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		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=152</id>
		<title>ItemParam CheatSheet</title>
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		<updated>2026-03-16T10:01:58Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Options and System Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop/Recyclable)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
It&#039;s just a lookup table that&#039;s basically a parabola. Formula is irrelevant.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&amp;lt;blockquote&amp;gt;Need to compile a better table.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1 with 0.000000 Param&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleNum&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=151</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=151"/>
		<updated>2026-03-07T01:25:48Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* MyShop-Based Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
It&#039;s just a lookup table that&#039;s basically a parabola. Formula is irrelevant.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&amp;lt;blockquote&amp;gt;Need to compile a better table.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1 with 0.000000 Param&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleNum&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=150</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=150"/>
		<updated>2026-01-27T05:25:47Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Check,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Check,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Once_Accept,q2,q3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This is for dailies&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
q2 - Quest Dialogue of accepting the quest&lt;br /&gt;
&lt;br /&gt;
q3 - Quest Dialogue of inventory being full&lt;br /&gt;
&lt;br /&gt;
4 - Level requirement not met&lt;br /&gt;
&lt;br /&gt;
5 - &amp;quot;Come Back Tomorrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\CheckQuestState,4,10&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Checks &amp;lt;CheckQuestID&amp;gt; in NpcTalk&lt;br /&gt;
&lt;br /&gt;
4 - Check passed&lt;br /&gt;
&lt;br /&gt;
10 - Check failed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_QuestCheck,2,3,4,7&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 - Haven&#039;t accepted yet&lt;br /&gt;
&lt;br /&gt;
3 - If you&#039;ve brought the materials&lt;br /&gt;
&lt;br /&gt;
4 - If you&#039;re missing the materials&lt;br /&gt;
&lt;br /&gt;
7 - If you already finished the quest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_QuestCheck_#,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;- Checks &amp;lt;&#039;&#039;&#039;QuestID&#039;&#039;&#039;&amp;gt; in [[NpcTalk CheatSheet|NpcTalk]] from [&#039;&#039;&#039;ScenarioQuestInfo&#039;&#039;&#039;] table, first value (0) &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; _# (&amp;lt;code&amp;gt;\S_QuestCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
2 - Haven&#039;t accepted yet&lt;br /&gt;
&lt;br /&gt;
3 - If you&#039;ve brought the materials&lt;br /&gt;
&lt;br /&gt;
4 - If you&#039;re missing the materials&lt;br /&gt;
&lt;br /&gt;
5 -If you already completed the quest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_ActiveQuestID_#,1,2&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Checks &amp;lt;QuestID&amp;gt; in NpcTalk from [ScenatioQuestInfo] table, ID matches with slot - Starts with _0 (&amp;lt;code&amp;gt;\S_ActiveQuestID_0&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
1 - Quest Active&lt;br /&gt;
&lt;br /&gt;
2 - Quest not active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Teleport ID # in [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
2 - Check Passed&lt;br /&gt;
&lt;br /&gt;
3 - Level restriction failed&lt;br /&gt;
&lt;br /&gt;
4 - Galder restriction failed&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=149</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=149"/>
		<updated>2026-01-27T05:09:55Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Once_Accept,q2,q3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This is for dailies&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
q2 - Quest Dialogue of accepting the quest&lt;br /&gt;
&lt;br /&gt;
q3 - Quest Dialogue of inventory being full&lt;br /&gt;
&lt;br /&gt;
4 - Level requirement not met&lt;br /&gt;
&lt;br /&gt;
5 - &amp;quot;Come Back Tomorrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\CheckQuestState,4,10&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Checks &amp;lt;CheckQuestID&amp;gt; in NpcTalk&lt;br /&gt;
&lt;br /&gt;
4 - Check passed&lt;br /&gt;
&lt;br /&gt;
10 - Check failed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Check_#&#039;&#039;&#039;&amp;lt;/code&amp;gt;) - Checks &amp;lt;QuestID&amp;gt; in NpcTalk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Teleport ID # in [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
2 - Check Passed&lt;br /&gt;
&lt;br /&gt;
3 - Level restriction failed&lt;br /&gt;
&lt;br /&gt;
4 - Galder restriction failed&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=148</id>
		<title>How to: Run G-OP (Tool)</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=148"/>
		<updated>2025-12-31T10:55:09Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Stored Procedures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to [https://forum.ragezone.com/threads/i-need-g-op-plz.1140115/#post-8832038 altasking for their tutorial on the RageZone Forums]! It&#039;s been slightly modified for here and with added verbage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;1. Create a .bat Batch file with this code:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;When you launch [[G-OP (Tool)|G-OP]] after this method, choose the server group then click Login and click OK and it will log you in&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 @Echo off&lt;br /&gt;
 set /p id=insert GM Character : &lt;br /&gt;
 echo login : %id%&lt;br /&gt;
 set /p pw=insert GM Password : &lt;br /&gt;
 echo login : %pw%&lt;br /&gt;
 G-OP gmtool0831 %id% %pw%&lt;br /&gt;
[[File:G-op_shortcut.png|thumb|G-OP Shortcut]]&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
you can create a Shortcut of g-op.exe&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 Path\to\G-OP.exe gmtool0831 your&amp;lt;u&amp;gt;&#039;&#039;&#039;CHAR&#039;&#039;&#039;&amp;lt;/u&amp;gt;name yourpassword&lt;br /&gt;
&#039;&#039;&#039;It&#039;s very important here: you do not use your username, just your character name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So for example:&lt;br /&gt;
 E:\G-OP\G-OP.exe gmtool0831 [GM]Ntreev test1&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2. Edit G-OP.INI&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;copy your libconfig_twn.dat and rename it to libconfig_eng.dat (can&#039;t guarantee if this works with ours but ours is split xml then rebuilt instead of the prebuilt libconfig--I just use the one provided with the files)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Code: ====&lt;br /&gt;
 [Main]&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Language Definition File&lt;br /&gt;
 Lang = lang\english.lang&lt;br /&gt;
 ; Login Configurations&lt;br /&gt;
 RemeberAccountInfo =1&lt;br /&gt;
 ; Map Information File&lt;br /&gt;
 zoneid_table = zoneid_table.xml&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Server Group&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ServerGroup = USA_MAIN&lt;br /&gt;
 userid= &#039;&#039;&#039;Username&#039;&#039;&#039;&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; World Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USA_MAIN]&lt;br /&gt;
 WorldList = World-1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island(Channel) Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island# = [islandname], [IP], [PORT], [IsChecked]; [World-1]&lt;br /&gt;
 NumberOfIsland = 1&lt;br /&gt;
 Island0 = Island1, &#039;&#039;&#039;Online IP&#039;&#039;&#039;, &#039;&#039;&#039;LoginServer Port,&#039;&#039;&#039; 1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USERPREF]&lt;br /&gt;
 DestDir &#039;&#039;&#039;= \G-OP\ny\data\libconfig_eng.dat&#039;&#039;&#039;&lt;br /&gt;
Make sure to configure the bold to your specifications. That&#039;s &#039;&#039;&#039;&#039;&#039;Username&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Online IP&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;LoginServer Port&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Destination Directory&#039;&#039;&#039;&#039;&#039;. Did you get all those? Good. Let&#039;s move on.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;3. Update Database table/ columns, With Stored Procedures:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;The exp password is&#039;&#039;&#039;: &amp;lt;code&amp;gt;?whtlagkqtlek!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Stored Procedures:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&amp;lt;code&amp;gt;usprfg_gm_char_select_gm_client_login&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;USPT_GM_USER_ADD&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm_char&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any &#039;&#039;&#039;Authority Code&#039;&#039;&#039; you want to use is &amp;lt;code&amp;gt;116&amp;lt;/code&amp;gt;. This is for GM tool. &amp;lt;code&amp;gt;Admin&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;Group Name&#039;&#039;&#039; you want. &lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Tables to change:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you can&#039;t figure out the stored procedures, reverse-engineering this is easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permitted_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char_permitted_ip&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permit_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gmtool_db_list&amp;lt;/code&amp;gt; : (assuming this isn&#039;t configured already)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;server_name&#039;&#039;&#039;: use your SMSS server name (located to the LEFT to where it says SQL server xx.x.xxxx.x) at the top&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;server_ip&#039;&#039;&#039;: Use your server IP for all&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;db_id&#039;&#039;&#039;: put your db id here (also seen to the RIGHT of the SQL server xx.x.xxxx.x at the top)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;db_pwd&#039;&#039;&#039;: put your db password here&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:G-OP]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Altasking]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=147</id>
		<title>How to: Run G-OP (Tool)</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=147"/>
		<updated>2025-12-30T11:31:23Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Tables to change: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to [https://forum.ragezone.com/threads/i-need-g-op-plz.1140115/#post-8832038 altasking for their tutorial on the RageZone Forums]! It&#039;s been slightly modified for here and with added verbage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;1. Create a .bat Batch file with this code:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;When you launch [[G-OP (Tool)|G-OP]] after this method, choose the server group then click Login and click OK and it will log you in&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 @Echo off&lt;br /&gt;
 set /p id=insert GM Character : &lt;br /&gt;
 echo login : %id%&lt;br /&gt;
 set /p pw=insert GM Password : &lt;br /&gt;
 echo login : %pw%&lt;br /&gt;
 G-OP gmtool0831 %id% %pw%&lt;br /&gt;
[[File:G-op_shortcut.png|thumb|G-OP Shortcut]]&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
you can create a Shortcut of g-op.exe&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 Path\to\G-OP.exe gmtool0831 your&amp;lt;u&amp;gt;&#039;&#039;&#039;CHAR&#039;&#039;&#039;&amp;lt;/u&amp;gt;name yourpassword&lt;br /&gt;
&#039;&#039;&#039;It&#039;s very important here: you do not use your username, just your character name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So for example:&lt;br /&gt;
 E:\G-OP\G-OP.exe gmtool0831 [GM]Ntreev test1&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2. Edit G-OP.INI&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;copy your libconfig_twn.dat and rename it to libconfig_eng.dat (can&#039;t guarantee if this works with ours but ours is split xml then rebuilt instead of the prebuilt libconfig--I just use the one provided with the files)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Code: ====&lt;br /&gt;
 [Main]&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Language Definition File&lt;br /&gt;
 Lang = lang\english.lang&lt;br /&gt;
 ; Login Configurations&lt;br /&gt;
 RemeberAccountInfo =1&lt;br /&gt;
 ; Map Information File&lt;br /&gt;
 zoneid_table = zoneid_table.xml&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Server Group&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ServerGroup = USA_MAIN&lt;br /&gt;
 userid= &#039;&#039;&#039;Username&#039;&#039;&#039;&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; World Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USA_MAIN]&lt;br /&gt;
 WorldList = World-1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island(Channel) Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island# = [islandname], [IP], [PORT], [IsChecked]; [World-1]&lt;br /&gt;
 NumberOfIsland = 1&lt;br /&gt;
 Island0 = Island1, &#039;&#039;&#039;Online IP&#039;&#039;&#039;, &#039;&#039;&#039;LoginServer Port,&#039;&#039;&#039; 1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USERPREF]&lt;br /&gt;
 DestDir &#039;&#039;&#039;= \G-OP\ny\data\libconfig_eng.dat&#039;&#039;&#039;&lt;br /&gt;
Make sure to configure the bold to your specifications. That&#039;s &#039;&#039;&#039;&#039;&#039;Username&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Online IP&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;LoginServer Port&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Destination Directory&#039;&#039;&#039;&#039;&#039;. Did you get all those? Good. Let&#039;s move on.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;3. Update Database table/ columns, With Stored Procedures:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;The exp password is&#039;&#039;&#039;: &amp;lt;code&amp;gt;?whtlagkqtlek!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Stored Procedures:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&amp;lt;code&amp;gt;usprfg_gm_char_select_gm_client_login&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;USPT_GM_USER_ADD&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm_char&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any &#039;&#039;&#039;Authority Code&#039;&#039;&#039; you want to use is &amp;lt;code&amp;gt;116&amp;lt;/code&amp;gt;. This is for GM tool. &amp;lt;code&amp;gt;Admin&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;Group Name&#039;&#039;&#039; you want. &lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Tables to change:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you can&#039;t figure out the stored procedures, reverse-engineering this is easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permitted_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char_permitted_ip&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permit_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:G-OP]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Altasking]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=146</id>
		<title>How to: Run G-OP (Tool)</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=How_to:_Run_G-OP_(Tool)&amp;diff=146"/>
		<updated>2025-12-28T05:32:22Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Stored Procedures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to [https://forum.ragezone.com/threads/i-need-g-op-plz.1140115/#post-8832038 altasking for their tutorial on the RageZone Forums]! It&#039;s been slightly modified for here and with added verbage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;1. Create a .bat Batch file with this code:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;When you launch [[G-OP (Tool)|G-OP]] after this method, choose the server group then click Login and click OK and it will log you in&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 @Echo off&lt;br /&gt;
 set /p id=insert GM Character : &lt;br /&gt;
 echo login : %id%&lt;br /&gt;
 set /p pw=insert GM Password : &lt;br /&gt;
 echo login : %pw%&lt;br /&gt;
 G-OP gmtool0831 %id% %pw%&lt;br /&gt;
[[File:G-op_shortcut.png|thumb|G-OP Shortcut]]&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
you can create a Shortcut of g-op.exe&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 Path\to\G-OP.exe gmtool0831 your&amp;lt;u&amp;gt;&#039;&#039;&#039;CHAR&#039;&#039;&#039;&amp;lt;/u&amp;gt;name yourpassword&lt;br /&gt;
&#039;&#039;&#039;It&#039;s very important here: you do not use your username, just your character name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So for example:&lt;br /&gt;
 E:\G-OP\G-OP.exe gmtool0831 [GM]Ntreev test1&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2. Edit G-OP.INI&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;copy your libconfig_twn.dat and rename it to libconfig_eng.dat (can&#039;t guarantee if this works with ours but ours is split xml then rebuilt instead of the prebuilt libconfig--I just use the one provided with the files)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Code: ====&lt;br /&gt;
 [Main]&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Language Definition File&lt;br /&gt;
 Lang = lang\english.lang&lt;br /&gt;
 ; Login Configurations&lt;br /&gt;
 RemeberAccountInfo =1&lt;br /&gt;
 ; Map Information File&lt;br /&gt;
 zoneid_table = zoneid_table.xml&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Server Group&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ServerGroup = USA_MAIN&lt;br /&gt;
