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	<id>https://mewsie.world/TricksterDevWiki/index.php?action=history&amp;feed=atom&amp;title=NpcTalk_CheatSheet</id>
	<title>NpcTalk CheatSheet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mewsie.world/TricksterDevWiki/index.php?action=history&amp;feed=atom&amp;title=NpcTalk_CheatSheet"/>
	<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;action=history"/>
	<updated>2026-06-05T21:24:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=169&amp;oldid=prev</id>
		<title>Mewsie at 02:36, 12 April 2026</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=169&amp;oldid=prev"/>
		<updated>2026-04-12T02:36:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot;&gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Neptune]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Neptune]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Libconfig]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mewsiewo_mdevtrickwiki293845:diff:1.41:old-154:rev-169:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=154&amp;oldid=prev</id>
		<title>2601:85:C701:B6E0:E47A:377F:1F1C:F71D at 19:42, 22 March 2026</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=154&amp;oldid=prev"/>
		<updated>2026-03-22T19:42:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:42, 22 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;0 - &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;0 - &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(but is a QuestID when using 1/2/6, unsure about 3/7)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you to Neptune for the information regarding PreChecks!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you to Neptune for the information regarding PreChecks!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:85:C701:B6E0:E47A:377F:1F1C:F71D</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=153&amp;oldid=prev</id>
		<title>2601:85:C701:B6E0:E47A:377F:1F1C:F71D at 19:40, 22 March 2026</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=153&amp;oldid=prev"/>
		<updated>2026-03-22T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:40, 22 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool to view/adjust coordinates.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &quot;Point Object Data&quot; the &quot;IDs&quot; are shown and based on the &quot;Type&quot; using &quot;General NPC&quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &quot;down&quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &quot;JOKER&quot; from &quot;Underground Dev Room - Control Room&quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as TricksterMap &lt;/ins&gt;to view/adjust coordinates &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the appropriate md3 file&lt;/ins&gt;.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &quot;Point Object Data&quot; the &quot;IDs&quot; are shown and based on the &quot;Type&quot; using &quot;General NPC&quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &quot;down&quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &quot;JOKER&quot; from &quot;Underground Dev Room - Control Room&quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NpcMoveId&amp;#039;&amp;#039;&amp;#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NpcMoveId&amp;#039;&amp;#039;&amp;#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:85:C701:B6E0:E47A:377F:1F1C:F71D</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=145&amp;oldid=prev</id>
		<title>Mewsie at 18:32, 24 December 2025</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=145&amp;oldid=prev"/>
		<updated>2025-12-24T18:32:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 24 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you to Crosstine for most of these notes!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you to Crosstine for most of these notes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as Neptune for the information regarding PreChecks&lt;/ins&gt;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General Parameters ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General Parameters ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l180&quot;&gt;Line 180:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Neptune]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mewsiewo_mdevtrickwiki293845:diff:1.41:old-144:rev-145:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=144&amp;oldid=prev</id>
		<title>Mewsie: added neptune research</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=144&amp;oldid=prev"/>
