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	<id>https://mewsie.world/TricksterDevWiki/index.php?action=history&amp;feed=atom&amp;title=MonsterParamEx2_CheatSheet</id>
	<title>MonsterParamEx2 CheatSheet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mewsie.world/TricksterDevWiki/index.php?action=history&amp;feed=atom&amp;title=MonsterParamEx2_CheatSheet"/>
	<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;action=history"/>
	<updated>2026-06-05T21:24:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=168&amp;oldid=prev</id>
		<title>Mewsie at 02:35, 12 April 2026</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=168&amp;oldid=prev"/>
		<updated>2026-04-12T02:35:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:35, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l295&quot;&gt;Line 295:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Libconfig]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mewsiewo_mdevtrickwiki293845:diff:1.41:old-93:rev-168:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=93&amp;oldid=prev</id>
		<title>Mewsie: /* Remaining Property Parameters */ formatting</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=93&amp;oldid=prev"/>
		<updated>2025-07-26T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Remaining Property Parameters: &lt;/span&gt; formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 26 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l228&quot;&gt;Line 228:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 228:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!#&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!#&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! rowspan=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;&quot; |&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! rowspan=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;&quot; |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!#&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!#&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l243&quot;&gt;Line 243:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Charm Type&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;&quot; |&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charm Type&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&quot; |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;PropertyInfo&amp;#039;&amp;#039;&amp;#039;: Information to display when inspecting or fighting a monster.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Magic Resist/Physical Weak&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PropertyType&amp;#039;&amp;#039;&amp;#039;: Elemental attribute to apply.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;PropertyInfo&amp;#039;&amp;#039;&amp;#039;: Information to display when inspecting or fighting a monster.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Magic Resist/Physical Weak&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PropertyType&amp;#039;&amp;#039;&amp;#039;: Elemental attribute to apply.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=85&amp;oldid=prev</id>
		<title>Mewsie: initial page created</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=MonsterParamEx2_CheatSheet&amp;diff=85&amp;oldid=prev"/>
		<updated>2025-07-17T03:44:40Z</updated>

		<summary type="html">&lt;p&gt;initial page created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Thank you to Crosstine for most of these notes!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Attack/Chase range and size are found on the [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] table.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;: [&amp;lt;u&amp;gt;CharacterInfo]&amp;lt;/u&amp;gt; ID of the monster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Monster rank and behavior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Type&lt;br /&gt;
!#&lt;br /&gt;
!Type&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Passive&lt;br /&gt;
|7&lt;br /&gt;
|Shadow Boss (Chronos)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Aggro&lt;br /&gt;
|8&lt;br /&gt;
|Harkon Statues&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|???&lt;br /&gt;
|9&lt;br /&gt;
|Wicked/Violent/Corrupt Mobs (1st/2nd/3rd Harkon Sanctuary)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Boss&lt;br /&gt;
|10&lt;br /&gt;
|Wicked/Violent/Corrupt Chronos (1st/2nd/3rd Harkon Sanctuary)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Doppleganger&lt;br /&gt;
|11&lt;br /&gt;
|Runaway (Agile/Quick/Quick Instinct Thiefmon)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Doppleganger Jr.&lt;br /&gt;
|12&lt;br /&gt;
|Young Pastor Tau (Story Quest)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Shadow Elites (Gorgon, Scylla, Hecate, Charybdis)&lt;br /&gt;
|13&lt;br /&gt;
|Runaway (Monkey_T/BlueBlue Penguin/PinkPink Penguin)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: If set to 3 or 7, additional settings can be set in [&amp;lt;u&amp;gt;BossMonsterparamEx&amp;lt;/u&amp;gt;].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note 2&amp;#039;&amp;#039;&amp;#039;: If you do not, the boss will have only 1 red bar with no skills to use.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note 3&amp;#039;&amp;#039;&amp;#039;: Unfortunately no values were found here to dictate Shadow Monsters themselves.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;WalkSpeed&amp;#039;&amp;#039;&amp;#039;: Basic movement speed to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RunSpeed&amp;#039;&amp;#039;&amp;#039;: Running speed to set while in combat or aggro&amp;#039;d.