 userid= &#039;&#039;&#039;Username&#039;&#039;&#039;&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; World Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USA_MAIN]&lt;br /&gt;
 WorldList = World-1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island(Channel) Definition&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 ; Island# = [islandname], [IP], [PORT], [IsChecked]; [World-1]&lt;br /&gt;
 NumberOfIsland = 1&lt;br /&gt;
 Island0 = Island1, &#039;&#039;&#039;Online IP&#039;&#039;&#039;, &#039;&#039;&#039;LoginServer Port,&#039;&#039;&#039; 1&lt;br /&gt;
 ; =============================================================================&lt;br /&gt;
 [USERPREF]&lt;br /&gt;
 DestDir &#039;&#039;&#039;= \G-OP\ny\data\libconfig_eng.dat&#039;&#039;&#039;&lt;br /&gt;
Make sure to configure the bold to your specifications. That&#039;s &#039;&#039;&#039;&#039;&#039;Username&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Online IP&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;LoginServer Port&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Destination Directory&#039;&#039;&#039;&#039;&#039;. Did you get all those? Good. Let&#039;s move on.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;3. Update Database table/ columns, With Stored Procedures:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;The exp password is&#039;&#039;&#039;: &amp;lt;code&amp;gt;?whtlagkqtlek!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Stored Procedures:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&amp;lt;code&amp;gt;usprfg_gm_char_select_gm_client_login&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;USPT_GM_USER_ADD&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;uspt_user_update_register_gm_char&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any &#039;&#039;&#039;Authority Code&#039;&#039;&#039; you want to use is &amp;lt;code&amp;gt;116&amp;lt;/code&amp;gt;. This is for GM tool. &amp;lt;code&amp;gt;Admin&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;Group Name&#039;&#039;&#039; you want. &lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Tables to change:&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you can&#039;t figure out the stored procedures, reverse-engineering this is easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permitted_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tbl_gm_char_permit_ip&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permit_IP&#039;&#039;&#039;: use your Online IP.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:G-OP]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Altasking]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=145</id>
		<title>NpcTalk CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=145"/>
		<updated>2025-12-24T18:32:29Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for most of these notes as well as Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool to view/adjust coordinates.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &amp;quot;Point Object Data&amp;quot; the &amp;quot;IDs&amp;quot; are shown and based on the &amp;quot;Type&amp;quot; using &amp;quot;General NPC&amp;quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &amp;quot;down&amp;quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &amp;quot;JOKER&amp;quot; from &amp;quot;Underground Dev Room - Control Room&amp;quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcMoveId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MsgTable&#039;&#039;&#039;: The message table containing the script of dialogue for the NPC to use. (&amp;lt;u&amp;gt;NPCMsg&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EventMsgTable&#039;&#039;&#039;: A message table containing the script of dialogue for story telling using multiple NPCs. (&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialId&#039;&#039;&#039;: Tutorial related IDs that are no longer used. Leave at 0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialTable&#039;&#039;&#039;: Tutorial related tables that are no longer used. Can be ignored.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are best left alone, they were mainly used during in the early days of Trickster Online at Gate of Coral Beach for tutorials purposes (and Tangerine shopping).&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TmQuestInfoId&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkillId:&#039;&#039;&#039; N/A&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Unsure what these are used for. Leave them at 0.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ImgFileName&#039;&#039;&#039;: Image files used for the old tutorial course. Can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtype&#039;&#039;&#039;: NPC object behavior.&amp;lt;blockquote&amp;gt;&amp;gt;? - Mapsign [1111]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Signpost [1110]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - NPC&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ShowboardID&#039;&#039;&#039;: Presents dialogue/text via the [Textboard] table.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: When placing a Signpost NPC. Subtype must be set to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Note 2: The Mapsign was something I stumbled across. Likely used during the very early days of Trickster Online as the world map feature wasn&#039;t available during that time.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Check Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;The following below are checks used to allow prerequisite conditions.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CheckQuestId&#039;&#039;&#039;: Quest ID of any regular quest to check for reference. Ranges from CheckQuestId to CheckQuestId2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckQuestNum&#039;&#039;&#039;: Number of times said quest has been cleared. Ranges from CheckQuestNum to CheckQuestNum2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestId&#039;&#039;&#039;: Same as &amp;quot;CheckQuestId&amp;quot; but for monster hunting related quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestNum&#039;&#039;&#039;: Number of times said monster quest has been cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId0&#039;&#039;&#039;: Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt0&#039;&#039;&#039;: Quantity of CheckItemId0 to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId1&#039;&#039;&#039;: A second Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &amp;quot;\CheckHaveItem&amp;quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. PreCheckType 9 Points to the [PreCheckInfo] table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;10 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;9 - Door of tribulation / Multichecks&lt;br /&gt;
&lt;br /&gt;
&amp;gt;8 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7 - ItemStatInfo check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6 - Scenario quest clear check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3 - Equipment based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 - Active quest check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Quest clear based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9&lt;br /&gt;
&lt;br /&gt;
Thank you to Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckNo&#039;&#039;&#039;: NpcMsg dialogue line to use to if condition is not met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag1&#039;&#039;&#039;: Character type flags to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag2&#039;&#039;&#039;: Same as above. (WIP)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: &amp;lt;code&amp;gt;\Check_Job,5,15 [NpcMsg_Relics_Npc341]&amp;lt;/code&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;GiveItemID&#039;&#039;&#039;: ID of an item to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeItemID&#039;&#039;&#039;: ID of an item to trade away.&lt;br /&gt;
&lt;br /&gt;
== Display Parameters ==&lt;br /&gt;
&#039;&#039;&#039;HeadMarkType&#039;&#039;&#039;: Icon to display above the NPC. (data\UI_nori\NPC_Head.nri)&amp;lt;blockquote&amp;gt;100 - Tower of Chaos Icon&lt;br /&gt;
&lt;br /&gt;
? - $ Icon&lt;br /&gt;
&lt;br /&gt;
? - 9 Icon&lt;br /&gt;
&lt;br /&gt;
? - 8 Icon&lt;br /&gt;
&lt;br /&gt;
? - 7 Icon&lt;br /&gt;
&lt;br /&gt;
? - 6 Icon&lt;br /&gt;
&lt;br /&gt;
? - 5 Icon&lt;br /&gt;
&lt;br /&gt;
? - 4 Icon&lt;br /&gt;
&lt;br /&gt;
? - 3 Icon&lt;br /&gt;
&lt;br /&gt;
? - 2 Icon&lt;br /&gt;
&lt;br /&gt;
7 - TM Quest Icon&lt;br /&gt;
&lt;br /&gt;
6 - ! Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
5 - Teleport Service/Wing Icon&lt;br /&gt;
&lt;br /&gt;
4 - Key Quest&lt;br /&gt;
&lt;br /&gt;
3 - ? Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
2 - Present Icon&lt;br /&gt;
&lt;br /&gt;
1 - Story Quest/Scroll Icon&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MinimapMarkType&#039;&#039;&#039;: Icon to display for the NPC on the minimap. (data\UI_nori\MapUI.nri)&amp;lt;blockquote&amp;gt;10- Story Quest Icon (Scenario)&lt;br /&gt;
&lt;br /&gt;
9 - Key Quest (KeyQuest)&lt;br /&gt;
&lt;br /&gt;
8 - &lt;br /&gt;
&lt;br /&gt;
7 - Event/Yellow Icon (Event)&lt;br /&gt;
&lt;br /&gt;
6 - Hidden&lt;br /&gt;
&lt;br /&gt;
5 - &lt;br /&gt;
&lt;br /&gt;
4 - &lt;br /&gt;
&lt;br /&gt;
3 - PvP/GvG Icon (Colosseum)&lt;br /&gt;
&lt;br /&gt;
2 - &lt;br /&gt;
&lt;br /&gt;
1 - Teleport Service/Wing Icon (NewTeleport)&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon (Npc2)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note: The shop basket icon is automatically used for NPCs in &amp;quot;Shop_&amp;quot; related tables.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note 2: Minimap icons relating to portals aren&#039;t found here. (Clue: [MapboardHelpInfo_BunchIndex])&amp;lt;/blockquote&amp;gt;Extra icons to uncover/test later:&amp;lt;blockquote&amp;gt;? - Shop Basket Icon (NewShop)&lt;br /&gt;
&lt;br /&gt;
? - Dungeon Entrance Icon (Dungeon)&lt;br /&gt;
&lt;br /&gt;
? - Mine Entrance Icon (Mine)&lt;br /&gt;
&lt;br /&gt;
? - Bank Entrance Icon (Bank)&lt;br /&gt;
&lt;br /&gt;
? - Monster Guild Icon (MonGuild)&lt;br /&gt;
&lt;br /&gt;
? - Cora Skill Shrine Icon (SkillShrine)&lt;br /&gt;
&lt;br /&gt;
? - Guild Entrance Icon (Guild Office)&lt;br /&gt;
&lt;br /&gt;
? - House Entrance Icon (Building)&lt;br /&gt;
&lt;br /&gt;
? - Conehat Icon (Fiesta)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TimerID&#039;&#039;&#039;: ID to use from the [Npc_TimeTable] for the NPC to show up at certain times.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example: Merchant Lorena&#039;s elemental crystal exchanges.&lt;br /&gt;
&lt;br /&gt;
== Other Remaining Parameters ==&lt;br /&gt;
&#039;&#039;&#039;VIPShopItemTable&#039;&#039;&#039;: Leonardo&#039;s Egg Shop table to use. (VIPShop table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeGelder&#039;&#039;&#039;: Amount of Galder to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GiveGelder&#039;&#039;&#039;: Amount of Galder to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemStatID1&#039;&#039;&#039;: Points to the [ItemStatInfo] table where you can specify what item/stats are required.&amp;lt;blockquote&amp;gt;? - ID to set.&lt;br /&gt;
&lt;br /&gt;
0 - N/A. (Leave at 0 unless the PreCheckType is set to 7. More research needed.)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ItemStatID2&#039;&#039;&#039;: Probably the same as above but with extra steps. (For future research.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are only used for the Scenario quests of the 3th and 4th stage of Don&#039;s Push in Beach Town - Paradise.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SkillCheckID&#039;&#039;&#039;: Skill ID to check. Ranges from SkillCheckID to SkillCheckID_2, up to three.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Used for quests that provide a Skill Card as a reward. (Examples: Chi Sword, Flaming Fist, Poison Assault, Sacred Oath, etc.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;BossPartyZone&#039;&#039;&#039;: Map ID of the main boss lairs.&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The table [PartyZoneInfo] is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;EventSceneTable&#039;&#039;&#039;: Used for the Episode 6 credits. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HarconShopTable&#039;&#039;&#039;: Shop tables that use a coin system from Harkon Defense. No further information available...&lt;br /&gt;
[[Category:NpcTalk]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Neptune]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=144</id>
		<title>NpcTalk CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=144"/>
		<updated>2025-12-24T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added neptune research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for most of these notes!&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool to view/adjust coordinates.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &amp;quot;Point Object Data&amp;quot; the &amp;quot;IDs&amp;quot; are shown and based on the &amp;quot;Type&amp;quot; using &amp;quot;General NPC&amp;quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &amp;quot;down&amp;quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &amp;quot;JOKER&amp;quot; from &amp;quot;Underground Dev Room - Control Room&amp;quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcMoveId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MsgTable&#039;&#039;&#039;: The message table containing the script of dialogue for the NPC to use. (&amp;lt;u&amp;gt;NPCMsg&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EventMsgTable&#039;&#039;&#039;: A message table containing the script of dialogue for story telling using multiple NPCs. (&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialId&#039;&#039;&#039;: Tutorial related IDs that are no longer used. Leave at 0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialTable&#039;&#039;&#039;: Tutorial related tables that are no longer used. Can be ignored.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are best left alone, they were mainly used during in the early days of Trickster Online at Gate of Coral Beach for tutorials purposes (and Tangerine shopping).&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TmQuestInfoId&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkillId:&#039;&#039;&#039; N/A&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Unsure what these are used for. Leave them at 0.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ImgFileName&#039;&#039;&#039;: Image files used for the old tutorial course. Can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtype&#039;&#039;&#039;: NPC object behavior.&amp;lt;blockquote&amp;gt;&amp;gt;? - Mapsign [1111]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Signpost [1110]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - NPC&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ShowboardID&#039;&#039;&#039;: Presents dialogue/text via the [Textboard] table.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: When placing a Signpost NPC. Subtype must be set to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Note 2: The Mapsign was something I stumbled across. Likely used during the very early days of Trickster Online as the world map feature wasn&#039;t available during that time.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Check Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;The following below are checks used to allow prerequisite conditions.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CheckQuestId&#039;&#039;&#039;: Quest ID of any regular quest to check for reference. Ranges from CheckQuestId to CheckQuestId2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckQuestNum&#039;&#039;&#039;: Number of times said quest has been cleared. Ranges from CheckQuestNum to CheckQuestNum2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestId&#039;&#039;&#039;: Same as &amp;quot;CheckQuestId&amp;quot; but for monster hunting related quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestNum&#039;&#039;&#039;: Number of times said monster quest has been cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId0&#039;&#039;&#039;: Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt0&#039;&#039;&#039;: Quantity of CheckItemId0 to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId1&#039;&#039;&#039;: A second Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &amp;quot;\CheckHaveItem&amp;quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. PreCheckType 9 Points to the [PreCheckInfo] table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;10 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;9 - Door of tribulation / Multichecks&lt;br /&gt;
&lt;br /&gt;
&amp;gt;8 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7 - ItemStatInfo check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6 - Scenario quest clear check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3 - Equipment based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 - Active quest check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Quest clear based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9&lt;br /&gt;
&lt;br /&gt;
Thank you to Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckNo&#039;&#039;&#039;: NpcMsg dialogue line to use to if condition is not met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag1&#039;&#039;&#039;: Character type flags to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag2&#039;&#039;&#039;: Same as above. (WIP)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: &amp;lt;code&amp;gt;\Check_Job,5,15 [NpcMsg_Relics_Npc341]&amp;lt;/code&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;GiveItemID&#039;&#039;&#039;: ID of an item to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeItemID&#039;&#039;&#039;: ID of an item to trade away.&lt;br /&gt;
&lt;br /&gt;
== Display Parameters ==&lt;br /&gt;
&#039;&#039;&#039;HeadMarkType&#039;&#039;&#039;: Icon to display above the NPC. (data\UI_nori\NPC_Head.nri)&amp;lt;blockquote&amp;gt;100 - Tower of Chaos Icon&lt;br /&gt;
&lt;br /&gt;
? - $ Icon&lt;br /&gt;
&lt;br /&gt;
? - 9 Icon&lt;br /&gt;
&lt;br /&gt;
? - 8 Icon&lt;br /&gt;
&lt;br /&gt;
? - 7 Icon&lt;br /&gt;
&lt;br /&gt;
? - 6 Icon&lt;br /&gt;
&lt;br /&gt;
? - 5 Icon&lt;br /&gt;
&lt;br /&gt;
? - 4 Icon&lt;br /&gt;
&lt;br /&gt;
? - 3 Icon&lt;br /&gt;
&lt;br /&gt;
? - 2 Icon&lt;br /&gt;
&lt;br /&gt;
7 - TM Quest Icon&lt;br /&gt;
&lt;br /&gt;
6 - ! Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
5 - Teleport Service/Wing Icon&lt;br /&gt;
&lt;br /&gt;
4 - Key Quest&lt;br /&gt;
&lt;br /&gt;
3 - ? Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
2 - Present Icon&lt;br /&gt;
&lt;br /&gt;
1 - Story Quest/Scroll Icon&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MinimapMarkType&#039;&#039;&#039;: Icon to display for the NPC on the minimap. (data\UI_nori\MapUI.nri)&amp;lt;blockquote&amp;gt;10- Story Quest Icon (Scenario)&lt;br /&gt;
&lt;br /&gt;
9 - Key Quest (KeyQuest)&lt;br /&gt;
&lt;br /&gt;
8 - &lt;br /&gt;
&lt;br /&gt;
7 - Event/Yellow Icon (Event)&lt;br /&gt;
&lt;br /&gt;
6 - Hidden&lt;br /&gt;
&lt;br /&gt;
5 - &lt;br /&gt;
&lt;br /&gt;
4 - &lt;br /&gt;
&lt;br /&gt;
3 - PvP/GvG Icon (Colosseum)&lt;br /&gt;
&lt;br /&gt;
2 - &lt;br /&gt;
&lt;br /&gt;
1 - Teleport Service/Wing Icon (NewTeleport)&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon (Npc2)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note: The shop basket icon is automatically used for NPCs in &amp;quot;Shop_&amp;quot; related tables.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note 2: Minimap icons relating to portals aren&#039;t found here. (Clue: [MapboardHelpInfo_BunchIndex])&amp;lt;/blockquote&amp;gt;Extra icons to uncover/test later:&amp;lt;blockquote&amp;gt;? - Shop Basket Icon (NewShop)&lt;br /&gt;
&lt;br /&gt;
? - Dungeon Entrance Icon (Dungeon)&lt;br /&gt;
&lt;br /&gt;
? - Mine Entrance Icon (Mine)&lt;br /&gt;
&lt;br /&gt;
? - Bank Entrance Icon (Bank)&lt;br /&gt;
&lt;br /&gt;
? - Monster Guild Icon (MonGuild)&lt;br /&gt;
&lt;br /&gt;
? - Cora Skill Shrine Icon (SkillShrine)&lt;br /&gt;
&lt;br /&gt;
? - Guild Entrance Icon (Guild Office)&lt;br /&gt;
&lt;br /&gt;
? - House Entrance Icon (Building)&lt;br /&gt;
&lt;br /&gt;
? - Conehat Icon (Fiesta)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TimerID&#039;&#039;&#039;: ID to use from the [Npc_TimeTable] for the NPC to show up at certain times.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example: Merchant Lorena&#039;s elemental crystal exchanges.&lt;br /&gt;
&lt;br /&gt;
== Other Remaining Parameters ==&lt;br /&gt;
&#039;&#039;&#039;VIPShopItemTable&#039;&#039;&#039;: Leonardo&#039;s Egg Shop table to use. (VIPShop table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeGelder&#039;&#039;&#039;: Amount of Galder to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GiveGelder&#039;&#039;&#039;: Amount of Galder to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemStatID1&#039;&#039;&#039;: Points to the [ItemStatInfo] table where you can specify what item/stats are required.&amp;lt;blockquote&amp;gt;? - ID to set.&lt;br /&gt;
&lt;br /&gt;
0 - N/A. (Leave at 0 unless the PreCheckType is set to 7. More research needed.)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ItemStatID2&#039;&#039;&#039;: Probably the same as above but with extra steps. (For future research.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are only used for the Scenario quests of the 3th and 4th stage of Don&#039;s Push in Beach Town - Paradise.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SkillCheckID&#039;&#039;&#039;: Skill ID to check. Ranges from SkillCheckID to SkillCheckID_2, up to three.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Used for quests that provide a Skill Card as a reward. (Examples: Chi Sword, Flaming Fist, Poison Assault, Sacred Oath, etc.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;BossPartyZone&#039;&#039;&#039;: Map ID of the main boss lairs.&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The table [PartyZoneInfo] is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;EventSceneTable&#039;&#039;&#039;: Used for the Episode 6 credits. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HarconShopTable&#039;&#039;&#039;: Shop tables that use a coin system from Harkon Defense. No further information available...&lt;br /&gt;
[[Category:NpcTalk]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=143</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=143"/>
		<updated>2025-12-05T02:29:39Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Quest Checks */ dailies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Once_Accept,q2,q3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This is for dailies&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
q2 - Quest Dialogue of accepting the quest&lt;br /&gt;
&lt;br /&gt;
q3 - Quest Dialogue of inventory being full&lt;br /&gt;
&lt;br /&gt;
4 - Level requirement not met&lt;br /&gt;
&lt;br /&gt;
5 - &amp;quot;Come Back Tomorrow&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Teleport ID # in [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
2 - Check Passed&lt;br /&gt;
&lt;br /&gt;
3 - Level restriction failed&lt;br /&gt;
&lt;br /&gt;
4 - Galder restriction failed&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=142</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=142"/>
		<updated>2025-12-04T17:02:52Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Some notes from analyzing these Cards in ItemParam2 with ChatGPT: */ removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
It&#039;s just a lookup table that&#039;s basically a parabola. Formula is irrelevant.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&amp;lt;blockquote&amp;gt;Need to compile a better table.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1 with 0.000000 Param&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=141</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=141"/>
		<updated>2025-12-04T17:02:10Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* How Life is Calculated */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
It&#039;s just a lookup table that&#039;s basically a parabola. Formula is irrelevant.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&amp;lt;blockquote&amp;gt;Need to compile a better table.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=140</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=140"/>
		<updated>2025-12-04T17:01:18Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
It&#039;s just a lookup table that&#039;s basically a parabola. Formula is irrelevant.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=139</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=139"/>
		<updated>2025-12-04T17:00:23Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */ fixed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
I have argued with ChatGPT for hours combing spreadsheets and data for this information regarding the cards. Use with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |Scaling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life(rank)=6−[(|rank−8|)/3] -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (That is 6 minus the absolute value of rank minus 8, divided by three.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1, 15&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2, 3, 13, 14&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4, 5, 6, 10, 11, 12&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7, 8, 9&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Unsure what this does. But Skills are always 7 (CardNum) 0 (GenGrade) and 0.000000 (Param)&lt;br /&gt;
&lt;br /&gt;
Note: Star cards span the whole range between 1-9 at GenGrade 0 And CardNum 1&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=138</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=138"/>
		<updated>2025-12-04T16:44:29Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |cont&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=137</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=137"/>
		<updated>2025-12-04T14:00:53Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |cont&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=136</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=136"/>
		<updated>2025-12-04T13:58:10Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |cont&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=135</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=135"/>
		<updated>2025-12-04T13:57:33Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |cont&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=134</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=134"/>
		<updated>2025-12-04T13:56:36Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!For Fortune Ranks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|Lowest (e.g. No.81 HV)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |cont&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|High-low Monsters&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Mid-Low Monster&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|Characters primarily&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Low Monster &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|NPCs&lt;br /&gt;
|Highest (e.g. No. 90 HV)&lt;br /&gt;
|}&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=133</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=133"/>
		<updated>2025-12-04T13:49:54Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Boss Cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|High Tier Cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-low&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|NPCs&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=132</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=132"/>
		<updated>2025-12-04T13:24:07Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* How Life is Calculated */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|No stats, No Rank, No Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Very low cards&lt;br /&gt;
|Early cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Low-tier cards&lt;br /&gt;
|Rank 2–3 cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|Attack/Sense/Magic mixture&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|More structured Types&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-high&lt;br /&gt;
|Monster/character mixed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Rare mid-high&lt;br /&gt;
|Varied monster/char types&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|Magic/Sense/Charm common&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|The most coherent group&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|Boss-tier monsters&lt;br /&gt;
|High Grade (18–20)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (e.g. Monster, Character; Note: This is the closest estimate I could get--the game does not appear to have consistent logic. I have argued with ChatGPT for hours combing spreadsheets and data for this information. There appears to be no correlation between GenGrade and GenParam to the Life count, only rank)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4(Characters?) or +5 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 (Characters?) or +4 (Monsters?)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=131</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=131"/>
		<updated>2025-12-04T12:46:39Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card, access to grade, and which params appear&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|No stats, No Rank, No Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Very low cards&lt;br /&gt;
|Early cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Low-tier cards&lt;br /&gt;
|Rank 2–3 cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|Attack/Sense/Magic mixture&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|More structured Types&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-high&lt;br /&gt;
|Monster/character mixed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Rare mid-high&lt;br /&gt;
|Varied monster/char types&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|Magic/Sense/Charm common&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|The most coherent group&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|Boss-tier monsters&lt;br /&gt;
|High Grade (18–20)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039; (Closest estimate--the game does not appear to have consistent logic)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4–5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 or +4&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0 or +5 depending on family&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=130</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=130"/>
		<updated>2025-12-04T12:45:20Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Card-Based Params */ added disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|No stats, No Rank, No Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Very low cards&lt;br /&gt;
|Early cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Low-tier cards&lt;br /&gt;
|Rank 2–3 cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|Attack/Sense/Magic mixture&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|More structured Types&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-high&lt;br /&gt;
|Monster/character mixed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Rare mid-high&lt;br /&gt;
|Varied monster/char types&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|Magic/Sense/Charm common&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|The most coherent group&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|Boss-tier monsters&lt;br /&gt;
|High Grade (18–20)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;(Closest estimate--the game does not appear to have consistent logic)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4–5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 or +4&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0 or +5 depending on family&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card? Inconsistent logic. These are the most common values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1.000000&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3.000000&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4.000000&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6.000000&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7.000000&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9.000000&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10.000000&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=129</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=129"/>
		<updated>2025-12-04T12:25:57Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: changed heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card-Based Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|No stats, No Rank, No Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Very low cards&lt;br /&gt;
|Early cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Low-tier cards&lt;br /&gt;
|Rank 2–3 cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|Attack/Sense/Magic mixture&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|More structured Types&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-high&lt;br /&gt;
|Monster/character mixed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Rare mid-high&lt;br /&gt;
|Varied monster/char types&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|Magic/Sense/Charm common&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|The most coherent group&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|Boss-tier monsters&lt;br /&gt;
|High Grade (18–20)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4–5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 or +4&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0 or +5 depending on family&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=128</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=128"/>
		<updated>2025-12-04T12:17:52Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added cardid crap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card Battle Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039; = Determines rank of card&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CardNum&lt;br /&gt;
!Most Common Rank&lt;br /&gt;
!Life&lt;br /&gt;
!Card Family&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dummy/invalid/basic&lt;br /&gt;
|No stats, No Rank, No Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Very low cards&lt;br /&gt;
|Early cards&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Low-tier cards&lt;br /&gt;
|Rank 2–3 cards&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Low-mid cards&lt;br /&gt;
|Attack/Sense/Magic mixture&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4–5&lt;br /&gt;
|Mid cards&lt;br /&gt;
|More structured Types&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Mid-high&lt;br /&gt;
|Monster/character mixed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Rare mid-high&lt;br /&gt;
|Varied monster/char types&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards&lt;br /&gt;
|Magic/Sense/Charm common&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3–4&lt;br /&gt;
|Character Cards (main humanoids)&lt;br /&gt;
|The most coherent group&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|3 or 0&lt;br /&gt;
|Boss-tier monsters&lt;br /&gt;
|High Grade (18–20)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rank is written literally in the comments as:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 0–3&#039;&#039;&#039; = “basic/neutral/beginner monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4–6&#039;&#039;&#039; = “mid monsters”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7–8&#039;&#039;&#039; = “character cards”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 9&#039;&#039;&#039; = “boss / elite monsters”&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Life is NOT controlled by Param or Grade&#039;&#039;&#039;, it is fixed by Rank from &#039;&#039;&#039;CardNum&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rank 1-3&#039;&#039;&#039; -&amp;gt; 5 to 6 life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 7-9&#039;&#039;&#039; -&amp;gt; 3 to 4 life&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Life is Calculated&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Life = 7 - floor(Rank / 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounded to nearest 1, capped by card family&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| +4–5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +3 or +4&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0 or +5 depending on family&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039; = Determines which Grade Ranges are allowed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!Where It Appears&lt;br /&gt;
