Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Trickster Development Wiki
Search
Editing
How to: Edit Equipment - Compounds
From Trickster Development Wiki
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Enable Compound Slots == - <u>Equip_Property</u> - <u>Pet_Property</u> 1. Add ID 2. Enable properties :3c ''Note: Limit is 10 compound options'' === EnableProperty Values === - <u>Equip_Property</u> / <u>Pet_Property</u> ''Set values to determine what stat property can be mature compounded to equipment/pets.'' '''ItemId''': The ID of the equipment. '''ApplyRatio''': Possibly an increase for better results(?) ''Most are set to (1.000000) while some are set to (1.20000/1.500000/etc)'' '''EnableProperty#''': Apply an option index for mature compounding; up to 10 options. '''Option_Index''' List: {| class="wikitable sortable mw-collapsible mw-collapsed" ! Value ID !! Property |- | 10000 || AP |- | 10001 || AC |- | 10002 || -DX |- | 10003 || MP |- | 10004 || MA |- | 10005 || MD |- | 10006 || WT |- | 10007 || DA |- | 10008 || LK |- | 10009 || HP |- | 10010 || DP |- | 10011 || HV |- | 10012 || Gun AP |- | 20000 || Fire Attr |- | 20001 || Water Attr |- | 20002 || Wind Attr |- | 20003 || Soil Attr |- | 20004 || Elec Attr |- | 20005 || Light Attr |- | 20006 || Dark Attr |- | 21000 || Fire Res |- | 21001 || Water Res |- | 21002 || Wind Res |- | 21003 || Soil Res |- | 21004 || Elec Res |- | 21005 || Light Res |- | 21006 || Dark Res |- | style="color:#e36c09;" colspan="2" | '''Note:''' I've tried testing with these IDs below before, aside from Critical... Everything else seems to break/EE. |- | 24000 || HP Recovery |- | 24001 || MP Recovery |- | 24002 || Critical |- | 24003 || Normal Block Probability |- | 23000 || Shockvibe Protection |- | 23001 || Blind (Rust) Protection |- | 23002 || Mana Web / Water Web Protection |- | 23003 || Armor Breaker / Armor Destructor Protection |- | 23004 || Sense Breaker Protection |- | 23005 || Sticky Foot Protection |- | 23006 || Luck Breaker Protection |- | 23007 || Magic Meltdown Protection |- | 23008 || Magic Def Breaker Protection |- | 23009 || Skunk Pouch / Faint Protection |- | 23010 || Electroshock / Hinder Snare Protection |- | 23011 || Defense Failure (Guard Break) Protection |} ==== Equip_Property/Pet_Property Template ==== ''Using ID: 601014 (Ult. Knife) as the example:'' <ROW> <ItemId>601014</ItemId> <ApplyRatio>1.000000</ApplyRatio> <EnableProperty1>10001</EnableProperty1> <!-- AC.--> <EnableProperty2>10007</EnableProperty2> <!-- LK.--> <EnableProperty3>10008</EnableProperty3> <!-- DA.--> <EnableProperty4>20003</EnableProperty4> <!-- Soil Attribute.--> <EnableProperty5>0</EnableProperty5> <EnableProperty6>0</EnableProperty6> <EnableProperty7>0</EnableProperty7> <EnableProperty8>0</EnableProperty8> <EnableProperty9>0</EnableProperty9> <EnableProperty10>0</EnableProperty10> </ROW> - AC, LK, DA, Soil Attribute == Adjusting Compound Slots == === For Gear with fixed stats: === - [[ItemParam CheatSheet|ItemParam]] - '''OptionsEx''' - 0 - Row -> '''Compound Slots''' - adjust compound slot number ''Note: If the ID is present in <u>RandomStatValueTable</u> despite the '''OptionsEx''' being set to 0, it will roll random slots but not the stats.'' === For Gear with random stats: === - [[ItemParam CheatSheet|ItemParam]] - '''OptionsEx''' - 1 -> stats now point to <u>RandomStatValueTable</u> - <u>RandomStatValueTable</u> - set