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaxStay&amp;#039;&amp;#039;&amp;#039;: Maximum amount of duration or monsters that will try to surround a target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MinStay&amp;#039;&amp;#039;&amp;#039;: Minimum amount of duration or monsters that will try to surround a target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ChaseTime&amp;#039;&amp;#039;&amp;#039;: Amount of time spent to chase a target.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Not sure what units of measurement are used... Maybe seconds?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note 2&amp;#039;&amp;#039;&amp;#039;: Even with the Min/Max values, results won&amp;#039;t reflect correctly due to spacing.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stat Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;: Monster level to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ApLv&amp;#039;&amp;#039;&amp;#039;: AP value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AcLv&amp;#039;&amp;#039;&amp;#039;: AC value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DxLv&amp;#039;&amp;#039;&amp;#039;: DX value to set. (Avoid giving low DX to a monster with a lengthy animation.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaxMpLv&amp;#039;&amp;#039;&amp;#039;: MP value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaLv&amp;#039;&amp;#039;&amp;#039;: MA value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MdLv&amp;#039;&amp;#039;&amp;#039;: MD value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaxWtLv&amp;#039;&amp;#039;&amp;#039;: WT value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DaLv&amp;#039;&amp;#039;&amp;#039;: DA value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LkLv&amp;#039;&amp;#039;&amp;#039;: LK value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaxHpLv&amp;#039;&amp;#039;&amp;#039;: HP value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DpLv&amp;#039;&amp;#039;&amp;#039;: DP value to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HvLv&amp;#039;&amp;#039;&amp;#039;: HV value to set. (Almost every monster has a range of 0 to 45 HV for obvious reasons.)&lt;br /&gt;
&lt;br /&gt;
== Server-Stat Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;EXP&amp;#039;&amp;#039;&amp;#039;: Experience point to set. (Generally the same as MaxHPLv or can be set lower.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TM&amp;#039;&amp;#039;&amp;#039;: TM Experience points to set. (Generally set as 1/3 of MaxHPLv or lower.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ItemDropCnt&amp;#039;&amp;#039;&amp;#039;: Number of items to drop from ItemDropIdx.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ItemDropIdx&amp;#039;&amp;#039;&amp;#039;: ID of the drop pool to use from the [MonItemDropInfo] table.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: For no item drops, set both to 0.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AI Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;The following rows mentioning &amp;quot;ai&amp;quot; behavior is a whole guess for me. &amp;quot;All&amp;quot; also includes shadow monsters.&amp;#039;&amp;#039;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: These feel like leftover data from the early days. Most of this can be ignored, except for the last one. (aiViewRange)&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;aiAttackDispos&amp;#039;&amp;#039;&amp;#039;: Likely involves behavior based on size.&lt;br /&gt;
&lt;br /&gt;
1 - ?&lt;br /&gt;
&lt;br /&gt;
0 - N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiTargetSetting1&amp;#039;&amp;#039;&amp;#039;: Properties meant for specific monsters. (Can be roughly ignored.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+aiTargetSetting1&lt;br /&gt;
!#&lt;br /&gt;
!Use&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|N/A (Leave at 0, unless making copies of the listed monsters)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Used for all Mimics and Aposis monsters.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Used for all Leaf Birds.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Name of monster for reference. (Names are displayed from the [&amp;lt;u&amp;gt;CharacterInfo]&amp;lt;/u&amp;gt; table.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiTargetSetting2&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiDamageResponse&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiDamageSpecial&amp;#039;&amp;#039;&amp;#039;: Purpose unknown... (Can be roughly ignored.)&lt;br /&gt;
&lt;br /&gt;
2 - Used for all Blue Penguin, Green Yamu, and Super Golden Mole.&lt;br /&gt;
&lt;br /&gt;
0 - N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiAtackLater&amp;#039;&amp;#039;&amp;#039;: Purpose unknown... (Can be roughly ignored.)&lt;br /&gt;
&lt;br /&gt;
1 - Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole.&lt;br /&gt;
&lt;br /&gt;
0 - N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiGroupPolicy&amp;#039;&amp;#039;&amp;#039;: Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.)&lt;br /&gt;
&lt;br /&gt;
1 - Too many to list. I&amp;#039;m sorry. (Mostly every other monster from S1/Revolution.)&lt;br /&gt;
&lt;br /&gt;
0 - N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiHelpResponse&amp;#039;&amp;#039;&amp;#039;: Purpose unknown... (Can be roughly ignored.)&lt;br /&gt;
&lt;br /&gt;
2 - Used for all Fire Moths.&lt;br /&gt;
&lt;br /&gt;
1 - Too many to list. I&amp;#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
0 - N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiRetreatKind&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiMoveArea&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiMoveKind&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiRetreatArea&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiRetreatHp&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;aiViewRange&amp;#039;&amp;#039;&amp;#039;: Detection range to target. (The only one that seems to matter.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speech&amp;#039;&amp;#039;&amp;#039;: MonSpeech_@@@ tables to use for monster dialogue. (Seperate from skill usage dialogue.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;: Various mole monsters, Rose Field monsters, etc.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;DoesCntMonRetr&amp;#039;&amp;#039;&amp;#039;: Purpose unknown...&lt;br /&gt;
