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How to: Edit Equipment - Compounds
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== Adding Attribute == - [[ItemParam CheatSheet|ItemParam]] - '''OptionsEx''' - 2 -> stats now bring up Attribute options - <u>Item_Attribute</u> -> Flat Attribute Amount % ''Note: The player elemental resistance is capped at 70%. Anything higher would be to counter shredding.'' === OptionsEx Examples (From Left to Right) === ==== ItemParam2 or ItemParamCM2: ==== Note: Reminder that APPlus is the Gun/Throwing AP stat, not the Attack Power stat. {| class="wikitable sortable mw-collapsible mw-collapsed" ! ID !! Name !! OptionsEx !! APPlus !! AP !! MA !! DA !! HV !! Slot |- | 301 || Equip 1 || 0 || 0 || 100 || 5 || 5 || 5 || 3 |- | 302 || Equip 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 |- | 303 || Equip 3 || 2 || 0 || 100 || 5 || 5 || 5 || 3 |- | 304 || Equip 4 || 1/2 || 0 || 0 || 0 || 0 || 0 || 0 |- | 305 || Equip 5 || 0 || 0 || 100 || 5 || 5 || 5 || 0 |} ==== RandomStatValueTable ==== {| class="wikitable sortable mw-collapsible" ! ROW !! ItemID !! APMin !! APMax !! APImport !! MAMin !! MAMax !! MAImport !! DAMin !! DAMax !! DAImport !! HVMin !! HVMax !! HVImport !! GunApMin !! GunApMax !! GunApImport !! MixSlotMin !! MixSlotMax !! MixSlotImport !! /ROW |- | ROW || 302 || 80 || 120 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 0 || 0 || || 2 || 3 || slot || /ROW |- | ROW || 304 || 80 || 120 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 3 || 8 || eq1 || 0 || 0 || || 0 || 4 || slot || /ROW |- | ROW || 305 || 0 || 0 || || 0 || 0 || || 0 || 0 || || 0 || 0 || || 0 || 0 || || 1 || 5 || slot || /ROW |} ''Because ItemID: 305 was included here, it will ignore the random stats, but not the random slots. Despite the OptionEx value being set at 0. (May require more testing later.)'' ===== RandomStatValueTable Template ===== ''Using Equip 2 as the example:'' <ROW> <ItemId>302</ItemId> <!-- Equipment ID.--> <APMin>80</APMin> <!-- Set the minimum range.--> <APMax>120</APMax> <!-- Set the maximum range.--> <APImport><![CDATA[eq1]]></APImport> <!-- If a random stat is created, include the "eq1".--> <ACMin>0</ACMin> <ACMax>0</ACMax> <ACImport><![CDATA[ ]]></ACImport> <DXMin>0</DXMin> <DXMax>0</DXMax> <DXImport><![CDATA[ ]]></DXImport> <MPMin>0</MPMin> <MPMax>0</MPMax> <MPImport><![CDATA[ ]]></MPImport> <MAMin>3</MAMin> <MAMax>8</MAMax> <MAImport><![CDATA[eq1]]></MAImport> <MDMin>0</MDMin> <MDMax>0</MDMax> <MDImport><![CDATA[ ]]></MDImport> <WTMin>0</WTMin> <WTMax>0</WTMax> <WTImport><![CDATA[ ]]></WTImport> <DAMin>3</DAMin> <DAMax>8</DAMax> <DAImport><![CDATA[eq1]]></DAImport> <LKMin>0</LKMin> <LKMax>0</LKMax> <LKImport><![CDATA[ ]]></LKImport> <HPMin>0</HPMin> <HPMax>0</HPMax> <HPImport><![CDATA[ ]]></HPImport> <DPMin>0</DPMin> <DPMax>0</DPMax> <DPImport><![CDATA[ ]]></DPImport> <HVMin>3</HVMin> <HVMax>8</HVMax> <HVImport><![CDATA[eq1]]></HVImport> <GunApMin>0</GunApMin> <GunApMax>0</GunApMax> <GunApImport><![CDATA[ ]]></GunApImport> <MixSlotMin>0</MixSlotMin> <!-- Set the minimum slot range.--> <MixSlotMax>3</MixSlotMax> <!-- Set the maximum slot range.--> <MixSlotImport><![CDATA[slot]]></MixSlotImport> <!-- Set as "slot" if used.--> </ROW> [[Category:XML]] [[Category:Guides]] [[Category:Templates]] [[Category:Cheatsheet]] [[Category:Libconfig]]
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