CharacterInfo CheatSheet: Difference between revisions
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'''PivotFileName''': Used for players/wedding. (Can be ignored.) | '''PivotFileName''': Used for players/wedding. (Can be ignored.) | ||
'''TransRate''': Transparency rate to apply.<blockquote>'''''Example''': ID: 2451 - Shadow Mon from Tenter Lion trials.''</blockquote>'''HideShadow''': Self-explaintory. Enable or disable shadow effect.<blockquote>1 - Yes | '''TransRate''': Transparency rate to apply.<blockquote>'''''Example''': ID: 2451 - Shadow Mon from Tenter Lion trials.''</blockquote>'''HideShadow''': Self-explaintory. Enable or disable shadow effect.<blockquote>1 - Yes<br> | ||
0 - No</blockquote>'''DrawScale''': Sprite size to scale.<blockquote>'''''Example''': 2785 - Outraged Requiem from Tower of Chaos.'' | 0 - No</blockquote>'''DrawScale''': Sprite size to scale.<blockquote>'''''Example''': 2785 - Outraged Requiem from Tower of Chaos.'' | ||
Revision as of 18:00, 29 July 2025
Rough notes for the CharacterInfo table. Thank you to Crosstine for these!
Params
ID: Unique ID of the character. (Player, NPC, Monster, Pet, etc)
CommonName: Self-explaintory. Name to display.
CommonName_Eng: Localization notes. (Can be ignored.)
FileName: Path to the file to use.
Example: data\monster\mon006.nri
PartName: Used for the playable characters. (Can be ignored.)
Note: Reference for the files to use for fashion/wedding stuff.
IllustName: Path to the "illu" file to use. (For NPCs and wedding stuff.)
Example: data\npc\npc158_illu.nri
WalkSpeed: Not used here. (Can be ignored.) SizeOnStop: Hitbox size while standing.
Note: NPCs are set at 2.
SizeOnMove: Hitbox size while moving.
RunSpeed: Not used here. (Can be ignored.)
MinAtkRange: Minimum attack range distance.
MaxAtkRange: Maximum attack range distance.
ChaseRange: Range to chase the target. (For aggressive monsters.)
PivotFileName: Used for players/wedding. (Can be ignored.)
TransRate: Transparency rate to apply.
Example: ID: 2451 - Shadow Mon from Tenter Lion trials.
HideShadow: Self-explaintory. Enable or disable shadow effect.
1 - Yes
0 - No
DrawScale: Sprite size to scale.
Example: 2785 - Outraged Requiem from Tower of Chaos.
200 - Double size(?)
0 - Default