&lt;br /&gt;
1 - ?&lt;br /&gt;
&lt;br /&gt;
0 - N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RetrMonNum&amp;#039;&amp;#039;&amp;#039;: N/A (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HpRegen&amp;#039;&amp;#039;&amp;#039;: HP to recover over time? (All left at 0. Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MpRegen&amp;#039;&amp;#039;&amp;#039;: MP to recover over time? (All left at 0. Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TacticsTable&amp;#039;&amp;#039;&amp;#039;: Skill set to assign a monster from the [Monster_TacticsEX] table.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Must match the &amp;quot;TacticsName&amp;quot; to use.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;IsBoss&amp;#039;&amp;#039;&amp;#039;: Doesn&amp;#039;t seem to influence anything. (Can be roughly ignored.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GMin&amp;#039;&amp;#039;&amp;#039;: Minimum galder range to drop. (Leave at 0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GMax&amp;#039;&amp;#039;&amp;#039;: Maximum galder range to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GelderRate&amp;#039;&amp;#039;&amp;#039;: Galder drop rate.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;: 0 / 0.4 / 0.12 / 0.04&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resistance Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireR&amp;#039;&amp;#039;&amp;#039;: Fire resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WaterR&amp;#039;&amp;#039;&amp;#039;: Water resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WindR&amp;#039;&amp;#039;&amp;#039;: Wind resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;EarthR&amp;#039;&amp;#039;&amp;#039;: Earth resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ElecR&amp;#039;&amp;#039;&amp;#039;: Electric resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LightR&amp;#039;&amp;#039;&amp;#039;: Light resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DarkR&amp;#039;&amp;#039;&amp;#039;: Dark resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NoPropR&amp;#039;&amp;#039;&amp;#039;: Neutral magic resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PhysicalR&amp;#039;&amp;#039;&amp;#039;: Physical resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GunR&amp;#039;&amp;#039;&amp;#039;: Gun resistance to set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ShadowR:&amp;#039;&amp;#039;&amp;#039; Shadow resistance to set.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffective unless shredded.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note 2&amp;#039;&amp;#039;&amp;#039;: If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remaining Property Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MonFtype&amp;#039;&amp;#039;&amp;#039;: Monster typing to display.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+MonFtype&lt;br /&gt;
!#&lt;br /&gt;
!Type&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|None / Neutral Type&lt;br /&gt;
|1&lt;br /&gt;
|Magic Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Power Type&lt;br /&gt;
|2&lt;br /&gt;
|Sense Type&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Charm Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PropertyInfo&amp;#039;&amp;#039;&amp;#039;: Information to display when inspecting or fighting a monster.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Magic Resist/Physical Weak&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PropertyType&amp;#039;&amp;#039;&amp;#039;: Elemental attribute to apply.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+PropertyType&lt;br /&gt;
!#&lt;br /&gt;
!Element&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Element&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None / Shadow&lt;br /&gt;
|5&lt;br /&gt;
|Electric&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Fire&lt;br /&gt;
|6&lt;br /&gt;
|Light&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Water&lt;br /&gt;
|7&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Wind&lt;br /&gt;
|8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Earth&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: For some reason there are a few extra PropertyTypes with no consistancy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;: Shadow Damage is automatically applied for Shadow Monsters only.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;PropertyRatio&amp;#039;&amp;#039;&amp;#039;: Elemental damage to apply.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ProtectTable&amp;#039;&amp;#039;&amp;#039;: Points to one of five &amp;quot;MonProtect_@&amp;quot; tables. (Usage unknown.)&lt;br /&gt;
&lt;br /&gt;
== Potentially Absent From S2 Parameters ==&lt;br /&gt;
&amp;#039;&amp;#039;The following below may or may not present for some versions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AccFormula&amp;#039;&amp;#039;&amp;#039;: Accuracy formula overwrite perhaps?&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Used for the latest Spicy Dragon trials and Fiesta monsters.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;DebuffSet&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DamageSkill&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DamageSkillEffect&amp;#039;&amp;#039;&amp;#039;: N/A&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;These are mainly used by Spicy Dragon.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
</feed>