!What It Means&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|All Rank 0–3&lt;br /&gt;
|No generator stats, dummy/basic/neutral&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rank 1&lt;br /&gt;
|Low-level evolved cards&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Rank 2–3&lt;br /&gt;
|Mid-tier evolution layer&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Rank 7–8 Character Cards&lt;br /&gt;
|Default generator grade for characters&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rank 3–4 monsters&lt;br /&gt;
|Advanced mid&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Rank 7–9 monsters&lt;br /&gt;
|High-end monster generator&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Rare Rank 9/boss&lt;br /&gt;
|Max generator grade&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039; = Which type of Card&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Param&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None / Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Sense&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some notes from analyzing these Cards in ItemParam2 with ChatGPT: ===&lt;br /&gt;
&#039;&#039;&#039;A. MAGIC&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 1&lt;br /&gt;
&lt;br /&gt;
- Grade mid to high&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 3,7,8 cards&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;B. ATTACK&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 2 or 4&lt;br /&gt;
&lt;br /&gt;
- Appears on monsters and some Rank 3–4 humanoids&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;C. SENSE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 5 or 6&lt;br /&gt;
&lt;br /&gt;
- Appears on Rank 7–8 character cards consistently&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;D. CHARM&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 8 or 10&lt;br /&gt;
&lt;br /&gt;
- Strongly associated with Rank 3 and Rank 8 characters&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;E. NEUTRAL / NONE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;- Param = 0, 3, 7, 9&lt;br /&gt;
&lt;br /&gt;
- Always correspond to cards with missing or generic Type&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=127</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=127"/>
		<updated>2025-12-04T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Teleporting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Teleport ID # in [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
2 - Check Passed&lt;br /&gt;
&lt;br /&gt;
3 - Level restriction failed&lt;br /&gt;
&lt;br /&gt;
4 - Galder restriction failed&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=126</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=126"/>
		<updated>2025-11-22T14:21:26Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: changed heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Checks eligibility for teleport. Not sure how this works entirely but a &amp;quot;good example&amp;quot; is the &amp;lt;u&amp;gt;NpcMsg_OD11_N177_Trickster&amp;lt;/u&amp;gt; table.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Tools&amp;diff=125</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=Tools&amp;diff=125"/>
		<updated>2025-11-21T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added fashion previewer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the currently known tools out there for Trickster and can be utilized in your workflow. While information was meant to be free, these tools may not be, as the pursuit of perfection is hardly a penny-pinching venture. &lt;br /&gt;
&lt;br /&gt;
Additional notes have been provided regarding the usage or description of the tools. Some are also not able to export into formats Trickster can use, but you can still utilize them in some way.&lt;br /&gt;
&lt;br /&gt;
== Map-based Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Map Tools&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Pay Type&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|TricksterMap&lt;br /&gt;
|Allows you to do generally everything around maps in a clunky interface&lt;br /&gt;
|[https://github.com/Raymonf/TricksterMap Download Raymonf&#039;s Github Repository]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG tools&lt;br /&gt;
|-&lt;br /&gt;
|ZoneEditor&lt;br /&gt;
|Allows you to change entity configuration points in a visual interface&lt;br /&gt;
|Unsure&lt;br /&gt;
|Paid&lt;br /&gt;
|Generally just good for entity placement (e.g. portals, monsters, etc.) nothing really else. Unsure plans for distribution for this tool.&lt;br /&gt;
|-&lt;br /&gt;
|卡巴拉岛 地图 编辑 器 1.2 (Kabbalah Island Map Editor 1.2)&lt;br /&gt;
|Allows you to visually edit, modify, and create maps in layers.&lt;br /&gt;
|Unsure.&lt;br /&gt;
|Licensed&lt;br /&gt;
|All-in-one layer editor. Where do you obtain this? How do you license it? How do we give this dev more money?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MyShop-based Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+MyShop Tools&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Pay Type&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|MyShop Editor&lt;br /&gt;
|Allows you to visually edit your MyShop listings if they were configured correctly&lt;br /&gt;
|Unsure.&lt;br /&gt;
|Paid&lt;br /&gt;
|Super good if you&#039;re lazy. Unsure plans for distribution for this tool.&lt;br /&gt;
|-&lt;br /&gt;
|Web GM Tool&lt;br /&gt;
|Huge and incredibly powerful set of tools including spawning items, changing names, and more all from a visual web interface&lt;br /&gt;
|Unsure.&lt;br /&gt;
|Paid&lt;br /&gt;
|SUPER powerful, cannot recommend enough. Unsure plans for distribution for this tool.&lt;br /&gt;
|-&lt;br /&gt;
|TSGiveaway&lt;br /&gt;
|Give yourself items to your MyShop&lt;br /&gt;
|[https://mega.nz/file/JVxDDIYC#GbRAhyswxXzz_yXvW_I3IGpwUVOzZNXo5J4JFuj5kXk Download Ragezone Mirror]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG tools. Doesn&#039;t work well with Paula files.&lt;br /&gt;
|-&lt;br /&gt;
|TScampMakeover&lt;br /&gt;
|Edit MyCamp Visuals&lt;br /&gt;
|[https://gofile.io/d/xucDjp Download Mirror Here]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG tools. Thank you to cor400 on the RageZone forums for the backup mirror link!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NRI and Visuals-based Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+NRI and Visuals Tools&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Pay Type&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Fashion Previewer + Editor&lt;br /&gt;
|Allows you to edit and preview fashion pals in a simple or advanced UI as well as export portraits+icons for you!&lt;br /&gt;
|[https://github.com/CoraTO-Server/Fashion-Previewer/ Download from CoraTO Server&#039;s Github here]&lt;br /&gt;
|Free&lt;br /&gt;
|Thank you to my amazing server CoraTO for developing this tool &amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
|Web Fuse Tool&lt;br /&gt;
|Allows you to create different NRI&#039;s via a web interface&lt;br /&gt;
|[https://secure.ue.internxt.com/sh/file/QW3cR0xdSyeihH_fKrb49w/b9XuxjXD Download hostable mirror here]&lt;br /&gt;
|Free&lt;br /&gt;
|Super good upgrade from Wan&#039;s Tool. Thank you to Zomen for this tool!&lt;br /&gt;
|-&lt;br /&gt;
|Wan&#039;s Fuse Tool&lt;br /&gt;
|Allows you to create different NRI&#039;s via a standalone interface&lt;br /&gt;
|Contact Wan? Not suggested.&lt;br /&gt;
|Good Luck&lt;br /&gt;
|One of the OG tools, very hard to use allegedly&lt;br /&gt;
|-&lt;br /&gt;
|TNT&lt;br /&gt;
|Extracts and compiles NRI&#039;s via a CLI&lt;br /&gt;
|[https://github.com/TricksterOnline/TNT Download PyroSamurai&#039;s Github Repository]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools&lt;br /&gt;
|-&lt;br /&gt;
|PalEdit&lt;br /&gt;
|Edit and view Pal Files + BMP&#039;s&lt;br /&gt;
|[https://www.baker76.com/paledit/ Download from PalEdit&#039;s official site]&lt;br /&gt;
|Free&lt;br /&gt;
|Does not export to our format but you can pseudo-edit visually using a bmp of a char standing as a reference then use the colors you colorpicked in Cyotek&lt;br /&gt;
|-&lt;br /&gt;
|Cyotek Color Palette Editor&lt;br /&gt;
|Export to our appropriate pal format (24-bit RGB VGA files) &lt;br /&gt;
|[https://www.cyotek.com/cyotek-palette-editor Download from Cyotek&#039;s website]&lt;br /&gt;
|Free&lt;br /&gt;
|This is the mega converter. Must have.&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Batch Resize Tool&lt;br /&gt;
|Uniformly pads items for animation standardization and bulk import&lt;br /&gt;
|[https://github.com/mewsieworld/FuseBatchResizeTool Download from mewsieworld&#039;s github]&lt;br /&gt;
|Free&lt;br /&gt;
|Good for standardizing animations/assets. Not much else.&lt;br /&gt;
|-&lt;br /&gt;
|Pixel Composer&lt;br /&gt;
|Bulk create and process images and animations&lt;br /&gt;
|[https://store.steampowered.com/app/2299510/Pixel_Composer/ Buy off Steam] or [https://github.com/Ttanasart-pt/Pixel-Composer?tab=readme-ov-file Download off Ttanasart-pt&#039;s Github Repo]&lt;br /&gt;
|Paid or Free&lt;br /&gt;
|Powerful, powerful tool for sprite modification and animation. Honestly? Underpriced. Harder to run without paying for it--strongly recommend paying for it anyway.&lt;br /&gt;
|-&lt;br /&gt;
|Material Maker&lt;br /&gt;
|Create 2D and 3D Animations + Effects&lt;br /&gt;
|[https://rodzilla.itch.io/material-maker Download off itch.io]&lt;br /&gt;
|Pay-what-you-want&lt;br /&gt;
|This is a lot like Pixel Composer, but it&#039;s not directly made for sprite editing. You can use this to make 2D effects for your cream files or the like. Plus, can&#039;t argue with &amp;quot;Free if I want it to be&amp;quot; right?&lt;br /&gt;
|-&lt;br /&gt;
|Aseprite&lt;br /&gt;
|Simple but powerful Sprite animation tool&lt;br /&gt;
|[https://store.steampowered.com/app/431730/Aseprite/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|Simple but well-known pixel art animator.&lt;br /&gt;
|-&lt;br /&gt;
|Palette Wizard&lt;br /&gt;
|Edit and generate unique palettes&lt;br /&gt;
|[https://store.steampowered.com/app/1102420/Palette_Wizard/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|This makes really cool color palettes for things such as fuse creation and fashion. It does not export in our formats and would require Cyotek.&lt;br /&gt;
|-&lt;br /&gt;
|SpriteMancer&lt;br /&gt;
|Edit animations and images in a work-flow environment&lt;br /&gt;
|[https://store.steampowered.com/app/1858750/SpriteMancer/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|This, I plan on making cream effects with the most--it seems the most powerful for this. I am waiting on more research regarding the effects before going forward with this, but like PixelComposer, it&#039;s super powerful, and I anticipate good results.&lt;br /&gt;
|-&lt;br /&gt;
|Image2pixel&lt;br /&gt;
|Converts images into pixel-based formats&lt;br /&gt;
|[https://store.steampowered.com/app/3475120/Image2pixelPixelArtGenerator/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|It&#039;s simple but effective. I do not know if this exports in a format that CalatZ&#039;s fuse tool accepts yet, but I will be testing.&lt;br /&gt;
|-&lt;br /&gt;
|Swatcher&lt;br /&gt;
|Lightweight and simple palette creation and automator&lt;br /&gt;
|[https://store.steampowered.com/app/579920/Swatcher/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|Very simple, very lightweight, but great color picker. Requires Cyotek to export to our appropriate .pal file&lt;br /&gt;
|-&lt;br /&gt;
|Photoshop&lt;br /&gt;
|Edit and create pixel art&lt;br /&gt;
|[https://www.adobe.com/products/photoshop.html Buy Adobe Subscription]&lt;br /&gt;
|Paid&lt;br /&gt;
|One of the OG tools.&lt;br /&gt;
|-&lt;br /&gt;
|ViX Image Viewer&lt;br /&gt;
|View NRI tools and export to BMP&lt;br /&gt;
|[https://web.archive.org/web/20110818014144/http://www.katch.ne.jp/~k_okada/vixintro/ Archive.org Mirror] and [http://forum.ragezone.com/attachment.php?attachmentid=30130&amp;amp;stc=1&amp;amp;d=1155075410 NRI plugin]&lt;br /&gt;
|Free&lt;br /&gt;
|I have not tested this yet but I prefer to use TNT to export the sprites and then edit them from there, to be quite honest. This is one of the OG tools so I kept it on here.&lt;br /&gt;
|-&lt;br /&gt;
|Smack Studio&lt;br /&gt;
|Edit and battle your own pixelart&lt;br /&gt;
|[https://store.steampowered.com/app/1739300/Smack_Studio/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|Super cool for monster and NPC pixel art. You can also view your stuff in a 2.5D way using a 2D partsheet and rigging it. Very nifty.&lt;br /&gt;
|-&lt;br /&gt;
|Tilesetter&lt;br /&gt;
|Edit spritesheets and export entire tilesheets quickly&lt;br /&gt;
|[https://store.steampowered.com/app/1105890/Tilesetter/ Buy off Steam]&lt;br /&gt;
|Paid&lt;br /&gt;
|Honestly would go sick with a custom map maker&lt;br /&gt;
|-&lt;br /&gt;
|NORIさん Ver.2.6 -     [TS]ファッションシミュレータ (NORI-san Ver.2.6 [TS] Fashion Simulator)&lt;br /&gt;
|View NRI + Pal + Fashion&lt;br /&gt;
|[http://lyna.sexy/tool/nori2.6.zip Download from lyna&#039;s website]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools. Requires a Splash.exe launcher. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Server, Reverse Engineering, and Others ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Server, Reverse Engineering, etc.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Pay Type&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|TricksterPacketman&lt;br /&gt;
|Sniffs Trickster Packets&lt;br /&gt;
|[https://github.com/Raymonf/TricksterPacketman Download Raymonf&#039;s Repository]&lt;br /&gt;
|Free&lt;br /&gt;
|My assembly worker says this works.&lt;br /&gt;
|-&lt;br /&gt;
|Trickster-Pakcket-Capturer&lt;br /&gt;
|Sniffs Trickster Packets&lt;br /&gt;
|[https://github.com/UnknownDev18/Trickster-Pakcket-Capturer Download UnknownDev18&#039;s Repository]&lt;br /&gt;
|Free&lt;br /&gt;
|My assembly worker says this works.&lt;br /&gt;
|-&lt;br /&gt;
|ItemGifRenamer&lt;br /&gt;
|Extracts from nri and creates gifs out of them&lt;br /&gt;
|[https://github.com/mistwisp/ItemGifRenamer Download mistwisp&#039;s repository]&lt;br /&gt;
|Free&lt;br /&gt;
|Good for if you plan on hosting some sort of knowledge base on the website (Auction House, Library, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|NoMoreTricksterDupe&lt;br /&gt;
|Blocks exchange cheats&lt;br /&gt;
|[https://github.com/UnknownDev20/NoMoreTricksterDupe Download UnknownDev20&#039;s repository]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Patches. Prevents duping with exchanges.&lt;br /&gt;
|-&lt;br /&gt;
|TSLoginManager&lt;br /&gt;
|Allows you to use multiple accounts and manage them&lt;br /&gt;
|[https://github.com/anon5r/TSLoginManager Download anon5r&#039;s repository]&lt;br /&gt;
|Free&lt;br /&gt;
|No clue if this still works.&lt;br /&gt;
|-&lt;br /&gt;
|TO-Toolbox&lt;br /&gt;
|Allows you to edit libconfig and check .dat files&lt;br /&gt;
|[https://github.com/TricksterOnline/TO-Toolbox Download PyroSamurai&#039;s repository]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools. Doesn&#039;t like our libconfig so we use Sublime Text instead with a split libconfig.&lt;br /&gt;
|-&lt;br /&gt;
|G-OP-Voodoo&lt;br /&gt;
|G-Op Extension DLL&lt;br /&gt;
|[https://github.com/Raymonf/g-op-voodoo Download Raymonf&#039;s repository]&lt;br /&gt;
|Free&lt;br /&gt;
|Adds things like invulnerability and super speed--may require an update to G-OP? Will have to be investigated.&lt;br /&gt;
|-&lt;br /&gt;
|[[G-OP (Tool)|G-OP]]&lt;br /&gt;
|Allows you to summon monsters and teleport to different maps&lt;br /&gt;
|[https://mega.nz/file/5MxWhTZR#eLIjzsOyFStSVuqTqZeQtx6f22-gywMlXpCWMpCoafE Download Ragezone Mirror]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools. Semi-broken, does not like to spawn in monsters past version 0.50.&lt;br /&gt;
|-&lt;br /&gt;
|HxD&lt;br /&gt;
|Hex Edit files.&lt;br /&gt;
|[https://mh-nexus.de/en/hxd/ Download from HxD&#039;s website]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools. Necessary for your toolbox.&lt;br /&gt;
|-&lt;br /&gt;
|Sublime Text&lt;br /&gt;
|Edit and search entire folders of text files (Great for a split libconfig)&lt;br /&gt;
|[https://www.sublimetext.com/ Download from Sublime Text&#039;s website]&lt;br /&gt;
|Free&lt;br /&gt;
|Great for editing folders of XML! In my opinion, huge upgrade from Notepad++.&lt;br /&gt;
|-&lt;br /&gt;
|Notepad++&lt;br /&gt;
|Edit individual text files&lt;br /&gt;
|[https://notepad-plus-plus.org/ Download from Notepad++&#039;s website]&lt;br /&gt;
|Free&lt;br /&gt;
|One of the OG Tools.&lt;br /&gt;
|-&lt;br /&gt;
|515TO专用小助手 (515TO Dedicated Assistant/Special Helper)&lt;br /&gt;
|Translated Functions:&lt;br /&gt;
- Equipment upgrade&lt;br /&gt;
&lt;br /&gt;
- Pet promotion&lt;br /&gt;
&lt;br /&gt;
- Teaching Assistant&lt;br /&gt;
&lt;br /&gt;
- Treasure location&lt;br /&gt;
&lt;br /&gt;
- Self-help teaching experience&lt;br /&gt;
&lt;br /&gt;
- card recognition&lt;br /&gt;
|5150 Property, unlikely to obtain in our lifetimes&lt;br /&gt;
|Most likely 5150 owners only&lt;br /&gt;
|Swiss Army Knife Toolbox for cheaty mechanics (map for treasure map locations, forcing compounds until they&#039;re specific values, etc.) but great for brute-force testing. Unlikely to ever see the light of public eye.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:MegaList]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=124</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=124"/>
