CharacterInfo CheatSheet

From Trickster Development Wiki
Revision as of 13:08, 1 August 2025 by Mewsie (talk | contribs) (formatting)

Rough notes for the CharacterInfo table. Thank you to Crosstine for these!

Params

ID: Unique ID of the character. (Player, NPC, Monster, Pet, etc)

CommonName: Self-explaintory. Name to display.

CommonName_Eng: Localization notes. (Can be ignored.)

FileName: Path to the file to use.

Example: data\monster\mon006.nri

PartName: Used for the playable characters. (Can be ignored.)

Note: Reference for the files to use for fashion/wedding stuff.

IllustName: Path to the "illu" file to use. (For NPCs and wedding stuff.)

Example: data\npc\npc158_illu.nri

WalkSpeed: Not used here. (Can be ignored.)
SizeOnStop: Hitbox size while standing.

Note: NPCs are set at 2.

SizeOnMove: Hitbox size while moving.

RunSpeed: Not used here. (Can be ignored.)

MinAtkRange: Minimum attack range distance.

MaxAtkRange: Maximum attack range distance.

ChaseRange: Range to chase the target. (For aggressive monsters.)

PivotFileName: Used for players/wedding. (Can be ignored.)

TransRate: Transparency rate to apply.

Example: ID: 2451 - Shadow Mon from Tenter Lion trials.

HideShadow: Self-explaintory. Enable or disable shadow effect.

1 - Yes
0 - No

DrawScale: Sprite size to scale.

Example: 2785 - Outraged Requiem from Tower of Chaos.

200 - Double size(?)

0 - Default