		<updated>2025-12-24T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;added neptune research&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:31, 24 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckItemId1&amp;#039;&amp;#039;&amp;#039;: A second Item ID for the NPC to check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckItemId1&amp;#039;&amp;#039;&amp;#039;: A second Item ID for the NPC to check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &quot;\CheckHaveItem&quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. Points to the [PreCheckInfo] table. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(WIP)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &quot;\CheckHaveItem&quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PreCheckType 9 &lt;/ins&gt;Points to the [PreCheckInfo] table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;10 -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;10 -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;9 - Door of tribulation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;9 - Door of tribulation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ Multichecks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;8 -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;8 -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;1 - Quest clear based check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;1 - Quest clear based check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely the IDs used from [&amp;lt;u&amp;gt;PreCheckInfo&amp;lt;/u&amp;gt;] due to recent research&lt;/del&gt;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (WIP)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent research, notes made &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PreCheckType/PreCheckArg will require further investigation... Left &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes for them intact for old references.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/del&gt;&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required&lt;/ins&gt;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when using PreCheckType=9&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thank you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neptune &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information regarding PreChecks!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;PreCheckNo&amp;#039;&amp;#039;&amp;#039;: NpcMsg dialogue line to use to if condition is not met.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;PreCheckNo&amp;#039;&amp;#039;&amp;#039;: NpcMsg dialogue line to use to if condition is not met.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mewsiewo_mdevtrickwiki293845:diff:1.41:old-75:rev-144:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=75&amp;oldid=prev</id>
		<title>Mewsie: added crosstine category</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=75&amp;oldid=prev"/>
		<updated>2025-07-03T14:02:06Z</updated>

		<summary type="html">&lt;p&gt;added crosstine category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:02, 3 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot;&gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Crosstine]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=64&amp;oldid=prev</id>
		<title>Mewsie: created initial page</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=64&amp;oldid=prev"/>
		<updated>2025-06-30T23:22:54Z</updated>

		<summary type="html">&lt;p&gt;created initial page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Thank you to Crosstine for most of these notes!&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PosId&amp;#039;&amp;#039;&amp;#039;: Position ID for the NPC to appear on. (Requires another tool to view/adjust coordinates.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Example: TricksterMap. Under &amp;quot;Point Object Data&amp;quot; the &amp;quot;IDs&amp;quot; are shown and based on the &amp;quot;Type&amp;quot; using &amp;quot;General NPC&amp;quot;.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;RegionId&amp;#039;&amp;#039;&amp;#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: You probably notice a few main NPCs that look straight &amp;quot;down&amp;quot; sometimes. That&amp;#039;s because their animations support other directions along with walking.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;QuestId&amp;#039;&amp;#039;&amp;#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Fun fact: If you&amp;#039;re wondering about any NPCs that has 5 quests tied to them, it would be &amp;quot;JOKER&amp;quot; from &amp;quot;Underground Dev Room - Control Room&amp;quot; having all 5 as scenario quests.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;TeleportId&amp;#039;&amp;#039;&amp;#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NpcMoveId&amp;#039;&amp;#039;&amp;#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MsgTable&amp;#039;&amp;#039;&amp;#039;: The message table containing the script of dialogue for the NPC to use. (&amp;lt;u&amp;gt;NPCMsg&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;EventMsgTable&amp;#039;&amp;#039;&amp;#039;: A message table containing the script of dialogue for story telling using multiple NPCs. (&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TutorialId&amp;#039;&amp;#039;&amp;#039;: Tutorial related IDs that are no longer used. Leave at 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TutorialTable&amp;#039;&amp;#039;&amp;#039;: Tutorial related tables that are no longer used. Can be ignored.