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	<title>Libcgmds e Cheatsheet (Polar) - Revision history</title>
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	<updated>2026-06-05T21:25:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Libcgmds_e_Cheatsheet_(Polar)&amp;diff=156&amp;oldid=prev</id>
		<title>73.178.145.234: initial page made</title>
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		<updated>2026-04-12T02:30:16Z</updated>

		<summary type="html">&lt;p&gt;initial page made&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== NOTE: These values are different in the S2 files, please view your libcmgds_e for that information using TO-Toolbox! ==&lt;br /&gt;
Cheatsheet by Mewsie :3c&lt;br /&gt;
&lt;br /&gt;
== KEY ==&lt;br /&gt;
&amp;lt;code&amp;gt;value in libcmgds_e&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
value = description of value&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: About the value(s)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= GOODS =&lt;br /&gt;
&amp;lt;code&amp;gt;goods_code&amp;lt;/code&amp;gt; = item index # from ItemParam (or set item id if it&amp;#039;s a set)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_name&amp;lt;/code&amp;gt; = name of goods&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_desc&amp;lt;/code&amp;gt; = optional to input anything between &amp;quot;&amp;quot;, doesn&amp;#039;t appear to do anything&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_set_count&amp;lt;/code&amp;gt; = # of items in a set (if it&amp;#039;s a set)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_limit_use&amp;lt;/code&amp;gt; = Timer on item&lt;br /&gt;
&lt;br /&gt;
0 = Boxes (Single purchase), untimed equips&lt;br /&gt;
&lt;br /&gt;
1 = Timed Items e.g. Driller Boy, Capes, Sprints&lt;br /&gt;
&lt;br /&gt;
2 = Fashion, Boxes (Untimed; bulk purchases)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_limit_time&amp;lt;/code&amp;gt; = # in hrs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_cash_price&amp;lt;/code&amp;gt; = MS price&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_shop_new&amp;lt;/code&amp;gt; = flag for the &amp;quot;new&amp;quot; stamp&lt;br /&gt;
&lt;br /&gt;
0 = Off&lt;br /&gt;
&lt;br /&gt;
1 = On&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_shop_popular&amp;lt;/code&amp;gt; = flag for the &amp;quot;popular&amp;quot; stamp&lt;br /&gt;
&lt;br /&gt;
0 = Off&lt;br /&gt;
&lt;br /&gt;
1 = On&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_category&amp;lt;/code&amp;gt; = Tells the XML reader which MyShop store to populate the item with&lt;br /&gt;
&lt;br /&gt;
=== MyShop ===&lt;br /&gt;
1 = Regular MyShop&lt;br /&gt;
&lt;br /&gt;
=== MyCamp ===&lt;br /&gt;
1 = Set / Space&lt;br /&gt;
&lt;br /&gt;
2 = Furniture / Special&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mark&amp;gt;&amp;lt;code&amp;gt;goods_category0&amp;lt;/code&amp;gt;&amp;lt;/mark&amp;gt; = MyShop Category Tab the item is in&lt;br /&gt;
&lt;br /&gt;
=== MyShop ===&lt;br /&gt;
11 = Special (MyShop)&lt;br /&gt;
&lt;br /&gt;
12 = Equipment (MyShop)&lt;br /&gt;
&lt;br /&gt;
13 = Enhance (MyShop)&lt;br /&gt;
&lt;br /&gt;
14 = Use (MyShop)&lt;br /&gt;
&lt;br /&gt;
15 = Fashion (MyShop)&lt;br /&gt;
&lt;br /&gt;
=== MyCamp ===&lt;br /&gt;
1= Space&lt;br /&gt;
&lt;br /&gt;
2= BG&lt;br /&gt;
&lt;br /&gt;
3= Furniture&lt;br /&gt;
&lt;br /&gt;
4= Furniture / Props&lt;br /&gt;
&lt;br /&gt;
5= Special&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mark&amp;gt;&amp;lt;code&amp;gt;goods_category1&amp;lt;/code&amp;gt;&amp;lt;/mark&amp;gt; = MyShop Subcategory the item is in&lt;br /&gt;
&lt;br /&gt;
=== MyShop ===&lt;br /&gt;
&lt;br /&gt;
====== Special pt 1 (Note: Special Box 113) ======&lt;br /&gt;
101 = New Item&lt;br /&gt;
&lt;br /&gt;
102 = Recommended Item&lt;br /&gt;
&lt;br /&gt;
103 = Equipment Set&lt;br /&gt;
&lt;br /&gt;
104 = Special Set&lt;br /&gt;
&lt;br /&gt;
