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NpcMsg - Checks CheatSheet
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== Quest Checks == '''''Note''': All Quest-related checks are pre-set in [<u>[[NpcTalk CheatSheet|NpcTalk_@@@]]</u>] and then subsequently created [<u>QuestResult_###</u>] tables'' '''NOTE''': All regular integers (e.g. '''1/2/3/4/5/etc.''') -> '''NpcMsg''' <ROW> ID's ; '''q0,q1,q2,etc.''' = '''QuestResult_### Table''' with the # in q# determining which row to use (starts at 0) '''<code>\Quest_Check,1,2,3,4</code>'''<blockquote>1 - Dialogue after accepting. (Into \Quest_Accept) 2 - Dialogue for bringing quest items. (Into \Quest_Complete) 3 - Dialogue to remind you what to do. 4 - Dialogue after clearing the quest as thanks.</blockquote>'''<code>\Quest_Accept,q0,q1,5</code>'''<blockquote>q0 - Dialogue of accepting quest. q1 - Dialogue of taking too many quests at once. 5 - Dialogue of not within level range. </blockquote>'''<code>\Quest_Complete,q2,q3,4</code>'''<blockquote>q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.) q3 - Dialogue of inventory being full. 4 - Dialogue after clearing the quest as thanks.</blockquote><blockquote>''Reminder: All "q1,q2,q3,etc" refer to the [Msg] used in QuestResult tables''. '''NOTE''': ''Sole numbers after checks -> dialogue rows to jump to in case of said error''</blockquote> e.g. '''<code>\Quest_Check,5,6,12,8</code>'''<blockquote>5 - Dialogue after accepting. (Into \Quest_Accept) 6 - Dialogue for bringing quest items. (Into \Quest_Complete) 12 - Dialogue to remind you what to do. 8 - Dialogue after clearing the quest as thanks.</blockquote><code>'''\Quest_Once_Accept,q2,q3,4,5'''</code> '''Note''': This is for dailies<blockquote> q2 - Quest Dialogue of accepting the quest q3 - Quest Dialogue of inventory being full 4 - Level requirement not met 5 - "Come Back Tomorrow" <code>'''\CheckQuestState,4,10'''</code> - Checks <CheckQuestID> in NpcTalk 4 - Check passed 10 - Check failed </blockquote> ==== '''Scenario Quest / Episode Quest Checks''' ==== <blockquote> <code>'''\S_QuestCheck,2,3,4,7'''</code> 2 - Haven't accepted yet 3 - If you've brought the materials 4 - If you're missing the materials 7 - If you already finished the quest <code>'''\S_QuestCheck_#,2,3,4,5'''</code>- Checks <'''QuestID'''> in [[NpcTalk CheatSheet|NpcTalk]] from ['''ScenarioQuestInfo'''] table, first value (0) <u>not</u> _# (<code>\S_QuestCheck</code>) 2 - Haven't accepted yet 3 - If you've brought the materials 4 - If you're missing the materials 5 -If you already completed the quest '''<code>\S_Quest_Accept,q0,q1,10</code>''' - Accepts <'''QuestID'''> in [[NpcTalk CheatSheet|NpcTalk]] from ['''ScenarioQuestInfo'''] table q0 - Dialogue of accepting quest. q1 - Dialogue of taking too many quests at once. 10 - Dialogue of not within level range. <code>'''\S_Quest_Accept_#,q2,q3,7'''</code> - Accepts <'''QuestID#'''> in [[NpcTalk CheatSheet|NpcTalk]] from ['''ScenarioQuestInfo'''] table - Unsure "0" value for <code>\S_Quest_Accept_0</code> q2 - Dialogue of accepting quest. q3 - Dialogue of taking too many quests at once. 7 - Dialogue of not within level range. <code>'''\S_ActiveQuestID_#,1,2'''</code> - Checks <QuestID> in NpcTalk from [ScenatioQuestInfo] table, ID matches with slot - Starts with _0 (<code>\S_ActiveQuestID_0</code>) 1 - Quest Active 2 - Quest not active <code>'''\S_Quest_Complete,q2,q3,3'''</code> - Completes the <QuestID> Scenario Quest q2 - Dialogue to complete. q3 - Dialogue of inventory being full. 4 - Dialogue after clearing the quest as thanks. '''<code>\S_Quest_Complete_#,q0,q1,10</code>''' - Completes the second or beyond (starts from S_Quest_Complete_1 with QuestID1) q0 - Dialogue to complete. q1 - Dialogue of inventory being full. 10 - Dialogue after clearing the quest as thanks.</blockquote>
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