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: These are best left alone, they were mainly used during in the early days of Trickster Online at Gate of Coral Beach for tutorials purposes (and Tangerine shopping).&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;TmQuestInfoId&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SkillId:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: Unsure what these are used for. Leave them at 0.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;ImgFileName&amp;#039;&amp;#039;&amp;#039;: Image files used for the old tutorial course. Can be ignored.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtype&amp;#039;&amp;#039;&amp;#039;: NPC object behavior.&amp;lt;blockquote&amp;gt;&amp;gt;? - Mapsign [1111]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Signpost [1110]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - NPC&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;ShowboardID&amp;#039;&amp;#039;&amp;#039;: Presents dialogue/text via the [Textboard] table.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: When placing a Signpost NPC. Subtype must be set to 1.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;Note 2: The Mapsign was something I stumbled across. Likely used during the very early days of Trickster Online as the world map feature wasn&amp;#039;t available during that time.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Check Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;The following below are checks used to allow prerequisite conditions.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;CheckQuestId&amp;#039;&amp;#039;&amp;#039;: Quest ID of any regular quest to check for reference. Ranges from CheckQuestId to CheckQuestId2, up to three.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckQuestNum&amp;#039;&amp;#039;&amp;#039;: Number of times said quest has been cleared. Ranges from CheckQuestNum to CheckQuestNum2, up to three.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckMonQuestId&amp;#039;&amp;#039;&amp;#039;: Same as &amp;quot;CheckQuestId&amp;quot; but for monster hunting related quests.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckMonQuestNum&amp;#039;&amp;#039;&amp;#039;: Number of times said monster quest has been cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckItemId0&amp;#039;&amp;#039;&amp;#039;: Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckItemCnt0&amp;#039;&amp;#039;&amp;#039;: Quantity of CheckItemId0 to check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckItemId1&amp;#039;&amp;#039;&amp;#039;: A second Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckItemCnt1&amp;#039;&amp;#039;&amp;#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: Depending if both item checks are used. The &amp;quot;\CheckHaveItem&amp;quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;ActiveQuestID0&amp;#039;&amp;#039;&amp;#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&amp;#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PreCheckType&amp;#039;&amp;#039;&amp;#039;: Conditions to influence NPC dialogue using checks. Points to the [PreCheckInfo] table. (WIP)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;10 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;9 - Door of tribulation...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;8 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7 - ItemStatInfo check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6 - Scenario quest clear check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3 - Equipment based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 - Active quest check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Quest clear based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: These are likely the IDs used from [&amp;lt;u&amp;gt;PreCheckInfo&amp;lt;/u&amp;gt;] due to recent research.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PreCheckArg&amp;#039;&amp;#039;&amp;#039;: ID to check based on PreCheckType. (WIP)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: Due to recent research, notes made for PreCheckType/PreCheckArg will require further investigation... Left the notes for them intact for old references.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PreCheckYes&amp;#039;&amp;#039;&amp;#039;: NpcMsg dialogue line to use if condition is met.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PreCheckNo&amp;#039;&amp;#039;&amp;#039;: NpcMsg dialogue line to use to if condition is not met.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JobTypeFlag1&amp;#039;&amp;#039;&amp;#039;: Character type flags to check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JobTypeFlag2&amp;#039;&amp;#039;&amp;#039;: Same as above. (WIP)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Example: &amp;lt;code&amp;gt;\Check_Job,5,15 [NpcMsg_Relics_Npc341]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;GiveItemID&amp;#039;&amp;#039;&amp;#039;: ID of an item to receive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TakeItemID&amp;#039;&amp;#039;&amp;#039;: ID of an item to trade away.&lt;br /&gt;