parameters here for the random stats == Adding Attribute == - [[ItemParam CheatSheet|ItemParam]] - '''OptionsEx''' - 2 -> stats now bring up Attribute options - <u>Item_Attribute</u> -> Flat Attribute Amount % ''Note: The player elemental resistance is capped at 70%. Anything higher would be to counter shredding.'' === OptionsEx Examples (From Left to Right) === ==== ItemParam2 or ItemParamCM2: ==== Note: Reminder that APPlus is the Gun/Throwing AP stat, not the Attack Power stat. {| class="wikitable sortable mw-collapsible mw-collapsed" ! ID !! Name !! OptionsEx !! APPlus !! AP !! MA !! DA !! HV !! Slot |- | 301 || Equip 1 || 0 || 0 || 100 || 5 || 5 || 5 || 3 |- | 302 || Equip 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 |- | 303 || Equip 3 || 2 || 0 || 100 || 5 || 5 || 5 || 3 |- | 304 || Equip 4 || 1/2 || 0 || 0 || 0 || 0 || 0 || 0 |- | 305 || Equip 5 || 0 || 0 || 100 || 5 || 5 || 5 || 0 |} ==== RandomStatValueTable ==== {| class="wikitable sortable mw-collapsible" ! ROW !! ItemID !! APMin !! APMax !! APImport !! MAMin !! MAMax !! MAImport !! DAMin !! DAMax !! DAImport !! HVMin !! HVMax !! HVImport !! GunApMin !! GunApMax !! GunApImport !! MixSlotMin !! MixSlotMax !! MixSlotImport !! /ROW |- | ROW || 302 || 80 || 120 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 0 || 0 || || 2 || 3 || slot || /ROW |- | ROW || 304 || 80 || 120 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 0 || 0 || || 0 || 4 || slot || /ROW |- | ROW || 305 || 0 || 0 || || 0 || 0 || || 0 || 0 || || 0 || 0 || || 0 || 0 || || 1 || 5 || slot || /ROW |} ''Because ItemID: 305 was included here, it will ignore the random stats, but not the random slots. Despite the OptionEx value being set at 0. (May require more testing later.)'' ===== RandomStatValueTable Template ===== ''Using Equip 2 as the example:'' <ROW> <ItemId>302</ItemId> <!-- Equipment ID.--> <APMin>80</APMin> <!-- Set the minimum range.--> <APMax>120</APMax> <!-- Set the maximum range.--> <APImport><![CDATA[eq1]]></APImport> <!-- If a random stat is created, include the "eq1".--> <ACMin>0</ACMin> <ACMax>0</ACMax> <ACImport><![CDATA[ ]]></ACImport> <DXMin>0</DXMin> <DXMax>0</DXMax> <DXImport><![CDATA[ ]]></DXImport> <MPMin>0</MPMin> <MPMax>0</MPMax> <MPImport><![CDATA[ ]]></MPImport> <MAMin>3</MAMin> <MAMax>8</MAMax> <MAImport><![CDATA[eq1]]></MAImport> <MDMin>0</MDMin> <MDMax>0</MDMax> <MDImport><![CDATA[ ]]></MDImport> <WTMin>0</WTMin> <WTMax>0</WTMax> <WTImport><![CDATA[ ]]></WTImport> <DAMin>3</DAMin> <DAMax>8</DAMax> <DAImport><![CDATA[eq1]]></DAImport> <LKMin>0</LKMin> <LKMax>0</LKMax> <LKImport><![CDATA[ ]]></LKImport> <HPMin>0</HPMin> <HPMax>0</HPMax> <HPImport><![CDATA[ ]]></HPImport> <DPMin>0</DPMin> <DPMax>0</DPMax> <DPImport><![CDATA[ ]]></DPImport> <HVMin>3</HVMin> <HVMax>8</HVMax> <HVImport><![CDATA[eq1]]></HVImport> <GunApMin>0</GunApMin> <GunApMax>0</GunApMax> <GunApImport><![CDATA[ ]]></GunApImport> <MixSlotMin>0</MixSlotMin> <!-- Set the minimum slot range.--> <MixSlotMax>3</MixSlotMax> <!-- Set the maximum slot range.--> <MixSlotImport><![CDATA[slot]]></MixSlotImport> <!-- Set as "slot" if used.--> </ROW> [[Category:XML]] [[Category:Guides]] [[Category:Templates]] [[Category:Cheatsheet]] [[Category:Libconfig]]
Summary:
Please note that all contributions to Trickster Development Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
TODevWiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs