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	<id>https://mewsie.world/TricksterDevWiki/index.php?action=history&amp;feed=atom&amp;title=BossMonsterparamEx_CheatSheet</id>
	<title>BossMonsterparamEx CheatSheet - Revision history</title>
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	<updated>2026-06-05T22:33:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mewsie.world/TricksterDevWiki/index.php?title=BossMonsterparamEx_CheatSheet&amp;diff=102&amp;oldid=prev</id>
		<title>Mewsie: fixed formatting</title>
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		<updated>2025-07-29T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;fixed formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:02, 29 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SummonMax&amp;#039;&amp;#039;&amp;#039;: Maximum number range of monsters to summon at once.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SummonMax&amp;#039;&amp;#039;&amp;#039;: Maximum number range of monsters to summon at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SummonBType&#039;&#039;&#039;: Purpose unknown... (Hard to determine what this influences.)&amp;lt;blockquote&amp;gt;1 - ?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SummonBType&#039;&#039;&#039;: Purpose unknown... (Hard to determine what this influences.)&amp;lt;blockquote&amp;gt;1 - ?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - ?&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;SummonMon_0&amp;#039;&amp;#039;&amp;#039;: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - ?&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;SummonMon_0&amp;#039;&amp;#039;&amp;#039;: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;HealLevel_1&amp;#039;&amp;#039;&amp;#039;: Level of cure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;HealLevel_1&amp;#039;&amp;#039;&amp;#039;: Level of cure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HealTime_1&#039;&#039;&#039;: Interval to use HealLeftLife_1 cure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HealTime_1&#039;&#039;&#039;: Interval to use HealLeftLife_1 cure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;: If Heal values are set to 0. Boss will not use cure.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;: If Heal values are set to 0. Boss will not use cure.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Skill Params ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Skill Params ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SkillLeftLife_0&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to start using the skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SkillLeftLife_0&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to start using the skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SkillTime_0&#039;&#039;&#039;: Interval to use skill. (Units of measure unknown.)&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &#039;&#039;&#039;2&lt;/del&gt;&#039;&#039;&#039;: Using skills not intended may result in a crash. So experiment at your own risk.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SkillTime_0&#039;&#039;&#039;: Interval to use skill. (Units of measure unknown.)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Using skills not intended may result in a crash. So experiment at your own risk.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remaining Misc Params ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remaining Misc Params ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Speech_RChange&amp;#039;&amp;#039;&amp;#039;: Dialogue for the boss to speak per LifeCnt decrease.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Speech_RChange&amp;#039;&amp;#039;&amp;#039;: Dialogue for the boss to speak per LifeCnt decrease.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;NotEarthQuake&#039;&#039;&#039;: Screenshake option to enable or disable after victory.&amp;lt;blockquote&amp;gt;1 - No screenshake.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;NotEarthQuake&#039;&#039;&#039;: Screenshake option to enable or disable after victory.&amp;lt;blockquote&amp;gt;1 - No screenshake.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - Default screenshake.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Despite this setting, results may vary.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - Default screenshake.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Despite this setting, results may vary.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XML]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cheatsheet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crosstine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=BossMonsterparamEx_CheatSheet&amp;diff=99&amp;oldid=prev</id>
		<title>Mewsie: initial page created</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=BossMonsterparamEx_CheatSheet&amp;diff=99&amp;oldid=prev"/>
		<updated>2025-07-29T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;initial page created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Rough notes for the [&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;BossMonsterparamEx&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;] table. Thank you to Crosstine for these!&lt;br /&gt;
&lt;br /&gt;