&lt;br /&gt;
== Display Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HeadMarkType&amp;#039;&amp;#039;&amp;#039;: Icon to display above the NPC. (data\UI_nori\NPC_Head.nri)&amp;lt;blockquote&amp;gt;100 - Tower of Chaos Icon&lt;br /&gt;
&lt;br /&gt;
? - $ Icon&lt;br /&gt;
&lt;br /&gt;
? - 9 Icon&lt;br /&gt;
&lt;br /&gt;
? - 8 Icon&lt;br /&gt;
&lt;br /&gt;
? - 7 Icon&lt;br /&gt;
&lt;br /&gt;
? - 6 Icon&lt;br /&gt;
&lt;br /&gt;
? - 5 Icon&lt;br /&gt;
&lt;br /&gt;
? - 4 Icon&lt;br /&gt;
&lt;br /&gt;
? - 3 Icon&lt;br /&gt;
&lt;br /&gt;
? - 2 Icon&lt;br /&gt;
&lt;br /&gt;
7 - TM Quest Icon&lt;br /&gt;
&lt;br /&gt;
6 - ! Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
5 - Teleport Service/Wing Icon&lt;br /&gt;
&lt;br /&gt;
4 - Key Quest&lt;br /&gt;
&lt;br /&gt;
3 - ? Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
2 - Present Icon&lt;br /&gt;
&lt;br /&gt;
1 - Story Quest/Scroll Icon&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;MinimapMarkType&amp;#039;&amp;#039;&amp;#039;: Icon to display for the NPC on the minimap. (data\UI_nori\MapUI.nri)&amp;lt;blockquote&amp;gt;10- Story Quest Icon (Scenario)&lt;br /&gt;
&lt;br /&gt;
9 - Key Quest (KeyQuest)&lt;br /&gt;
&lt;br /&gt;
8 - &lt;br /&gt;
&lt;br /&gt;
7 - Event/Yellow Icon (Event)&lt;br /&gt;
&lt;br /&gt;
6 - Hidden&lt;br /&gt;
&lt;br /&gt;
5 - &lt;br /&gt;
&lt;br /&gt;
4 - &lt;br /&gt;
&lt;br /&gt;
3 - PvP/GvG Icon (Colosseum)&lt;br /&gt;
&lt;br /&gt;
2 - &lt;br /&gt;
&lt;br /&gt;
1 - Teleport Service/Wing Icon (NewTeleport)&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon (Npc2)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note: The shop basket icon is automatically used for NPCs in &amp;quot;Shop_&amp;quot; related tables.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note 2: Minimap icons relating to portals aren&amp;#039;t found here. (Clue: [MapboardHelpInfo_BunchIndex])&amp;lt;/blockquote&amp;gt;Extra icons to uncover/test later:&amp;lt;blockquote&amp;gt;? - Shop Basket Icon (NewShop)&lt;br /&gt;
&lt;br /&gt;
? - Dungeon Entrance Icon (Dungeon)&lt;br /&gt;
&lt;br /&gt;
? - Mine Entrance Icon (Mine)&lt;br /&gt;
&lt;br /&gt;
? - Bank Entrance Icon (Bank)&lt;br /&gt;
&lt;br /&gt;
? - Monster Guild Icon (MonGuild)&lt;br /&gt;
&lt;br /&gt;
? - Cora Skill Shrine Icon (SkillShrine)&lt;br /&gt;
&lt;br /&gt;
? - Guild Entrance Icon (Guild Office)&lt;br /&gt;
&lt;br /&gt;
? - House Entrance Icon (Building)&lt;br /&gt;
&lt;br /&gt;
? - Conehat Icon (Fiesta)&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;TimerID&amp;#039;&amp;#039;&amp;#039;: ID to use from the [Npc_TimeTable] for the NPC to show up at certain times.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example: Merchant Lorena&amp;#039;s elemental crystal exchanges.&lt;br /&gt;
&lt;br /&gt;
== Other Remaining Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIPShopItemTable&amp;#039;&amp;#039;&amp;#039;: Leonardo&amp;#039;s Egg Shop table to use. (VIPShop table.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TakeGelder&amp;#039;&amp;#039;&amp;#039;: Amount of Galder to take.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GiveGelder&amp;#039;&amp;#039;&amp;#039;: Amount of Galder to receive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ItemStatID1&amp;#039;&amp;#039;&amp;#039;: Points to the [ItemStatInfo] table where you can specify what item/stats are required.&amp;lt;blockquote&amp;gt;? - ID to set.&lt;br /&gt;
&lt;br /&gt;
0 - N/A. (Leave at 0 unless the PreCheckType is set to 7. More research needed.)&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;ItemStatID2&amp;#039;&amp;#039;&amp;#039;: Probably the same as above but with extra steps. (For future research.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: These are only used for the Scenario quests of the 3th and 4th stage of Don&amp;#039;s Push in Beach Town - Paradise.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;SkillCheckID&amp;#039;&amp;#039;&amp;#039;: Skill ID to check. Ranges from SkillCheckID to SkillCheckID_2, up to three.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Note: Used for quests that provide a Skill Card as a reward. (Examples: Chi Sword, Flaming Fist, Poison Assault, Sacred Oath, etc.)&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;BossPartyZone&amp;#039;&amp;#039;&amp;#039;: Map ID of the main boss lairs.&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The table [PartyZoneInfo] is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;EventSceneTable&amp;#039;&amp;#039;&amp;#039;: Used for the Episode 6 credits. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HarconShopTable&amp;#039;&amp;#039;&amp;#039;: Shop tables that use a coin system from Harkon Defense. No further information available...&lt;br /&gt;
[[Category:NpcTalk]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
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