax</code> = Max AC...")
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This is the actual table that determines the stats themselves, and assigns the RandomStatImportTable rows' table matrixes.

Parameters[edit | edit source]

ItemID = ItemParamID

APMin = Minimum AP

APMax = Max AP

APImport = RandomStatImportTable table <Name> used for calculating % chance

ACMin = Minimum AC

ACMax = Max AC

ACImport = RandomStatImportTable table <Name> used for calculating % chance

DXMin = Minimum DX

DXMax = Max DX

DXImport = RandomStatImportTable table <Name> used for calculating % chance

MPMin = Minimum MP

MPMax = Max MP

MPImport = RandomStatImportTable table <Name> used for calculating % chance

MAMin = Minimum MA

MAMax = Max MA

MAImport = RandomStatImportTable table <Name> used for calculating % chance

MDMin = Minimum MD

MDMax = Max MD

MDImport = RandomStatImportTable table <Name> used for calculating % chance

WTMin = Minimum WT

WTMax = Max WT

WTImport = RandomStatImportTable table <Name> used for calculating % chance

DAMin = Minimum DA

DAMax = Max DA

DAImport = RandomStatImportTable table <Name> used for calculating % chance

LKMin = Minimum LK

LKMax = Max LK

LKImport = RandomStatImportTable table <Name> used for calculating % chance

HPMin = Minimum HP

HPMax = Max HP

HPImport = RandomStatImportTable table <Name> used for calculating % chance

DPMin = Minimum DP

DPMax = Max DP

DPImport = RandomStatImportTable table <Name> used for calculating % chance

HVMin = Minimum HV

HVMax = Max HV

HVImport = RandomStatImportTable table <Name> used for calculating % chance

GunApMin = Minimum Gun AP

GunApMax = Max Gun AP

GunApImport = RandomStatImportTable table <Name> used for calculating % chance

MixSlotMin = Minimum slots

MixSlotMax = Max slots

MixSlotImport = RandomStatImportTable table <Name> used for calculating % chance