		<updated>2025-11-16T21:58:42Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: fasion?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop, Fashion Sets)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! rowspan=&amp;quot;21&amp;quot; |&lt;br /&gt;
!&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;5&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|Magic Card&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 14 || Fashion Set&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card Battle Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039;: Main number of card that is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039;: Points to &amp;quot;&amp;lt;u&amp;gt;CardGenGrade&amp;lt;/u&amp;gt;&amp;quot;, purpose unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039;: Purpose unknown, unless this is a droprate from Card Battling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=BossMon_@@@_CheatSheet&amp;diff=123</id>
		<title>BossMon @@@ CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=BossMon_@@@_CheatSheet&amp;diff=123"/>
		<updated>2025-11-10T00:58:29Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: created initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is part of the setup for custom bosses on fields.&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;BossMonID:&#039;&#039;&#039; Monster ID from MonsterParam Files&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BossMonCnt&#039;&#039;&#039;: Count of the monsters on the fields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BossMonCheckTime&#039;&#039;&#039;: Delay in seconds(?) checking for player in order to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BossMonRegionID&#039;&#039;&#039;: Region Fence used; if null set to 0&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=BossHistoryList_CheatSheet&amp;diff=122</id>
		<title>BossHistoryList CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=BossHistoryList_CheatSheet&amp;diff=122"/>
		<updated>2025-11-10T00:56:56Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not entirely sure what this is for, but I would assume it&#039;s regarding the seals in the MyView/database. Worth experimenting, if you have the time.&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;MonType:&#039;&#039;&#039; Monster ID&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BunchIndex:&#039;&#039;&#039; Town it&#039;s from? Seal it ties to?&amp;lt;blockquote&amp;gt;0 = Tut&lt;br /&gt;
&lt;br /&gt;
1 = Karan&lt;br /&gt;
&lt;br /&gt;
2 = Tombeth&lt;br /&gt;
&lt;br /&gt;
3 = Captain Skull&lt;br /&gt;
&lt;br /&gt;
4 = Tenter Lion&lt;br /&gt;
&lt;br /&gt;
5 = Count Blood&lt;br /&gt;
&lt;br /&gt;
6 = Queen Odinea&lt;br /&gt;
&lt;br /&gt;
7 = Soki&lt;br /&gt;
&lt;br /&gt;
8 = Spicy Dragon&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Comment:&#039;&#039;&#039; Name of the thing (doesn&#039;t show up anywhere, doesn&#039;t really matter)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=BeginnerRebirthInfo_CheatSheet&amp;diff=121</id>
		<title>BeginnerRebirthInfo CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=BeginnerRebirthInfo_CheatSheet&amp;diff=121"/>
		<updated>2025-11-10T00:54:32Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is regarding the Angel System and the parameters required to adjust it.&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Level of &amp;quot;max&amp;quot; before Angel System goes away&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Following must be in the format of 1.000000 = 100%&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RestoreHpRatio:&#039;&#039;&#039; HP Regen Ratio Upon Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RestoreMpRatio:&#039;&#039;&#039; MP Regen Ratio Upon Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RestoreExpRatio:&#039;&#039;&#039; EXP Ratio Upon Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RestoreTmxpRatio&#039;&#039;&#039;:  TM Ratio Upon Death&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=AutoDrillPetInfo_CheatSheet&amp;diff=120</id>
		<title>AutoDrillPetInfo CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=AutoDrillPetInfo_CheatSheet&amp;diff=120"/>
		<updated>2025-11-10T00:52:29Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CheatSheet for AutoDrillPetInfo . This helps sets the params for auto drillers.&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;ItemID:&#039;&#039;&#039; ID for Item/pet from ItemParam files&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CoolTime:&#039;&#039;&#039; Time inbetween drilling (miliseconds?)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=119</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=119"/>
		<updated>2025-11-10T00:49:42Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* General Movement */ edited the order a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Checks eligibility for teleport. Not sure how this works entirely but a &amp;quot;good example&amp;quot; is the &amp;lt;u&amp;gt;NpcMsg_OD11_N177_Trickster&amp;lt;/u&amp;gt; table.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=118</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=118"/>
		<updated>2025-11-10T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Advanced Dialogue */ added move checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Checks eligibility for teleport. Not sure how this works entirely but a &amp;quot;good example&amp;quot; is the &amp;lt;u&amp;gt;NpcMsg_OD11_N177_Trickster&amp;lt;/u&amp;gt; table.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,2,4,5,6,7&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;2 - Check Passed, move dialogue to 3 (add move complete to &amp;quot;2&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
6 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
7 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,3&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;3 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=117</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=117"/>
		<updated>2025-11-08T13:33:48Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added more note to where some things are set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_@@@&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Checks eligibility for teleport. Not sure how this works entirely but a &amp;quot;good example&amp;quot; is the &amp;lt;u&amp;gt;NpcMsg_OD11_N177_Trickster&amp;lt;/u&amp;gt; table.&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=116</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=116"/>
		<updated>2025-11-08T05:36:26Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added more checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Checks eligibility for teleport. Not sure how this works entirely but a &amp;quot;good example&amp;quot; is the &amp;lt;u&amp;gt;NpcMsg_OD11_N177_Trickster&amp;lt;/u&amp;gt; table.&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=115</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=115"/>
		<updated>2025-11-08T05:30:18Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added more advanced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once.&lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Same dialogue from \QuestCheck.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\QuestCheck,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unsure what this does, requires further investigation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seems to display a random message after clicking, based on the Row #&#039;s put after&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=114</id>
		<title>About - eItemOption</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=114"/>
		<updated>2025-09-20T23:54:09Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: fix&amp;#039;d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Thank you to Denki in the official Trickster Development Discord for this research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic Explanation ==&lt;br /&gt;
The &amp;lt;code&amp;gt;eItemOption&amp;lt;/code&amp;gt; is an Attribute value used in multiple XML attributes and tables.&lt;br /&gt;
&lt;br /&gt;
Each number represents a flag/bitcode that corresponds to a specific item property.&lt;br /&gt;
&lt;br /&gt;
When multiple values are present (separated by /), it means the item has all of those flags enabled.&lt;br /&gt;
&lt;br /&gt;
== XML Attribute Examples ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 1 - ChrTypeFlags&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;ChrTypeFlags&amp;gt;128/32768/8388608&amp;lt;/ChrTypeFlags&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; → UsableToMonster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → CustomData&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → NotComposable&amp;lt;/blockquote&amp;gt;Together, this means the item is &#039;&#039;&#039;Usable to Monsters&#039;&#039;&#039;, has &#039;&#039;&#039;Custom Data&#039;&#039;&#039;, and is &#039;&#039;&#039;Not Composable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 2 - DebuffBitCode&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;DebuffBitCode&amp;gt;2/8388608&amp;lt;/DebuffBitCode&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Usable&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotComposable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 3 - Options&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Options&amp;gt;1/16/1024/2048/4096&amp;lt;/Options&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Equipable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 4 - Style&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Style&amp;gt;8/256/4096/32768&amp;lt;/Style&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; → &#039;&#039;&#039;SelectTargetPos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 5 - JobTypeFlag1&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag1&amp;gt;256/512/1024/2048/4096/8192/16384/32768&amp;lt;/JobTypeFlag1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotSellable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8192&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotVanishable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16384&amp;lt;/code&amp;gt; → &#039;&#039;&#039;EquipableToChrType&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 6 - JobTypeFlag2&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag2&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536&amp;lt;/JobTypeFlag2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rare, Usable, SelectTargetObj, SelectTargetPos, Equipable, UsableToSelf, UsableToPlayer, UsableToMonster, NotBuyable, NotSellable, NotExchangeable, NotPickable, NotDropable, NotVanishable, EquipableToChrType, CustomData, &amp;amp; NotAddableToWarehouse&#039;&#039;&#039; (all flags from 1-65536 &#039;&#039;&#039;except&#039;&#039;&#039; &#039;&#039;CM&#039;&#039; [262144])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 7 - HideHat&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;HideHat&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536/131072/262144/524288/1048576/2097152/4194304/8388608&amp;lt;/HideHat&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Contains &#039;&#039;&#039;nearly the entire range of flags&#039;&#039;&#039; (from &#039;&#039;&#039;Rare&#039;&#039;&#039; [1] up through &#039;&#039;&#039;NotComposable&#039;&#039;&#039; [8388608]; missing &#039;&#039;NotReform&#039;&#039; [16777216], &#039;&#039;Skin&#039;&#039; [33554432], &#039;&#039;Event&#039;&#039; [67108864], &#039;&#039;Dummy&#039;&#039; [134217728], &#039;&#039;UseSafeZone&#039;&#039; [268435456]).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+eItemOption Values&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
[[Category:Denki]]&lt;br /&gt;
[[Category:Attribute]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:About]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Main_Page&amp;diff=113</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=Main_Page&amp;diff=113"/>
		<updated>2025-09-20T23:14:34Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added disc link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trickster Development Wiki!&lt;br /&gt;
&lt;br /&gt;
This was started on 5/29/25 as a side project for Trickster server-based configuration and documentation. While making CoraTO, I noticed there was a lot to learn, and a lot not documented, and I wanted to make a central repository for the information we found in hopes it will help other developers.&lt;br /&gt;
&lt;br /&gt;
If you are willing to contribute, please do so!&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.gg/d6h8brNwYY Feel free to join our Discord]! ===&lt;br /&gt;
&lt;br /&gt;
== Current Categories: ==&lt;br /&gt;
[[:Category:XML|XML]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Cheatsheet|Cheatsheets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=112</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=112"/>
		<updated>2025-09-20T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added note whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;9&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 26 || Magic Card&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card Battle Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039;: Main number of card that is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039;: Points to &amp;quot;&amp;lt;u&amp;gt;CardGenGrade&amp;lt;/u&amp;gt;&amp;quot;, purpose unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039;: Purpose unknown, unless this is a droprate from Card Battling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=111</id>
		<title>ItemParam CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=ItemParam_CheatSheet&amp;diff=111"/>
		<updated>2025-09-20T23:05:06Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: /* Options and System Parameters */ updated options table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general cheat-sheet for anyone editing any of the ItemParam files. Thank you to Crosstine for most of this documentation on the base page, as well as Denki for the Options table!&lt;br /&gt;
&lt;br /&gt;
This is in order of where they are on each itemparam, so it may be a bit messy, but it&#039;s so you can just scroll and be aligned with your XML.&lt;br /&gt;
&lt;br /&gt;
== Class Parameter ==&lt;br /&gt;
&#039;&#039;Describes What Type of item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drill&lt;br /&gt;
|}&lt;br /&gt;
== Type Parameter ==&lt;br /&gt;
&#039;&#039;Describes the item further into a specific category.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Certain categories have requirements for other flags to be set in order for the item to spawn in, or you will EE upon logging in, even if the server starts up from reading the XML, or other bugs may occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Type Param Reference&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || colspan=&amp;quot;4&amp;quot; | Galder Coupons&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sword Equip&lt;br /&gt;
! rowspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|Tails&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hat Equip&lt;br /&gt;
|19&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Inner Equip&lt;br /&gt;
|20&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fashion (Shoes)&lt;br /&gt;
|21&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drill&lt;br /&gt;
|22&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Accessory and Sprint(?)&lt;br /&gt;
|23&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shield Equip&lt;br /&gt;
|24&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unused&lt;br /&gt;
|25&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Potions&lt;br /&gt;
|26&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Cards&lt;br /&gt;
|27&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Animated Jewels (Crystal, Lapis Lazuli, etc.)&lt;br /&gt;
|28&lt;br /&gt;
|Skill Card&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Pets&lt;br /&gt;
|29&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Compound Etc. Item (Monster Drop)&lt;br /&gt;
|30&lt;br /&gt;
|Galder (4 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;quot;Useables&amp;quot; (Boxes, Ports, etc.)&lt;br /&gt;
|34&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Throwing items&lt;br /&gt;
|35&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Ears&lt;br /&gt;
|999&lt;br /&gt;
|Internal, not used&lt;br /&gt;
|}&lt;br /&gt;
== SubType Parameter ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Additional information for a define purpose. &amp;quot;&amp;gt;&amp;quot; are from ItemParamCM2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Subtype Param Reference&lt;br /&gt;
! &amp;gt; &lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| || 0 || colspan=&amp;quot;9&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| || 2 || Sword&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|Old Monster2 Card&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|Ammo&lt;br /&gt;
|-&lt;br /&gt;
| || 3 || Hat&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|Neutral Card&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|MyShop Drill&lt;br /&gt;
|-&lt;br /&gt;
| || 4 || Innerwear&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Protein/Lock Candy&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|Bracer Accessory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; || 5 || Fashion (Shoe)&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|Throwing Item&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|63&lt;br /&gt;
|Repair Powder&lt;br /&gt;
|-&lt;br /&gt;
| || 6 || Drill&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|Ears&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|Galders (Tiny Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 7 || Accessory&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|Tail&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|Galders (Small Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 8 || Shield&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|43&lt;br /&gt;
|Fashion (Top/Jacket)&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|Galders (Medium Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 10 || HP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|44&lt;br /&gt;
|Fashion (Bottom/Pants)&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|Galders (Large Stack)&lt;br /&gt;
|-&lt;br /&gt;
| || 11 || MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|Fashion (Torso/Shoulder)&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| || 12 || HP&amp;amp;MP Recovery&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|46&lt;br /&gt;
|Fashion (Belt)&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Fortune Card&lt;br /&gt;
|-&lt;br /&gt;
| || 18 || Buffalo/Bunny Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|47&lt;br /&gt;
|Fashion (Accessory)&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|Disguise Kit&lt;br /&gt;
|-&lt;br /&gt;
| || 19 || Raccoon/Cat Card&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|Head Accessory&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|Poseidon/Spinel Seed&lt;br /&gt;
|-&lt;br /&gt;
| || 20 || Lion/Fox Card&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|Face Accessory&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|Secret Card&lt;br /&gt;
|-&lt;br /&gt;
| || 21 || Dragon/Sheep Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|Fashion (Hand/Glove)&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|Soul Gauge (For Guardians, don&#039;t recall if used)&lt;br /&gt;
|-&lt;br /&gt;
| || 22 || NPC Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|51&lt;br /&gt;
|Fashion (Socks)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|75&lt;br /&gt;
|Soul Ticket&lt;br /&gt;
|-&lt;br /&gt;
| || 23 || Power Card&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|GM Amulet&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|76&lt;br /&gt;
|Soul Feather Pen&lt;br /&gt;
|-&lt;br /&gt;
| || 24 || Charm Card&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|Sprint&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|Guardian Runes&lt;br /&gt;
|-&lt;br /&gt;
| || 25 || Sense Card&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|Gun&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|78&lt;br /&gt;
|Custom Character Pets&lt;br /&gt;
|-&lt;br /&gt;
| || 26 || Magic Card&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Skill Card&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|81&lt;br /&gt;
|Pet Item Hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemFType Parameter ==&lt;br /&gt;
&#039;&#039;Basically for Cards, the five types.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ItemFType&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Power&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sense&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some of these values are found on early equipment and can be ignored.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Self-explanatory, the name that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: The description that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: The purpose of said item that is displayed in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name_Eng&#039;&#039;&#039;: Dev notes for certain items, likely for ease of access/localization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment_Eng&#039;&#039;&#039;: May contain references for some items or &amp;quot;description coming soon&amp;quot;.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Some contain hashtags with numbers, usually tied to equipment and boxes.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NRI-based Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stuff relating to .NRI files; this uses the &amp;quot;Animations&amp;quot; tab rather than the &amp;quot;Images&amp;quot; with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;, minus illustration.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;FileName&#039;&#039;&#039;: The directory pointing to the sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BundleNum&#039;&#039;&#039;: The selected sprite/item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvFileName&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;FileName&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InvBundleNum&#039;&#039;&#039;: Uses the exact same info as &amp;lt;u&amp;gt;BundleNum&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CmtBunbleNum&#039;&#039;&#039;: The directory pointing to the illustration of the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EquipFileName&#039;&#039;&#039;: Points to said equipment/drill, leave blank if not either.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The value starts at 0. So if you&#039;re looking for a specific thing, look at the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; info. The item you&#039;re looking for will be in the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: A Harkon is under &amp;lt;code&amp;gt;data\item\itm000.nri&amp;lt;/code&amp;gt; with BundleNum &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;. If you click &amp;lt;code&amp;gt;Image9&amp;lt;/code&amp;gt; you&#039;ll find a Lapis Lazuli instead. Swap to the &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab and click the 9th option, and that&#039;ll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, you&#039;ll need to remember to add +1 to anything you look for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TLDR Ver&#039;&#039;&#039;: Locate the file, search in &amp;lt;code&amp;gt;Animations&amp;lt;/code&amp;gt; tab with the NRI Viewer, use the &amp;lt;code&amp;gt;BundleNum&amp;lt;/code&amp;gt; as reference and add +1, profit.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options and System Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PivotID&#039;&#039;&#039;: Points to an items source ID as reference. Mainly used for equipment with different levels/options.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;WIP&#039;&#039;&#039; - Likely to do with tags, Untradable/Class Only/Cannot Be Shared/Etc.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;: Identical to [[About - eItemOption|eItemOption]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Absolute Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HideHat&#039;&#039;&#039;: No idea how the values work yet, used to cover other cosmetics -- aligns with ChrTypeFlag; might be related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrTypeFlags&#039;&#039;&#039;: Character specific events/rulesets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!ChrTypeFlag - First Job&lt;br /&gt;
!Chr Type Flag - Second Job&lt;br /&gt;
!ChrTypeFlag - Third Job &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|512&lt;br /&gt;
|262144&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffalo&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1024&lt;br /&gt;
|524288&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheep&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2048&lt;br /&gt;
|1048576&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|4096&lt;br /&gt;
|2097152&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|8192&lt;br /&gt;
|4194304&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lion&#039;&#039;&#039;&lt;br /&gt;
|32&lt;br /&gt;
|16384&lt;br /&gt;
|8388608&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cat&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|32768&lt;br /&gt;
|16777216&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raccoon&#039;&#039;&#039;&lt;br /&gt;
|124&lt;br /&gt;
|65536&lt;br /&gt;
|33554432&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paula&#039;&#039;&#039;&lt;br /&gt;
|256&lt;br /&gt;
|131072&lt;br /&gt;
|67108864&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GroundGFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SystemFlags&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OptionsEx&#039;&#039;&#039;: Contains an unknown unique property; or apply &amp;lt;u&amp;gt;RandomStatValueTable&amp;lt;/u&amp;gt;. (Mainly from equipment in &amp;lt;u&amp;gt;ItemParamCM2&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! OptionsEx #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;|| Apply random stat range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;|| Apply elemental property.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;|| Boss equipment set. Also on the Desert Beach set for some reason...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|? Wedding Veil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;|| On certain teleport items that are not consumed. (Dimensional Key/Card ID Quest ports/Etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;512&#039;&#039;&#039;&lt;br /&gt;
|? Befana&#039;s Unstable Elixir -&amp;gt; Hair color goes back to normal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1024&#039;&#039;&#039;|| GM Drill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2048&#039;&#039;&#039;&lt;br /&gt;
|? Soul Kronos Helmet + Tartarus Gear + Boss Hammers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8192&#039;&#039;&#039;&lt;br /&gt;
|? Disabled Swords + Odd JP Ghost Heads&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16384&#039;&#039;&#039;&lt;br /&gt;
|Soul Weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Values can be included together. [Example: &amp;quot;1/2&amp;quot; means the equipment has a random stat range plus an elemental stat.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Weight&#039;&#039;&#039;: Self-explanatory. Set WT value for item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value&#039;&#039;&#039;: Retail Galder price tag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinLevel&#039;&#039;&#039;: Minimum level required to use/equip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: A result after use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Item Effect Values&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
!&lt;br /&gt;
!#&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || colspan=&amp;quot;4&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2–10&#039;&#039;&#039; || Beta Spell Cards (No longer used)&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|Mic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Recovery Item&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|Memory Port&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12–13&#039;&#039;&#039; || Beta Heal Cards (No longer used)&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|Read Book/Letter/Etc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || Portable Port&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|Artisan&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Hair Dye&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|Star Tear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || Equip Ammo&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|Allen Bottle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Emergency Port&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Portable Port AD&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Erin&#039;s Secret Book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Befana&#039;s Unstable Elixir&lt;br /&gt;
|&#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
|Voice Pet? Equip Pet? Auto Loot?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || Open Box&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|Poseidon Seed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Master&#039;s Authority&lt;br /&gt;
|&#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|Worn/Old Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Point Back 40&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|Weird Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Build Graph Reset&lt;br /&gt;
|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|Soul Charge for Guardians (Not sure if used)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Point Back All&lt;br /&gt;
|&#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|Fiesta Ticket&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Store More Permit&lt;br /&gt;
|&#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
|Character Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || Teleport/Transfer Map&lt;br /&gt;
|&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|Earring???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || Resurrect/Revive&lt;br /&gt;
|&#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
|Locked Boxes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || Recharge Coupon&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|Reidentifier 2000&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|EXP/TM Booster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|TBN&lt;br /&gt;
|&#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Seals&amp;quot; (Alternative Fortune)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EffectFlag2&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SelRange&#039;&#039;&#039;: All left at 0, with the exception of Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039;: For the three drills shown in the table, likely for testing. (&amp;lt;u&amp;gt;Item_DrillParam&amp;lt;/u&amp;gt; is where they&#039;re used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039;: Can be ignored, tied to Beta Magic Card.&lt;br /&gt;
&lt;br /&gt;
== Stat-type Parameters ==&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039;: Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: Amount of HP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPCon&#039;&#039;&#039;: Amount of HP that&#039;s consumed (Not used in this table)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;: Amount of MP to recover (Health Potions/Etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPCon&#039;&#039;&#039;: Amount of MP that&#039;s consumed. Also used for Card MP values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;: Amount of Galder obtained from coupons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPlus&#039;&#039;&#039;: Attack Power (Not to be confused with the first &amp;quot;AP&amp;quot; in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACPlus&#039;&#039;&#039;: Accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DXPlus&#039;&#039;&#039;: Dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxMPPlus&#039;&#039;&#039;: Magic Point Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAPlus&#039;&#039;&#039;: Magic Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MDPlus&#039;&#039;&#039;: Magic Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxWTPlus&#039;&#039;&#039;: Weight Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAPlus&#039;&#039;&#039;: Detect Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LKPlus&#039;&#039;&#039;: Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxHPPlus&#039;&#039;&#039;: Health Capacity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPPlus&#039;&#039;&#039;: Defense Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HVPlus&#039;&#039;&#039;: Evasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPRecoveryRate&#039;&#039;&#039;: HP regen rate from pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MPRecoveryRate&#039;&#039;&#039;: MP regen rate from pets.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: The main bread and butter to adjust/define static stats.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Card Battle Params ==&lt;br /&gt;
&#039;&#039;&#039;CardNum&#039;&#039;&#039;: Main number of card that is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenGrade&#039;&#039;&#039;: Points to &amp;quot;&amp;lt;u&amp;gt;CardGenGrade&amp;lt;/u&amp;gt;&amp;quot;, purpose unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CardGenParam&#039;&#039;&#039;: Purpose unknown, unless this is a droprate from Card Battling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DailyGenCnt&#039;&#039;&#039;: Possibly a limit you can obtain via Card Battling.&lt;br /&gt;
&lt;br /&gt;
== MyShop-Based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;PartFileName&#039;&#039;&#039;: Used in &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;ItemParamCM2&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;, points to Fashion items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrFTypeFlag&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChrGender&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ExistType&#039;&#039;&#039;: Equipment with similar properties that cannot stack. (Two sprints/boosters/etc)&amp;lt;blockquote&amp;gt;&#039;&#039;Or rather the &amp;quot;Timer&amp;quot; for cash items. Can be enabled by setting to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, disabled &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Actual time values WIP...&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;NCash&#039;&#039;&#039;: Price tag for Cash Items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NewCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FamCM&#039;&#039;&#039;: N/A (All left at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;: N/A (All blank)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopFileName&#039;&#039;&#039;: Points to promotional Cash Mall items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShopBundleName&#039;&#039;&#039;: Points to the &amp;lt;code&amp;gt;Animation&amp;lt;/code&amp;gt; sprite. (Use the same NRI method as above)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PaletteId&#039;&#039;&#039;: N/A (All left at 0 with some exceptions that can be ignored)&lt;br /&gt;
&lt;br /&gt;
== Remaining Gear-based Parameters ==&lt;br /&gt;
