New pages
From Trickster Development Wiki
18 April 2026
- 20:0320:03, 18 April 2026 Maturing Compound Cheatsheet (hist | edit) [1,377 bytes] Mewsie (talk | contribs) (Created page with "This determines the Compound properties and the like and also uses RandomStatImportTable for probability values. == Parameters == <code>ItemId</code> = ItemParam ID <code>EnableProperty</code> = Equip_Property type {| class="wikitable" |+Equip_Property Types !Property ID !Stat Affected ! rowspan="18" | !Property ID !Stat Affected |- |10000 |AP |20000 |Fire Attr |- |10001 |AC |20001 |Water Attr |- |10002 |DX |20002 |Air Attr |- |1000...") Tag: Visual edit
- 19:5719:57, 18 April 2026 RandomStatValueTable Cheatsheet (hist | edit) [3,141 bytes] Mewsie (talk | contribs) (Created page with "This is the actual table that determines the stats themselves, and assigns the RandomStatImportTable rows' table matrixes. == Parameters == <code>ItemID</code> = ItemParamID <code>APMin</code> = Minimum AP <code>APMax</code> = Max AP <code>APImport</code> = RandomStatImportTable table <code><Name></code> used for calculating % chance <code>ACMin</code> = Minimum AC <code>ACMax</code> = Max AC...") Tag: Visual edit
- 19:4219:42, 18 April 2026 RandomStatImportTable Cheatsheet (hist | edit) [777 bytes] Mewsie (talk | contribs) (Created page with "This is the table that stores the % chances for the random stats. == Parameters == <code>Name</code> = Alias for the table; used for importing <code>Step1</code> = Lowest chance <code>Step10</code> = 10% percentile of stats <code>Step20</code> = 20% percentile of stats <code>Step30</code> = 30% percentile of stats <code>Step40</code> = 40% percentile of stats <code>Step50</code> = 50% percentile of stats <code>Step60</code> = 60% percentile of stats <code>Step70...") Tag: Visual edit
12 April 2026
- 02:4702:47, 12 April 2026 CardIdentify GradeInfo CheatSheet (hist | edit) [1,810 bytes] Mewsie (talk | contribs) (initial page created, thank you crosstine for this note!) Tag: Visual edit
- 02:4002:40, 12 April 2026 CardIdentify Exp CheatSheet (hist | edit) [357 bytes] Mewsie (talk | contribs) (Created page with "The main culprit behind why there's only TM XP and no EXP for Card ID. <code>ID</code> = Default is 1, and only one on the table <code>ExpCRatio</code> = Card ID EXP grant ratio <code>TmxpCRatio</code> = Card ID TM EXP grant ratio <code>Commant</code> = Label (No, don't rename the value.) Category:Libconfig Category:XML Category:Cheatsheet") Tag: Visual edit
- 02:3802:38, 12 April 2026 BonusPresentItemInfo CheatSheet (hist | edit) [619 bytes] Mewsie (talk | contribs) (Created page with "This table relies on a boolean system meaning that either A or B bonus present is given. I am not sure if this is completely RNG or always granted. You would have to check the low level character boxes to test for Boxer Lina's Sash. Also I interpreted this without testing. <code>PresentId</code> = Box Id from ItemParam <code>SelectItemId</code> = Item in Box to grant bonus to (AKA when SelectItemId is given....) <code>PickBonusPresentId</code> = First option to give...") Tag: Visual edit
- 02:3002:30, 12 April 2026 Libcgmds e Cheatsheet (Polar) (hist | edit) [6,175 bytes] 73.178.145.234 (talk) (initial page made) Tag: Visual edit