113 = Special Box (Special) &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; Yes, really. And it skips 112--I think that may be the &amp;quot;favorites&amp;quot; tab, but that is merely speculation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Equipment ======&lt;br /&gt;
105 = Head&lt;br /&gt;
&lt;br /&gt;
106 = Mask&lt;br /&gt;
&lt;br /&gt;
107 = Accessory&lt;br /&gt;
&lt;br /&gt;
108 = Cape&lt;br /&gt;
&lt;br /&gt;
109 = Weapon&lt;br /&gt;
&lt;br /&gt;
110 = Hat&lt;br /&gt;
&lt;br /&gt;
111 = Shield (Equipment)&lt;br /&gt;
&lt;br /&gt;
====== Enhance ======&lt;br /&gt;
114 = Pet (Enhance)&lt;br /&gt;
&lt;br /&gt;
115 = Drill&lt;br /&gt;
&lt;br /&gt;
116 = Pet Reinforce&lt;br /&gt;
&lt;br /&gt;
117 = Guardian&lt;br /&gt;
&lt;br /&gt;
118 = RuneStone&lt;br /&gt;
&lt;br /&gt;
====== Use ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: Category is scattered! I put the number of the heading on there next to it for your easy reference later!!!!&amp;lt;/blockquote&amp;gt;120 = Modifiers (2)&lt;br /&gt;
&lt;br /&gt;
121 = Reset Items (1)&lt;br /&gt;
&lt;br /&gt;
123 = Scroll (4)&lt;br /&gt;
&lt;br /&gt;
124 = Special (7)&lt;br /&gt;
&lt;br /&gt;
125 = Hair Dye (6)&lt;br /&gt;
&lt;br /&gt;
126 = Potions (3)&lt;br /&gt;
&lt;br /&gt;
127 = Compound Items (5)&lt;br /&gt;
&lt;br /&gt;
====== Fashion ======&lt;br /&gt;
128 = Bunny / Paula&lt;br /&gt;
&lt;br /&gt;
129 = Buffalo&lt;br /&gt;
&lt;br /&gt;
130 = Sheep&lt;br /&gt;
&lt;br /&gt;
131 = Dragon&lt;br /&gt;
&lt;br /&gt;
132 = Fox&lt;br /&gt;
&lt;br /&gt;
133 = Lion&lt;br /&gt;
&lt;br /&gt;
134 = Cat&lt;br /&gt;
&lt;br /&gt;
135 = Raccoon&lt;br /&gt;
&lt;br /&gt;
=== MyCamp ===&lt;br /&gt;
It appears most of these sortable attributes may be set in either the XML or the NRI itself for MyCamp items.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: Remember, this is for &amp;lt;mark&amp;gt;&amp;lt;code&amp;gt;goods_category1&amp;lt;/code&amp;gt;&amp;lt;/mark&amp;gt; = MyShop Subcategory the item is in!&amp;lt;/blockquote&amp;gt;0=Sort by file properties?&lt;br /&gt;
&lt;br /&gt;
====== Set ======&lt;br /&gt;
(all of mine were set to issell=0 so I couldn&amp;#039;t check this just yet, next myshop update!)&lt;br /&gt;
&lt;br /&gt;
====== Props ======&lt;br /&gt;
1=S-Electrns&lt;br /&gt;
&lt;br /&gt;
2=Wall Deco&lt;br /&gt;
&lt;br /&gt;
3=Floor Deco&lt;br /&gt;
&lt;br /&gt;
4=Carpet&lt;br /&gt;
&lt;br /&gt;
====== Furniture ======&lt;br /&gt;
1=Bed&lt;br /&gt;
&lt;br /&gt;
2=Rack&lt;br /&gt;
&lt;br /&gt;
3=Table / Chair(? Why)&lt;br /&gt;
&lt;br /&gt;
4=Chair&lt;br /&gt;
&lt;br /&gt;
5=Furnishing&lt;br /&gt;
&lt;br /&gt;
6=Kit/Bath&lt;br /&gt;
&lt;br /&gt;
====== BG ======&lt;br /&gt;
0=Camp&lt;br /&gt;
&lt;br /&gt;
1=Camp&lt;br /&gt;
&lt;br /&gt;
3=Skin&lt;br /&gt;
&lt;br /&gt;
4=WP&lt;br /&gt;
&lt;br /&gt;
5=Floor&lt;br /&gt;
&lt;br /&gt;
6=Window&lt;br /&gt;
&lt;br /&gt;
7=Door&lt;br /&gt;
&lt;br /&gt;
====== Space ======&lt;br /&gt;
1=Floor, Wall&lt;br /&gt;
&lt;br /&gt;
2=Partition&lt;br /&gt;
&lt;br /&gt;
====== Special ======&lt;br /&gt;
1 = Functional Furniture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_category2&amp;lt;/code&amp;gt; = It appears this has a function for sorting for MyCamp only.&lt;br /&gt;
&lt;br /&gt;
I only found one value for this in the brief search I did.&lt;br /&gt;
&lt;br /&gt;
====== BG ======&lt;br /&gt;
2 = Stripe WP&lt;br /&gt;
&lt;br /&gt;
====== Special ======&lt;br /&gt;
&amp;lt;code&amp;gt;goods_limit_desc&amp;lt;/code&amp;gt; = Description of limit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_char_level&amp;lt;/code&amp;gt; = minimum level requirement. 1 to 400 must be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_char_sex&amp;lt;/code&amp;gt; = Localize purchases based on the character&amp;#039;s class traits; gender-specific&lt;br /&gt;
&lt;br /&gt;
0 = No Restriction&lt;br /&gt;
&lt;br /&gt;
1 = Game-coded Males Only&lt;br /&gt;
&lt;br /&gt;
