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Libcgmds e Cheatsheet (Polar)
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== NOTE: These values are different in the S2 files, please view your libcmgds_e for that information using TO-Toolbox! == Cheatsheet by Mewsie :3c == KEY == <code>value in libcmgds_e</code> value = description of value<blockquote>'''''Note''''': About the value(s)</blockquote> = GOODS = <code>goods_code</code> = item index # from ItemParam (or set item id if it's a set) <code>goods_name</code> = name of goods <code>goods_desc</code> = optional to input anything between "", doesn't appear to do anything <code>goods_set_count</code> = # of items in a set (if it's a set) <code>goods_limit_use</code> = Timer on item 0 = Boxes (Single purchase), untimed equips 1 = Timed Items e.g. Driller Boy, Capes, Sprints 2 = Fashion, Boxes (Untimed; bulk purchases) <code>goods_limit_time</code> = # in hrs <code>goods_cash_price</code> = MS price <code>goods_shop_new</code> = flag for the "new" stamp 0 = Off 1 = On <code>goods_shop_popular</code> = flag for the "popular" stamp 0 = Off 1 = On <code>goods_category</code> = Tells the XML reader which MyShop store to populate the item with === MyShop === 1 = Regular MyShop === MyCamp === 1 = Set / Space 2 = Furniture / Special <mark><code>goods_category0</code></mark> = MyShop Category Tab the item is in === MyShop === 11 = Special (MyShop) 12 = Equipment (MyShop) 13 = Enhance (MyShop) 14 = Use (MyShop) 15 = Fashion (MyShop) === MyCamp === 1= Space 2= BG 3= Furniture 4= Furniture / Props 5= Special <mark><code>goods_category1</code></mark> = MyShop Subcategory the item is in === MyShop === ====== Special pt 1 (Note: Special Box 113) ====== 101 = New Item 102 = Recommended Item 103 = Equipment Set 104 = Special Set 113 = Special Box (Special) <blockquote>'''''Note''':'' Yes, really. And it skips 112--I think that may be the "favorites" tab, but that is merely speculation.</blockquote> ====== Equipment ====== 105 = Head 106 = Mask 107 = Accessory 108 = Cape 109 = Weapon 110 = Hat 111 = Shield (Equipment) ====== Enhance ====== 114 = Pet (Enhance) 115 = Drill 116 = Pet Reinforce 117 = Guardian 118 = RuneStone ====== Use ====== <blockquote>'''''Note''''': Category is scattered! I put the number of the heading on there next to it for your easy reference later!!!!</blockquote>120 = Modifiers (2) 121 = Reset Items (1) 123 = Scroll (4) 124 = Special (7) 125 = Hair Dye (6) 126 = Potions (3) 127 = Compound Items (5) ====== Fashion ====== 128 = Bunny / Paula 129 = Buffalo 130 = Sheep 131 = Dragon 132 = Fox 133 = Lion 134 = Cat 135 = Raccoon === MyCamp === It appears most of these sortable attributes may be set in either the XML or the NRI itself for MyCamp items.<blockquote>'''''Note''''': Remember, this is for <mark><code>goods_category1</code></mark> = MyShop Subcategory the item is in!</blockquote>0=Sort by file properties? ====== Set ====== (all of mine were set to issell=0 so I couldn't check this just yet, next myshop update!) ====== Props ====== 1=S-Electrns 2=Wall Deco 3=Floor Deco 4=Carpet ====== Furniture ====== 1=Bed 2=Rack 3=Table / Chair(? Why) 4=Chair 5=Furnishing 6=Kit/Bath ====== BG ====== 0=Camp 1=Camp 3=Skin 4=WP 5=Floor 6=Window 7=Door ====== Space ====== 1=Floor, Wall 2=Partition ====== Special ====== 1 = Functional Furniture <code>goods_category2</code> = It appears this has a function for sorting for MyCamp only. I only found one value for this in the brief search I did. ====== BG ====== 2 = Stripe WP ====== Special ====== <code>goods_limit_desc</code> = Description of limit <code>goods_char_level</code> = minimum level requirement. 1 to 400 must be used. <code>goods_char_sex</code> = Localize purchases based on the character's class traits; gender-specific 0 = No Restriction 1 = Game-coded Males Only 2 = Game-coded Females Only <code>goods_char_type</code> = Character type to flag it based on (Power/Charm vs Magic/Sense vs Paula vs Universal) 0=MyCamp Items, Universal 1=Raccoon, Cat, Bunny, Buffalo 2=Lion, Fox, Sheep, Dragon 4=Lion, Fox, Sheep, Dragon 8=Raccoon, Cat, Bunny, Buffalo 9=Paula 14= ? Used once for Rare Coplin box 190 - Unsure value 15= Universal as well like MyCamp? Used in Custom Boxes <code>goods_issell</code> = If the listing being used or not 0 = No 1 = Yes and it's live <code>goods_created</code> = goods creation date in YYYMMDD format <code>goods_filtercode1</code>-<code>4</code> = Interesting thing that I believe allows you to make alternate search labels? Otherwise best left at 0, but 1-4 do need to be listed, regardless of use. <code>goods_filterlevel</code> = Probably would need experimenting with the filtercode. Otherwise best left at 0. <code>goods_discount_price</code> = If you set up automatic discounts on your server, this would be a good idea to set now. I'm not sure how to, don't ask me. <code>discount_start_date</code> = here, too, in YYYY-MM-DD HH:MM:SS format. Placeholder is 1900-01-01 00:00:00 <code>discount_end_date</code> = here, too, in YYYY-MM-DD HH:MM:SS format. Placeholder is 1900-01-01 00:00:00 <code>discount_display_date</code> = Always left at "" for me in nearly every row I can find. I am not sure if it wants the YYYY-MM-DD HH:MM:SS or YYYMMDD format in order to work. = GOODS_LIST = You MUST make one row of these for each item ID in the set, sans the Set ID itself which would be the GOODS we made above. <code>item_index</code> = ItemParam ID <code>goods_name</code> = First (or next) Item in set <code>item_count</code> = however many you want to grant <code>item_class</code> = Item Class from ItemParam 0 = MyCamp Items ONLY 1 = Item 2 = Equip 3 = Drill <code>preview_x</code> / <code>y</code> / <code>z</code> / <code>d</code> = Always left at "" for me. Spitballing in the dark, I'd assume this overrides the left click preview for the equip display. <code>goods_list_code</code> = SEPERATE LISTING CODE FROM ITEMPARAM ID; can make this number out of thin air more or less but the file seems to want to move sequentially <code>parents_list_code</code> = set as goods_list_code [[Category:XML]] [[Category:MyShop]] [[Category:Libcgmds e]] [[Category:Cheatsheet]]
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