CharacterInfo CheatSheet: Difference between revisions

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'''CommonName_Eng''': Localization notes. (Can be ignored.)
'''CommonName_Eng''': Localization notes. (Can be ignored.)


'''FileName''': Path to the file to use.<blockquote>'''''Example''': data\monster\mon006.nri''</blockquote>'''PartName''': Used for the playable characters. (Can be ignored.)<blockquote>'''''Note''': Reference for the files to use for fashion/wedding stuff.''</blockquote>'''IllustName''': Path to the "illu" file to use. (For NPCs and wedding stuff.)<blockquote>'''''Example''': data\npc\npc158_illu.nri''</blockquote>'''WalkSpeed''': Not used here. (Can be ignored.)
'''FileName''': Path to the file to use.<blockquote>'''''Example''': data\monster\mon006.nri''</blockquote>'''PartName''': Used for the playable characters. (Can be ignored.)<blockquote>'''''Note''': Reference for the files to use for fashion/wedding stuff.''</blockquote>'''IllustName''': Path to the "illu" file to use. (For NPCs and wedding stuff.)<blockquote>'''''Example''': data\npc\npc158_illu.nri''</blockquote>'''WalkSpeed''': Not used here. (Can be ignored.)<br>'''SizeOnStop''': Hitbox size while standing.<blockquote>'''''Note''': NPCs are set at 2.''</blockquote>'''SizeOnMove''': Hitbox size while moving.
 
'''SizeOnStop''': Hitbox size while standing.<blockquote>'''''Note''': NPCs are set at 2.''</blockquote>'''SizeOnMove''': Hitbox size while moving.


'''RunSpeed''': Not used here. (Can be ignored.)
'''RunSpeed''': Not used here. (Can be ignored.)

Latest revision as of 13:08, 1 August 2025

Rough notes for the CharacterInfo table. Thank you to Crosstine for these!

Params[edit | edit source]

ID: Unique ID of the character. (Player, NPC, Monster, Pet, etc)

CommonName: Self-explaintory. Name to display.

CommonName_Eng: Localization notes. (Can be ignored.)

FileName: Path to the file to use.

Example: data\monster\mon006.nri

PartName: Used for the playable characters. (Can be ignored.)

Note: Reference for the files to use for fashion/wedding stuff.

IllustName: Path to the "illu" file to use. (For NPCs and wedding stuff.)

Example: data\npc\npc158_illu.nri

WalkSpeed: Not used here. (Can be ignored.)
SizeOnStop: Hitbox size while standing.

Note: NPCs are set at 2.

SizeOnMove: Hitbox size while moving.

RunSpeed: Not used here. (Can be ignored.)

MinAtkRange: Minimum attack range distance.

MaxAtkRange: Maximum attack range distance.

ChaseRange: Range to chase the target. (For aggressive monsters.)

PivotFileName: Used for players/wedding. (Can be ignored.)

TransRate: Transparency rate to apply.

Example: ID: 2451 - Shadow Mon from Tenter Lion trials.

HideShadow: Self-explaintory. Enable or disable shadow effect.

1 - Yes
0 - No

DrawScale: Sprite size to scale.

Example: 2785 - Outraged Requiem from Tower of Chaos.

200 - Double size(?)

0 - Default