2 = Game-coded Females Only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_char_type&amp;lt;/code&amp;gt; = Character type to flag it based on (Power/Charm vs Magic/Sense vs Paula vs Universal)&lt;br /&gt;
&lt;br /&gt;
0=MyCamp Items, Universal&lt;br /&gt;
&lt;br /&gt;
1=Raccoon, Cat, Bunny, Buffalo&lt;br /&gt;
&lt;br /&gt;
2=Lion, Fox, Sheep, Dragon&lt;br /&gt;
&lt;br /&gt;
4=Lion, Fox, Sheep, Dragon&lt;br /&gt;
&lt;br /&gt;
8=Raccoon, Cat, Bunny, Buffalo&lt;br /&gt;
&lt;br /&gt;
9=Paula&lt;br /&gt;
&lt;br /&gt;
14= ? Used once for Rare Coplin box 190 - Unsure value&lt;br /&gt;
&lt;br /&gt;
15= Universal as well like MyCamp? Used in Custom Boxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_issell&amp;lt;/code&amp;gt; = If the listing being used or not&lt;br /&gt;
&lt;br /&gt;
0 = No&lt;br /&gt;
&lt;br /&gt;
1 = Yes and it&amp;#039;s live&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_created&amp;lt;/code&amp;gt; = goods creation date in YYYMMDD format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_filtercode1&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; = Interesting thing that I believe allows you to make alternate search labels? Otherwise best left at 0, but 1-4 do need to be listed, regardless of use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_filterlevel&amp;lt;/code&amp;gt; = Probably would need experimenting with the filtercode. Otherwise best left at 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_discount_price&amp;lt;/code&amp;gt; = If you set up automatic discounts on your server, this would be a good idea to set now. I&amp;#039;m not sure how to, don&amp;#039;t ask me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;discount_start_date&amp;lt;/code&amp;gt; = here, too, in YYYY-MM-DD HH:MM:SS format. Placeholder is 1900-01-01 00:00:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;discount_end_date&amp;lt;/code&amp;gt; = here, too, in YYYY-MM-DD HH:MM:SS format. Placeholder is 1900-01-01 00:00:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;discount_display_date&amp;lt;/code&amp;gt; = Always left at &amp;quot;&amp;quot; for me in nearly every row I can find. I am not sure if it wants the YYYY-MM-DD HH:MM:SS or YYYMMDD format in order to work.&lt;br /&gt;
&lt;br /&gt;
= GOODS_LIST =&lt;br /&gt;
You MUST make one row of these for each item ID in the set, sans the Set ID itself which would be the GOODS we made above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;item_index&amp;lt;/code&amp;gt; = ItemParam ID&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_name&amp;lt;/code&amp;gt; = First (or next) Item in set&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;item_count&amp;lt;/code&amp;gt; = however many you want to grant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;item_class&amp;lt;/code&amp;gt; = Item Class from ItemParam&lt;br /&gt;
&lt;br /&gt;
0 = MyCamp Items ONLY&lt;br /&gt;
&lt;br /&gt;
1 = Item&lt;br /&gt;
&lt;br /&gt;
2 = Equip&lt;br /&gt;
&lt;br /&gt;
3 = Drill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;preview_x&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;d&amp;lt;/code&amp;gt; = Always left at &amp;quot;&amp;quot; for me. Spitballing in the dark, I&amp;#039;d assume this overrides the left click preview for the equip display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;goods_list_code&amp;lt;/code&amp;gt; = SEPERATE LISTING CODE FROM ITEMPARAM ID; can make this number out of thin air more or less but the file seems to want to move sequentially&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;parents_list_code&amp;lt;/code&amp;gt; = set as goods_list_code&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:MyShop]]&lt;br /&gt;
[[Category:Libcgmds e]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;/div&gt;</summary>
		<author><name>73.178.145.234</name></author>
	</entry>
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