&#039;&#039;&#039;MinStatType&#039;&#039;&#039;: Specific stat type requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MinStatType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Required AP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Required MA&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Required DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinStatLv&#039;&#039;&#039;: Set minimum stat to equip. If both set to 0, no requirement stats will be shown.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The culprit behind no equip swapping from Rust debuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RefineIndex&#039;&#039;&#039;: Uses &amp;lt;u&amp;gt;&amp;lt;code&amp;gt;RefineLevelTable&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt; as reference. (This is outdated, ignore this or not.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineIndex #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Form/Skin Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fashion (For some reason)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Event/Exchange Equipment&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|In-game Obtainable Pets&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Character-specific EQs (Also includes 3rd gemstones??)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Various Cash/Gacha Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Egg Shop Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Cash Item Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Sylvia/Kooh Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Cash Pet&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Character/Boss/Voice Pet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RefineType&#039;&#039;&#039;: Categorizes equipment types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RefineType #&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AP Sword/Hammer/Lance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DP Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || MA Staff/Cane&lt;br /&gt;
|-&lt;br /&gt;
| 4 || MD Hat/Shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || GunAP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || DA (Goddess Circlet)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || HV (Goddess Shield)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CompoundSlot&#039;&#039;&#039;: Self-explanatory. Can adjust compound slots of equips.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Intended range is 0~5. Any higher and the game&#039;s UI will EE if equip is inspected.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SetItemID&#039;&#039;&#039;: Likely used for equipment sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ReformCount&#039;&#039;&#039;: N/A (Not checked about yet)&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Denki]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=110</id>
		<title>About - eItemOption</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=110"/>
		<updated>2025-09-20T22:59:11Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Thank you to Denki in the official Trickster Development Discord for this research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic Explanation ==&lt;br /&gt;
The &amp;lt;code&amp;gt;eItemOption&amp;lt;/code&amp;gt; is an Attribute value used in multiple XML attributes and tables.&lt;br /&gt;
&lt;br /&gt;
Each number represents a flag/bitcode that corresponds to a specific item property.&lt;br /&gt;
&lt;br /&gt;
When multiple values are present (separated by /), it means the item has all of those flags enabled.&lt;br /&gt;
&lt;br /&gt;
== XML Attribute Examples ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 1 - ChrTypeFlags&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;ChrTypeFlags&amp;gt;128/32768/8388608&amp;lt;/ChrTypeFlags&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; → UsableToMonster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → CustomData&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → NotComposable&amp;lt;/blockquote&amp;gt;Together, this means the item is &#039;&#039;&#039;Usable to Monsters&#039;&#039;&#039;, has &#039;&#039;&#039;Custom Data&#039;&#039;&#039;, and is &#039;&#039;&#039;Not Composable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 2 - DebuffBitCode&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;DebuffBitCode&amp;gt;2/8388608&amp;lt;/DebuffBitCode&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Usable&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotComposable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 3 - Options&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Options&amp;gt;1/16/1024/2048/4096&amp;lt;/Options&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Equipable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 4 - Style&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Style&amp;gt;8/256/4096/32768&amp;lt;/Style&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; → &#039;&#039;&#039;SelectTargetPos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 5 - JobTypeFlag1&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag1&amp;gt;256/512/1024/2048/4096/8192/16384/32768&amp;lt;/JobTypeFlag1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotSellable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8192&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotVanishable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16384&amp;lt;/code&amp;gt; → &#039;&#039;&#039;EquipableToChrType&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 6 - JobTypeFlag2&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag2&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536&amp;lt;/JobTypeFlag2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rare, Usable, SelectTargetObj, SelectTargetPos, Equipable, UsableToSelf, UsableToPlayer, UsableToMonster, NotBuyable, NotSellable, NotExchangeable, NotPickable, NotDropable, NotVanishable, EquipableToChrType, CustomData, &amp;amp; NotAddableToWarehouse&#039;&#039;&#039; (all flags from 1-65536 &#039;&#039;&#039;except&#039;&#039;&#039; &#039;&#039;CM&#039;&#039; [262144])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 7 - HideHat&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;HideHat&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536/131072/262144/524288/1048576/2097152/4194304/8388608&amp;lt;/HideHat&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Contains &#039;&#039;&#039;nearly the entire range of flags&#039;&#039;&#039; (from &#039;&#039;&#039;Rare&#039;&#039;&#039; [1] up through &#039;&#039;&#039;NotComposable&#039;&#039;&#039; [8388608]; missing &#039;&#039;NotReform&#039;&#039; [16777216], &#039;&#039;Skin&#039;&#039; [33554432], &#039;&#039;Event&#039;&#039; [67108864], &#039;&#039;Dummy&#039;&#039; [134217728], &#039;&#039;UseSafeZone&#039;&#039; [268435456]).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+eItemOption Values&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
[[Category:Denki]]&lt;br /&gt;
[[Category:Attribute]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:About]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=109</id>
		<title>About - eItemOption</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=109"/>
		<updated>2025-09-20T22:57:12Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added labels for examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Thank you to Denki in the official Trickster Development Discord for this research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic Explanation ==&lt;br /&gt;
The &amp;lt;code&amp;gt;eItemOption&amp;lt;/code&amp;gt; is an Attribute value used in multiple XML attributes and tables.&lt;br /&gt;
&lt;br /&gt;
Each number represents a flag/bitcode that corresponds to a specific item property.&lt;br /&gt;
&lt;br /&gt;
When multiple values are present (separated by /), it means the item has all of those flags enabled.&lt;br /&gt;
&lt;br /&gt;
== XML Attribute Examples ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 1 - ChrTypeFlags&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;ChrTypeFlags&amp;gt;128/32768/8388608&amp;lt;/ChrTypeFlags&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; → UsableToMonster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → CustomData&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → NotComposable&amp;lt;/blockquote&amp;gt;Together, this means the item is &#039;&#039;&#039;Usable to Monsters&#039;&#039;&#039;, has &#039;&#039;&#039;Custom Data&#039;&#039;&#039;, and is &#039;&#039;&#039;Not Composable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 2 - DebuffBitCode&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;DebuffBitCode&amp;gt;2/8388608&amp;lt;/DebuffBitCode&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Usable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotComposable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 3 - Options&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Options&amp;gt;1/16/1024/2048/4096&amp;lt;/Options&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Equipable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 4 - Style&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Style&amp;gt;8/256/4096/32768&amp;lt;/Style&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; → &#039;&#039;&#039;SelectTargetPos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 5 - JobTypeFlag1&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag1&amp;gt;256/512/1024/2048/4096/8192/16384/32768&amp;lt;/JobTypeFlag1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotSellable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8192&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotVanishable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16384&amp;lt;/code&amp;gt; → &#039;&#039;&#039;EquipableToChrType&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 6 - JobTypeFlag2&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag2&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536&amp;lt;/JobTypeFlag2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rare, Usable, SelectTargetObj, SelectTargetPos, Equipable, UsableToSelf, UsableToPlayer, UsableToMonster, NotBuyable, NotSellable, NotExchangeable, NotPickable, NotDropable, NotVanishable, EquipableToChrType, CustomData, &amp;amp; NotAddableToWarehouse&#039;&#039;&#039; (all flags from 1-65536 &#039;&#039;&#039;except&#039;&#039;&#039; &#039;&#039;CM&#039;&#039; [262144])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 7 - HideHat&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;HideHat&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536/131072/262144/524288/1048576/2097152/4194304/8388608&amp;lt;/HideHat&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Contains &#039;&#039;&#039;nearly the entire range of flags&#039;&#039;&#039; (from &#039;&#039;&#039;Rare&#039;&#039;&#039; [1] up through &#039;&#039;&#039;NotComposable&#039;&#039;&#039; [8388608]; missing &#039;&#039;NotReform&#039;&#039; [16777216], &#039;&#039;Skin&#039;&#039; [33554432], &#039;&#039;Event&#039;&#039; [67108864], &#039;&#039;Dummy&#039;&#039; [134217728], &#039;&#039;UseSafeZone&#039;&#039; [268435456]).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+eItemOption Values&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
[[Category:Denki]]&lt;br /&gt;
[[Category:Attribute]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:About]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=108</id>
		<title>About - eItemOption</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=About_-_eItemOption&amp;diff=108"/>
		<updated>2025-09-20T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Thank you to Denki in the official Trickster Development Discord for this research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic Explanation ==&lt;br /&gt;
The &amp;lt;code&amp;gt;eItemOption&amp;lt;/code&amp;gt; is an Attribute value used in multiple XML attributes and tables.&lt;br /&gt;
&lt;br /&gt;
Each number represents a flag/bitcode that corresponds to a specific item property.&lt;br /&gt;
&lt;br /&gt;
When multiple values are present (separated by /), it means the item has all of those flags enabled.&lt;br /&gt;
&lt;br /&gt;
== XML Attribute Examples ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 1&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;ChrTypeFlags&amp;gt;128/32768/8388608&amp;lt;/ChrTypeFlags&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; → UsableToMonster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → CustomData&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → NotComposable&amp;lt;/blockquote&amp;gt;Together, this means the item is &#039;&#039;&#039;Usable to Monsters&#039;&#039;&#039;, has &#039;&#039;&#039;Custom Data&#039;&#039;&#039;, and is &#039;&#039;&#039;Not Composable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 2&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;DebuffBitCode&amp;gt;2/8388608&amp;lt;/DebuffBitCode&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Usable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8388608&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotComposable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 3&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Options&amp;gt;1/16/1024/2048/4096&amp;lt;/Options&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; → &#039;&#039;&#039;Equipable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 4&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Style&amp;gt;8/256/4096/32768&amp;lt;/Style&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; → &#039;&#039;&#039;SelectTargetPos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 5&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag1&amp;gt;256/512/1024/2048/4096/8192/16384/32768&amp;lt;/JobTypeFlag1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotBuyable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotSellable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotExchangeable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2048&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotPickable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotDropable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;8192&amp;lt;/code&amp;gt; → &#039;&#039;&#039;NotVanishable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;16384&amp;lt;/code&amp;gt; → &#039;&#039;&#039;EquipableToChrType&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;32768&amp;lt;/code&amp;gt; → &#039;&#039;&#039;CustomData&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 6&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;JobTypeFlag2&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536&amp;lt;/JobTypeFlag2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Rare, Usable, SelectTargetObj, SelectTargetPos, Equipable, UsableToSelf, UsableToPlayer, UsableToMonster, NotBuyable, NotSellable, NotExchangeable, NotPickable, NotDropable, NotVanishable, EquipableToChrType, CustomData, &amp;amp; NotAddableToWarehouse&#039;&#039;&#039; (all flags from 1-65536 &#039;&#039;&#039;except&#039;&#039;&#039; &#039;&#039;CM&#039;&#039; [262144])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Example 7&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&amp;lt;HideHat&amp;gt;1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192/16384/32768/65536/131072/262144/524288/1048576/2097152/4194304/8388608&amp;lt;/HideHat&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Meaning:&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Contains &#039;&#039;&#039;nearly the entire range of flags&#039;&#039;&#039; (from &#039;&#039;&#039;Rare&#039;&#039;&#039; [1] up through &#039;&#039;&#039;NotComposable&#039;&#039;&#039; [8388608]; missing &#039;&#039;NotReform&#039;&#039; [16777216], &#039;&#039;Skin&#039;&#039; [33554432], &#039;&#039;Event&#039;&#039; [67108864], &#039;&#039;Dummy&#039;&#039; [134217728], &#039;&#039;UseSafeZone&#039;&#039; [268435456]).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+eItemOption Values&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
!#&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Rare&lt;br /&gt;
|1024&lt;br /&gt;
|NotExchangable&lt;br /&gt;
|1048576&lt;br /&gt;
|Unique&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Usable&lt;br /&gt;
|2048&lt;br /&gt;
|NotPickable&lt;br /&gt;
|2097152&lt;br /&gt;
|Legend (Boss EQ)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SelectTargetObj&lt;br /&gt;
|4096&lt;br /&gt;
|NotDropable&lt;br /&gt;
|4194304&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SelectTargetPos&lt;br /&gt;
|8192&lt;br /&gt;
|NotVanishable&lt;br /&gt;
|8388608&lt;br /&gt;
|NotComposable&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Equipable&lt;br /&gt;
|16384&lt;br /&gt;
|EquipableToChrType&lt;br /&gt;
|16777216&lt;br /&gt;
|NotReform&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|UsableToSelf&lt;br /&gt;
|32768&lt;br /&gt;
|CustomData (more research needed*)&lt;br /&gt;
|33554432&lt;br /&gt;
|Skin&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|UsableToPlayer&lt;br /&gt;
|65536&lt;br /&gt;
|NotAddableToWarehouse&lt;br /&gt;
|67108864&lt;br /&gt;
|Event (From any Event)&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|UsableToMonster&lt;br /&gt;
|131072&lt;br /&gt;
|NotAddableToNeoWarehouse&lt;br /&gt;
|134217728&lt;br /&gt;
|Dummy (Exchange Items)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|NotBuyable&lt;br /&gt;
|262144&lt;br /&gt;
|CM (MyShop)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |268435456&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |UseSafeZone (Used for all skins)&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|NotSellable&lt;br /&gt;
|524288&lt;br /&gt;
|AutoDrill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: *Used in items that make custom changes to character such as Manicure Coloring, but also on items like Portable Port AD?&lt;br /&gt;
&lt;br /&gt;
[[Category:Denki]]&lt;br /&gt;
[[Category:Attribute]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:About]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Equip_Property_/_Pet_Property_CheatSheet&amp;diff=107</id>
		<title>Equip Property / Pet Property CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=Equip_Property_/_Pet_Property_CheatSheet&amp;diff=107"/>
