CardIdentify GradeInfo CheatSheet

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Revision as of 02:47, 12 April 2026 by Mewsie (talk | contribs) (initial page created, thank you crosstine for this note!)
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Thank you to Crosstine for these rough notes!

Within the [CardIdentify_GradeInfo] table defines which [Result]/[SpecialResult] tables appear as you progress with the Card ID skill. The result tables go as far as level 12 of CardID. You can exceed this level in-game if you're really lucky, but it will recycle the table result of the highest level at that point.

Parameters[edit | edit source]

Grade = The current level of the CardID minigame. (Currently using up to 12 tables.)

Note: As in the stages of each CardID when you consume a card.

Table0 = The drop pool of [ResultTables] used depending on the level. Rate0 = The odds of items from Table0 to appear. (Decreases as you progress.)

Note: The rates are different per level and they seem to add up to 10.000000 with the Special_Rate table.

Examples:

Level 1 - Rate0 = 8.000000 + Special_Rate = 2.000000

Level 7 - Rate0 = 6.800000 + Special_Rate = 3.200000

Level 12 - Rate0 = 5.800000 + Special_Rate = 4.200000

Table1 = Extra tables that can probably be utilized to expand the item pools. Rate1 = The odds of items from Table1 to appear. (Not in use.)

Note: These are not used, but implies an extra set of tables can be added.

Special_Table = The drop pool of [SpecialResult] tables used depending on the level. Special_Rate = The odds of items from Special_Table to appear. (Increases as you progress.)

Note: These are generally where the Secret Cards are rewarded from.