== General Params ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;: ID of boss monster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Note/Name of monster. (Name is displayed via [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] table.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LifeCnt&amp;#039;&amp;#039;&amp;#039;: Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: 0 = Red / 1 = Yellow / 2 = Green / 3 = Blue / 4 = Purple&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summon Params ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SummonMin&amp;#039;&amp;#039;&amp;#039;: Minimum number range of monsters to summon at once.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SummonMax&amp;#039;&amp;#039;&amp;#039;: Maximum number range of monsters to summon at once.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SummonBType&amp;#039;&amp;#039;&amp;#039;: Purpose unknown... (Hard to determine what this influences.)&amp;lt;blockquote&amp;gt;1 - ?&lt;br /&gt;
&lt;br /&gt;
0 - ?&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;SummonMon_0&amp;#039;&amp;#039;&amp;#039;: ID of regular monsters to summon. Ranges from SummonMon_0 to SummonMon_3, up to 4 different monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SummonTime&amp;#039;&amp;#039;&amp;#039;: Duration time of summoned monsters to roam around. (Unit of measure unknown.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Recommended value range&amp;#039;&amp;#039;&amp;#039;: 3000 ~ 10000.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;SummonTotalCnt&amp;#039;&amp;#039;&amp;#039;: Summon count limit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SummonLeftLife&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to start summoning monsters. (They may ignore this rule.)&lt;br /&gt;
&lt;br /&gt;
== Heal Params ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealLeftLife_0&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to begin using Cure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealLevel_0&amp;#039;&amp;#039;&amp;#039;: Level of cure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealTime_0&amp;#039;&amp;#039;&amp;#039;: Interval to use HealLeftLife_0 cure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealLeftLife_1&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to begin using Cure but with different HealLevel and HealTime.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealLevel_1&amp;#039;&amp;#039;&amp;#039;: Level of cure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealTime_1&amp;#039;&amp;#039;&amp;#039;: Interval to use HealLeftLife_1 cure.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;: If Heal values are set to 0. Boss will not use cure.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Params ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;The following below is the skill values you can set for the boss to use. Ranges from Skill@@@@_0 to Skill@@@@_4, up to 5 skills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Boss monsters use this instead of the &amp;quot;TacticsTable&amp;quot; used in [MonsterParamEx2] table.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SkillID_0&amp;#039;&amp;#039;&amp;#039;: ID of skill to use. (Skill IDs can be found in [SkillParam2] table.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SkillLevel&amp;#039;&amp;#039;&amp;#039;: Self-explainatory. The skill level to set. Range is 1 ~ 10 unless the max for a skill is Lv1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SkillLeftLife_0&amp;#039;&amp;#039;&amp;#039;: LifeCnt value to start using the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SkillTime_0&amp;#039;&amp;#039;&amp;#039;: Interval to use skill. (Units of measure unknown.)&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;: Using skills not intended may result in a crash. So experiment at your own risk.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remaining Misc Params ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GiveItemID_0&amp;#039;&amp;#039;&amp;#039;: Item/Equip ID to drop depending on GiveItemRate_0. Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GiveItemRate_0&amp;#039;&amp;#039;&amp;#039;: Drop rate chance of ID.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Items will drop on the floor, equips will fly to the character&amp;#039;s inventory. What dictates this is unknown to me.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Speech_0&amp;#039;&amp;#039;&amp;#039;: Dialogue for the boss to say before summoning monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speech_1&amp;#039;&amp;#039;&amp;#039;: Dialogue for the boss to say after summoning monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MinIncreaseProR&amp;#039;&amp;#039;&amp;#039;: Minimum range to increase overall resistances per LifeCnt decrease.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MaxIncreaseProR&amp;#039;&amp;#039;&amp;#039;: Maximum range to increase overall resistances per LifeCnt decrease.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speech_RChange&amp;#039;&amp;#039;&amp;#039;: Dialogue for the boss to speak per LifeCnt decrease.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NotEarthQuake&amp;#039;&amp;#039;&amp;#039;: Screenshake option to enable or disable after victory.&amp;lt;blockquote&amp;gt;1 - No screenshake.&lt;br /&gt;
&lt;br /&gt;
0 - Default screenshake.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Despite this setting, results may vary.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
</feed>