		<updated>2025-08-14T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for researching this!&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&#039;&#039;Set values to determine what stat property can be mature compounded to equipment/pets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemId&#039;&#039;&#039;: The [[ItemParam CheatSheet|ItemParam]] ID of the equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ApplyRatio&#039;&#039;&#039;: Possibly an increase for better results(?)&amp;lt;blockquote&amp;gt;&#039;&#039;Most are set to (1.000000) while some are set to (1.20000/1.500000/etc)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;EnableProperty#&#039;&#039;&#039;: Apply an option index for mature compounding; up to 10 options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Option_Index List&#039;&#039;&#039;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Option_Index List&lt;br /&gt;
!Value/ID&lt;br /&gt;
!Property&lt;br /&gt;
! rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
!Value/ID&lt;br /&gt;
!Property&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|AP&lt;br /&gt;
|20000&lt;br /&gt;
|Fire Attr&lt;br /&gt;
|-&lt;br /&gt;
|10001&lt;br /&gt;
|AC&lt;br /&gt;
|20001&lt;br /&gt;
|Water Attr&lt;br /&gt;
|-&lt;br /&gt;
|10002&lt;br /&gt;
| -DX&lt;br /&gt;
|20002&lt;br /&gt;
|Wind Attr&lt;br /&gt;
|-&lt;br /&gt;
|10003&lt;br /&gt;
|MP&lt;br /&gt;
|20003&lt;br /&gt;
|Soil Attr&lt;br /&gt;
|-&lt;br /&gt;
|10004&lt;br /&gt;
|MA&lt;br /&gt;
|20004&lt;br /&gt;
|Elec Attr&lt;br /&gt;
|-&lt;br /&gt;
|10005&lt;br /&gt;
|MD&lt;br /&gt;
|20005&lt;br /&gt;
|Light Attr&lt;br /&gt;
|-&lt;br /&gt;
|10006&lt;br /&gt;
|WT&lt;br /&gt;
|20006&lt;br /&gt;
|Dark Attr&lt;br /&gt;
|-&lt;br /&gt;
|10007&lt;br /&gt;
|DA&lt;br /&gt;
|21000&lt;br /&gt;
|Fire Res&lt;br /&gt;
|-&lt;br /&gt;
|10008&lt;br /&gt;
|LK&lt;br /&gt;
|21001&lt;br /&gt;
|Water Res&lt;br /&gt;
|-&lt;br /&gt;
|10009&lt;br /&gt;
|HP&lt;br /&gt;
|21002&lt;br /&gt;
|Wind Res&lt;br /&gt;
|-&lt;br /&gt;
|10010&lt;br /&gt;
|DP&lt;br /&gt;
|21003&lt;br /&gt;
|Soil Res&lt;br /&gt;
|-&lt;br /&gt;
|10011&lt;br /&gt;
|HV&lt;br /&gt;
|21004&lt;br /&gt;
|Elec Res&lt;br /&gt;
|-&lt;br /&gt;
|10012&lt;br /&gt;
|Gun AP&lt;br /&gt;
|21005&lt;br /&gt;
|Light Res&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |21006&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dark Res&lt;br /&gt;
|}&lt;br /&gt;
Extras: [&amp;lt;u&amp;gt;EquipSpecialAbilitySet&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Unknown: [&amp;lt;u&amp;gt;Equip_Property&amp;lt;/u&amp;gt;] 400000+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equip_Property&lt;br /&gt;
!Value/ID&lt;br /&gt;
!Property&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
!Value/ID&lt;br /&gt;
!Property&lt;br /&gt;
|-&lt;br /&gt;
|24000&lt;br /&gt;
|HP Recovery&lt;br /&gt;
|23005&lt;br /&gt;
|Sticky Foot Protection&lt;br /&gt;
|-&lt;br /&gt;
|24001&lt;br /&gt;
|MP Recovery&lt;br /&gt;
|23006&lt;br /&gt;
|Luck Breaker Protection&lt;br /&gt;
|-&lt;br /&gt;
|24002&lt;br /&gt;
|Critical&lt;br /&gt;
|23007&lt;br /&gt;
|Magic Meltdown Protection&lt;br /&gt;
|-&lt;br /&gt;
|24003&lt;br /&gt;
|Normal Block Probability&lt;br /&gt;
|23008&lt;br /&gt;
|Magic Def Breaker Protection&lt;br /&gt;
|-&lt;br /&gt;
|23000&lt;br /&gt;
|Shockvibe Protection&lt;br /&gt;
|23009&lt;br /&gt;
|Skunk Pouch / Faint Protection&lt;br /&gt;
|-&lt;br /&gt;
|23001&lt;br /&gt;
|Blind (Rust) Protection&lt;br /&gt;
|23010&lt;br /&gt;
|Electroshock / Hinder Snare Protection&lt;br /&gt;
|-&lt;br /&gt;
|23002&lt;br /&gt;
|Mana Web / Water Web Protection&lt;br /&gt;
|23011&lt;br /&gt;
|Defense Failure (Guard Break) Protection&lt;br /&gt;
|-&lt;br /&gt;
|23003&lt;br /&gt;
|Armor Breaker / Armor Destructor Protection&lt;br /&gt;
|23012&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |???&lt;br /&gt;
|-&lt;br /&gt;
|23004&lt;br /&gt;
|Sense Breaker Protection&lt;br /&gt;
|23013&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |25000&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |??? [&amp;lt;u&amp;gt;ItemPropToSkillId&amp;lt;/u&amp;gt; 1001]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=PresentItemParam2_CheatSheet&amp;diff=106</id>
		<title>PresentItemParam2 CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=PresentItemParam2_CheatSheet&amp;diff=106"/>
		<updated>2025-08-14T15:18:26Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: initial page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for partially researching this!&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039;: [[ItemParam CheatSheet|ItemParam]] ID of the box itself&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: Focuses on drop type&lt;br /&gt;
&lt;br /&gt;
0 -&amp;gt; Gives one random item in the box pool -&amp;gt; unless all set to 100 and under someodd items--odd behavior&lt;br /&gt;
&lt;br /&gt;
1 -&amp;gt; Used ONCE for box 432443 [KR]Jumping Rose Box Magic - unsure behavior&lt;br /&gt;
&lt;br /&gt;
2 -&amp;gt; Gives one of &amp;quot;every&amp;quot; (must have the whole number of items set) item in the box pool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DropCnt&#039;&#039;&#039;: How many is dropped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DropID_#&#039;&#039;&#039;: [[ItemParam CheatSheet|ItemParam]] ID of contents of box&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DropRate_#&#039;&#039;&#039;: Drop Rate out of 100% (&#039;&#039;&#039;Note&#039;&#039;&#039;: making the box have more than 100% will have it adjust accordingly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemCnt_#&#039;&#039;&#039;: I have no idea what this does but it scares me since all the values I keep finding for it are 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:XML]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=CharacterInfo_CheatSheet&amp;diff=105</id>
		<title>CharacterInfo CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=CharacterInfo_CheatSheet&amp;diff=105"/>
		<updated>2025-08-01T13:08:12Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rough notes for the CharacterInfo table. Thank you to Crosstine for these!&lt;br /&gt;
&lt;br /&gt;
== Params ==&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039;: Unique ID of the character. (Player, NPC, Monster, Pet, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CommonName&#039;&#039;&#039;: Self-explaintory. Name to display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CommonName_Eng&#039;&#039;&#039;: Localization notes. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FileName&#039;&#039;&#039;: Path to the file to use.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: data\monster\mon006.nri&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PartName&#039;&#039;&#039;: Used for the playable characters. (Can be ignored.)&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Reference for the files to use for fashion/wedding stuff.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;IllustName&#039;&#039;&#039;: Path to the &amp;quot;illu&amp;quot; file to use. (For NPCs and wedding stuff.)&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: data\npc\npc158_illu.nri&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WalkSpeed&#039;&#039;&#039;: Not used here. (Can be ignored.)&amp;lt;br&amp;gt;&#039;&#039;&#039;SizeOnStop&#039;&#039;&#039;: Hitbox size while standing.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: NPCs are set at 2.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SizeOnMove&#039;&#039;&#039;: Hitbox size while moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RunSpeed&#039;&#039;&#039;: Not used here. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MinAtkRange&#039;&#039;&#039;: Minimum attack range distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MaxAtkRange&#039;&#039;&#039;: Maximum attack range distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ChaseRange&#039;&#039;&#039;: Range to chase the target. (For aggressive monsters.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PivotFileName&#039;&#039;&#039;: Used for players/wedding. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TransRate&#039;&#039;&#039;: Transparency rate to apply.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: ID: 2451 - Shadow Mon from Tenter Lion trials.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;HideShadow&#039;&#039;&#039;: Self-explaintory. Enable or disable shadow effect.&amp;lt;blockquote&amp;gt;1 - Yes&amp;lt;br&amp;gt;&lt;br /&gt;
0 - No&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;DrawScale&#039;&#039;&#039;: Sprite size to scale.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: 2785 - Outraged Requiem from Tower of Chaos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200 - Double size(?)&lt;br /&gt;
&lt;br /&gt;
0 - Default&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Npc_TimeTable_CheatSheet&amp;diff=104</id>
		<title>Npc TimeTable CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=Npc_TimeTable_CheatSheet&amp;diff=104"/>
		<updated>2025-07-29T18:04:37Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: forgot a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mewsie notes yay&lt;br /&gt;
&lt;br /&gt;
== Npc_TimeTable Params ==&lt;br /&gt;
&#039;&#039;&#039;TimerID&#039;&#039;&#039;: Id of row&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: NPC + Location + Reason (or whatever you want)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcTalkTable&#039;&#039;&#039;: Points to &amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_tablename]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Year&#039;&#039;&#039;: Start year (full year - numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Month&#039;&#039;&#039;: Start month (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Day&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Hour&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Minute&#039;&#039;&#039;: Start minute (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_DailyValue&#039;&#039;&#039;: How often per day&amp;lt;blockquote&amp;gt;-1 = Once a week (Lorena)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Out_Year&#039;&#039;&#039;: Start year (full year - numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Month&#039;&#039;&#039;: Start month (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Day&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Hour&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Minute&#039;&#039;&#039;: Start minute (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_DailyValue&#039;&#039;&#039;: How often per day(?)&amp;lt;blockquote&amp;gt;-1 = Once per week (?)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WorkingDays&#039;&#039;&#039;: Day of the week it&#039;s up&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+WorkingDays Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Day&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Day&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Sunday&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Monday&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|Thursday&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Tuesday&lt;br /&gt;
|6&lt;br /&gt;
|Friday&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wednesday&lt;br /&gt;
|7&lt;br /&gt;
|Saturday&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WMRegion&#039;&#039;&#039;: World Map regions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+WMRegion Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Region&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Region&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Uncategorized&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ghost Blue&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|9&lt;br /&gt;
|Rose Garden&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Desert Beach&lt;br /&gt;
|10&lt;br /&gt;
|Coral Beach&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Caballa Relics&lt;br /&gt;
|11&lt;br /&gt;
|Mermaid Palace&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Megalopolis&lt;br /&gt;
|12&lt;br /&gt;
|Mirage Island&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Oops Wharf&lt;br /&gt;
|13&lt;br /&gt;
|Techichi Volcano&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Black Swamp&lt;br /&gt;
|14&lt;br /&gt;
|Abyss&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Tapasco Volcano&lt;br /&gt;
|15&lt;br /&gt;
|Underground Dev Room&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Snow Hill&lt;br /&gt;
|16&lt;br /&gt;
|Alteo&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Region Name&#039;&#039;&#039;: Name of Region&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubType&#039;&#039;&#039;: Other map properties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SubType Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Subtype&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Subtype&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |N/A: Points to &amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_tablename]]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Unused?&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|6&lt;br /&gt;
|Bank&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Unused?&lt;br /&gt;
|7&lt;br /&gt;
|Monster Guild&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Dungeon Gate&lt;br /&gt;
|8&lt;br /&gt;
|Garden Of Skill Master&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mine&lt;br /&gt;
|9&lt;br /&gt;
|Guild Office&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shop&lt;br /&gt;
|10&lt;br /&gt;
|Misc Buildings&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Mewsie]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=Npc_TimeTable_CheatSheet&amp;diff=103</id>
		<title>Npc TimeTable CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=Npc_TimeTable_CheatSheet&amp;diff=103"/>
		<updated>2025-07-29T18:03:59Z</updated>

		<summary type="html">&lt;p&gt;Mewsie: added link to npctalk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mewsie notes yay&lt;br /&gt;
&lt;br /&gt;
== Npc_TimeTable Params ==&lt;br /&gt;
&#039;&#039;&#039;TimerID&#039;&#039;&#039;: Id of row&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment&#039;&#039;&#039;: NPC + Location + Reason (or whatever you want)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcTalkTable&#039;&#039;&#039;: Points to &amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_tablename]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Year&#039;&#039;&#039;: Start year (full year - numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Month&#039;&#039;&#039;: Start month (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Day&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Hour&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_Minute&#039;&#039;&#039;: Start minute (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In_DailyValue&#039;&#039;&#039;: How often per day&amp;lt;blockquote&amp;gt;-1 = Once a week (Lorena)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Out_Year&#039;&#039;&#039;: Start year (full year - numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Month&#039;&#039;&#039;: Start month (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Day&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Hour&#039;&#039;&#039;: Start hour (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_Minute&#039;&#039;&#039;: Start minute (numerical)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out_DailyValue&#039;&#039;&#039;: How often per day(?)&amp;lt;blockquote&amp;gt;-1 = Once per week (?)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WorkingDays&#039;&#039;&#039;: Day of the week it&#039;s up&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+WorkingDays Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Day&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Day&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Sunday&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Monday&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|Thursday&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Tuesday&lt;br /&gt;
|6&lt;br /&gt;
|Friday&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wednesday&lt;br /&gt;
|7&lt;br /&gt;
|Saturday&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WMRegion&#039;&#039;&#039;: World Map regions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+WMRegion Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Region&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Region&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Uncategorized&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ghost Blue&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|9&lt;br /&gt;
|Rose Garden&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Desert Beach&lt;br /&gt;
|10&lt;br /&gt;
|Coral Beach&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Caballa Relics&lt;br /&gt;
|11&lt;br /&gt;
|Mermaid Palace&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Megalopolis&lt;br /&gt;
|12&lt;br /&gt;
|Mirage Island&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Oops Wharf&lt;br /&gt;
|13&lt;br /&gt;
|Techichi Volcano&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Black Swamp&lt;br /&gt;
|14&lt;br /&gt;
|Abyss&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Tapasco Volcano&lt;br /&gt;
|15&lt;br /&gt;
|Underground Dev Room&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Snow Hill&lt;br /&gt;
|16&lt;br /&gt;
|Alteo&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Region Name&#039;&#039;&#039;: Name of Region&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubType&#039;&#039;&#039;: Other map properties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SubType Reference Table&lt;br /&gt;
!#&lt;br /&gt;
!Subtype&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
!Subtype&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |N/A: Points to &amp;lt;u&amp;gt;NpcTalk_tablename&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Unused?&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|6&lt;br /&gt;
|Bank&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Unused?&lt;br /&gt;
|7&lt;br /&gt;
|Monster Guild&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Dungeon Gate&lt;br /&gt;
|8&lt;br /&gt;
|Garden Of Skill Master&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mine&lt;br /&gt;
|9&lt;br /&gt;
|Guild Office&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shop&lt;br /&gt;
|10&lt;br /&gt;
|Misc Buildings&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:Mewsie]]&lt;/div&gt;</summary>
		<author><name>Mewsie</name></author>
	</entry>
</feed>