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18 April 2026

  • 20:0320:03, 18 April 2026 Maturing Compound Cheatsheet (hist | edit) [1,377 bytes] Mewsie (talk | contribs) (Created page with "This determines the Compound properties and the like and also uses RandomStatImportTable for probability values. == Parameters == <code>ItemId</code> = ItemParam ID <code>EnableProperty</code> = Equip_Property type {| class="wikitable" |+Equip_Property Types !Property ID !Stat Affected ! rowspan="18" | !Property ID !Stat Affected |- |10000 |AP |20000 |Fire Attr |- |10001 |AC |20001 |Water Attr |- |10002 |DX |20002 |Air Attr |- |1000...") Tag: Visual edit
  • 19:5719:57, 18 April 2026 RandomStatValueTable Cheatsheet (hist | edit) [3,141 bytes] Mewsie (talk | contribs) (Created page with "This is the actual table that determines the stats themselves, and assigns the RandomStatImportTable rows' table matrixes. == Parameters == <code>ItemID</code> = ItemParamID <code>APMin</code> = Minimum AP <code>APMax</code> = Max AP <code>APImport</code> = RandomStatImportTable table <code><Name></code> used for calculating % chance <code>ACMin</code> = Minimum AC <code>ACMax</code> = Max AC...") Tag: Visual edit
  • 19:4219:42, 18 April 2026 RandomStatImportTable Cheatsheet (hist | edit) [777 bytes] Mewsie (talk | contribs) (Created page with "This is the table that stores the % chances for the random stats. == Parameters == <code>Name</code> = Alias for the table; used for importing <code>Step1</code> = Lowest chance <code>Step10</code> = 10% percentile of stats <code>Step20</code> = 20% percentile of stats <code>Step30</code> = 30% percentile of stats <code>Step40</code> = 40% percentile of stats <code>Step50</code> = 50% percentile of stats <code>Step60</code> = 60% percentile of stats <code>Step70...") Tag: Visual edit

12 April 2026