<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mewsie.world/TricksterDevWiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A85%3AC701%3AB6E0%3AE47A%3A377F%3A1F1C%3AF71D</id>
	<title>Trickster Development Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://mewsie.world/TricksterDevWiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A85%3AC701%3AB6E0%3AE47A%3A377F%3A1F1C%3AF71D"/>
	<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php/Special:Contributions/2601:85:C701:B6E0:E47A:377F:1F1C:F71D"/>
	<updated>2026-04-09T17:40:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=155</id>
		<title>NpcMsg - Checks CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcMsg_-_Checks_CheatSheet&amp;diff=155"/>
		<updated>2026-03-22T20:05:40Z</updated>

		<summary type="html">&lt;p&gt;2601:85:C701:B6E0:E47A:377F:1F1C:F71D: /* Quest Checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for the base of these notes!&lt;br /&gt;
&lt;br /&gt;
== Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: All Quest-related checks are pre-set in [&amp;lt;u&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]&amp;lt;/u&amp;gt;] and then subsequently created [&amp;lt;u&amp;gt;QuestResult_###&amp;lt;/u&amp;gt;] tables&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: All regular integers (e.g. &#039;&#039;&#039;1/2/3/4/5/etc.&#039;&#039;&#039;) -&amp;gt; &#039;&#039;&#039;NpcMsg&#039;&#039;&#039; &amp;lt;ROW&amp;gt; ID&#039;s ; &#039;&#039;&#039;q0,q1,q2,etc.&#039;&#039;&#039; = &#039;&#039;&#039;QuestResult_### Table&#039;&#039;&#039; with the # in q# determining which row to use (starts at 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Check,1,2,3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
2 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
3 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Accept,q0,q1,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q0 - Dialogue of accepting quest. &lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once. &lt;br /&gt;
&lt;br /&gt;
5 - Dialogue of not within level range. &amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Complete,q2,q3,4&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;q2 - Dialogue to accept/decline the same quest. (Can be ignored if quest limit is 1.)&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Reminder: All &amp;quot;q1,q2,q3,etc&amp;quot; refer to the [Msg] used in QuestResult tables&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;Sole numbers after checks -&amp;gt; dialogue rows to jump to in case of said error&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;\Quest_Check,5,6,12,8&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Dialogue after accepting. (Into \Quest_Accept)&lt;br /&gt;
&lt;br /&gt;
6 - Dialogue for bringing quest items. (Into \Quest_Complete)&lt;br /&gt;
&lt;br /&gt;
12 - Dialogue to remind you what to do.&lt;br /&gt;
&lt;br /&gt;
8 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Quest_Once_Accept,q2,q3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This is for dailies&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
q2 - Quest Dialogue of accepting the quest&lt;br /&gt;
&lt;br /&gt;
q3 - Quest Dialogue of inventory being full&lt;br /&gt;
&lt;br /&gt;
4 - Level requirement not met&lt;br /&gt;
&lt;br /&gt;
5 - &amp;quot;Come Back Tomorrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\CheckQuestState,4,10&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Checks &amp;lt;CheckQuestID&amp;gt; in NpcTalk&lt;br /&gt;
&lt;br /&gt;
4 - Check passed&lt;br /&gt;
&lt;br /&gt;
10 - Check failed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Scenario Quest / Episode Quest Checks&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_QuestCheck,2,3,4,7&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 - Haven&#039;t accepted yet&lt;br /&gt;
&lt;br /&gt;
3 - If you&#039;ve brought the materials&lt;br /&gt;
&lt;br /&gt;
4 - If you&#039;re missing the materials&lt;br /&gt;
&lt;br /&gt;
7 - If you already finished the quest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_QuestCheck_#,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;- Checks &amp;lt;&#039;&#039;&#039;QuestID&#039;&#039;&#039;&amp;gt; in [[NpcTalk CheatSheet|NpcTalk]] from [&#039;&#039;&#039;ScenarioQuestInfo&#039;&#039;&#039;] table, first value (0) &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; _# (&amp;lt;code&amp;gt;\S_QuestCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
2 - Haven&#039;t accepted yet&lt;br /&gt;
&lt;br /&gt;
3 - If you&#039;ve brought the materials&lt;br /&gt;
&lt;br /&gt;
4 - If you&#039;re missing the materials&lt;br /&gt;
&lt;br /&gt;
5 -If you already completed the quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\S_Quest_Accept,q0,q1,10&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accepts &amp;lt;&#039;&#039;&#039;QuestID&#039;&#039;&#039;&amp;gt; in [[NpcTalk CheatSheet|NpcTalk]] from [&#039;&#039;&#039;ScenarioQuestInfo&#039;&#039;&#039;] table&lt;br /&gt;
&lt;br /&gt;
q0 - Dialogue of accepting quest. &lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of taking too many quests at once. &lt;br /&gt;
&lt;br /&gt;
10 - Dialogue of not within level range. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_Quest_Accept_#,q2,q3,7&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Accepts &amp;lt;&#039;&#039;&#039;QuestID#&#039;&#039;&#039;&amp;gt; in [[NpcTalk CheatSheet|NpcTalk]] from [&#039;&#039;&#039;ScenarioQuestInfo&#039;&#039;&#039;] table - Unsure &amp;quot;0&amp;quot; value for &amp;lt;code&amp;gt;\S_Quest_Accept_0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
q2 - Dialogue of accepting quest. &lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of taking too many quests at once. &lt;br /&gt;
&lt;br /&gt;
7 - Dialogue of not within level range. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_ActiveQuestID_#,1,2&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Checks &amp;lt;QuestID&amp;gt; in NpcTalk from [ScenatioQuestInfo] table, ID matches with slot - Starts with _0 (&amp;lt;code&amp;gt;\S_ActiveQuestID_0&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
1 - Quest Active&lt;br /&gt;
&lt;br /&gt;
2 - Quest not active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\S_Quest_Complete,q2,q3,3&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Completes the &amp;lt;QuestID&amp;gt; Scenario Quest&lt;br /&gt;
&lt;br /&gt;
q2 - Dialogue to complete.&lt;br /&gt;
&lt;br /&gt;
q3 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
4 - Dialogue after clearing the quest as thanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\S_Quest_Complete_#,q0,q1,10&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Completes the second or beyond (starts from S_Quest_Complete_1 with QuestID1)&lt;br /&gt;
&lt;br /&gt;
q0 - Dialogue to complete.&lt;br /&gt;
&lt;br /&gt;
q1 - Dialogue of inventory being full.&lt;br /&gt;
&lt;br /&gt;
10 - Dialogue after clearing the quest as thanks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Quest Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Check,1,8,7,2,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Can accept party quest.&lt;br /&gt;
&lt;br /&gt;
8 - Complete party quest and claim Exp/Tmxp reward.&lt;br /&gt;
&lt;br /&gt;
7 - Turn in party quest and claim item rewards. Into P_Quest_Success dialogue.&lt;br /&gt;
&lt;br /&gt;
2 - Quest already started. Dialogue of reminding you what to do.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Accept,10,3,4,5,6,9&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;10 - Condition met. Dialogue after starting the party quest.&lt;br /&gt;
&lt;br /&gt;
3 - Condition failed. Active MQ/PQ detected amongst the party.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&lt;br /&gt;
&lt;br /&gt;
9 - Condition failed. Someone in the party doesn&#039;t meet the level requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: The line containing the [P_Quest_Accept] must set the &amp;lt;NpcSType&amp;gt; to &#039;3&#039; to categorize this as a valid Party Quest.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Success,11,4,5,6&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;11 - Dialogue telling you and everyone in the party to claim their rewards.&lt;br /&gt;
&lt;br /&gt;
4 - Condition failed. The quest can only be done in a party.&lt;br /&gt;
&lt;br /&gt;
5 - Condition failed. Only the party leader can accept this quest.&lt;br /&gt;
&lt;br /&gt;
6 - Condition failed. Not everyone in your party is currently here.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\P_Quest_Complete,12,13&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;12 - Condition met. Dialogue after receiving the item rewards.&lt;br /&gt;
&lt;br /&gt;
13 - Condition failed. You either have 300 items or have exceeded the maximum weight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Etc. + Item Checks ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckGender,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckHaveItem,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met.&amp;lt;br&amp;gt;2 - Condition is not met.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Give_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Take_Item,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition is met. Advance dialogue. &amp;lt;br&amp;gt;2 - Condition failed. You are carrying too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Item-based checks are set in the relevant &amp;lt;u&amp;gt;[&amp;lt;nowiki/&amp;gt;[[NpcTalk CheatSheet|NpcTalk_@@@]]]&amp;lt;/u&amp;gt; table.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Begin group conversation.\EventTalkStart&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Will point to [&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt;] or [&amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt;] tables.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC Check References ==&lt;br /&gt;
&lt;br /&gt;
=== Leonardo ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Enter Egg Shop.\VIP_Shop&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: Leonardo has a &amp;quot;\CheckGender&amp;quot; for no reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recyclek Mk1 ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Shop\RecycleCouponExchange&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recycling Paid Items\InvenItemRecycle&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Master Arlene ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Fuse equipment.\NewEquipComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Disassemble equipment.\DecompoundItem&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Compounder Paul ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Compound List.\Compound_Start,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mint ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Exchange List.\ExchangeShop_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Set which on [[NpcTalk CheatSheet|NpcTalk]] table&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alan ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Temper!\EquipReform&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist Nate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Perform Maturing Compound.\Item_Growth&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Remove Maturing Compound Item.\Reset_Mix&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith Marx ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Refine or repair an item.\Item_Refine&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Breeder Erin ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s fuse a pet.\PetComposing&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Let&#039;s Level up.\PetLevelUp&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pet Trainer Shara ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Equip Hardant.\PetReinforce&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Unequip Hardant.\PetReinforce_Reset&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Request Pet Training.\PetRetrain&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pia ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Recharge expired Time Limit item.\Item_ChargeTimer&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Retrieve item.\RetrieveUnitedItem_Start,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Here you go~&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Banker Lisa ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Use the bank\NeoWarehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: You have be at least Level 10 to use this service.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You do not have enough money. The service fee is 100 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lovely Angelina ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Deposit/Withdraw Items\Warehouse_Start,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - (Doesn&#039;t exist. The &amp;lt;ROW&amp;gt; be ignored or skipped.)&lt;br /&gt;
&lt;br /&gt;
2 - Level restriction condition: There is a Level 5 minimum requirement.&lt;br /&gt;
&lt;br /&gt;
3 - Not enough galder condition: You don&#039;t have enough money. The service fee is 50 galders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Clerk Esther ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Leave Guild.\GuildWithDraw_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Cancel Guild Request.\GuildApplyCancel_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild Member Bulletin Board.\GuildRecruitBulletin_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Guild List.\GuildTotalGuild_Process&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andrew ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master Password.\GuildChangePassword&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Name.\GuildChangeGuildName&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Change Guild Master.\GuildChangeMaster&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Dismantle a Guild.\GuildDissolve_Check&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Create a Guild.\GuildSetup_Ckeck,1,2,3&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met.&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Level requirement of 35 or higher.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Insufficient funds.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Yes, the check for &amp;quot;Create a Guild&amp;quot; is mispelled. Best left as is.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Card Girl ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Ask for more details on card battle masters.\NotifyCardBattleRank,1&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - They are all grand masters of card battle here in Caballa Island.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Louis Bitton ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\I want to look beautiful!\DisguiseCharUI,1,2,3,4,5&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1. Condition is met. Job changed successfully~&lt;br /&gt;
&lt;br /&gt;
2. Condition failed. Inventory is full.&lt;br /&gt;
&lt;br /&gt;
3. Condition failed. Job Advancment required.&lt;br /&gt;
&lt;br /&gt;
4. Condition failed. Not enough galder. (The service fee is 50,000 galder.)&lt;br /&gt;
&lt;br /&gt;
5. Condition failed. You can&#039;t use this service while using a Disguise Kit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyu ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\May I see the Reservations?\OpenMarriageRoom&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Show me the Public Wedding Board.\OpenMarriageBoard&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Star Gazer Stella ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\What&#039;s today&#039;s fortune?\99&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\Read fortune.\EnterFortuneHouse,50&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;50 - You&#039;re short on galder.&lt;br /&gt;
&lt;br /&gt;
99 - I&#039;m sure Star Gazer Stella won&#039;t mind me doing this... Here is today&#039;s reading for you.\@\@ref,tc&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@ref,tc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Daily fortune of the day prompt. Place at the end of the dialogue string.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door of Tribulation ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue. (?)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Jewel ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;\WarpGateSkill_CM,8&amp;lt;/code&amp;gt;&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;8 - Condition failed. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Dialogue ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Commands used for dialogues. These are generally placed at the end of the dialogue string.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Order doesn&#039;t seem to matter if using each of these at once.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\*\*block&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Prevents the player from leaving the conversation by clicking outside the dialogue window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: You can&#039;t leave this text prompt until you click &amp;quot;Exit&amp;quot;: &#039;&#039;Thank you~&amp;quot; okay?\Thank you~\Exit\*\*block&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: Below is a softlock. You made the dialogue line 15 loop back to itself.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;Line 15:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are stuck... You can only press ESC and either Log Out or Exit Game to leave at this point.\Clicking this will loop the same line.\15\*\*block&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\@\@img,i&amp;lt;ItemID&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Replace &amp;lt;ItemID&amp;gt; with an existing ID from &amp;lt;u&amp;gt;ItemParam2/CM2&amp;lt;/u&amp;gt; to display an item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: \@\@img,i106&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2&#039;&#039;&#039;: &amp;lt;u&amp;gt;RandomTableID0&amp;lt;/u&amp;gt; contains the following items below...\Next.\17\@\@img,i105,i101,i102&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Random_Msg,#,#,#,#,#&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Seems to display a random message after clicking, based on the Row #&#039;s put after&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleporting ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These require the [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] table to complete. Best for &amp;quot;commercial&amp;quot; services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Start,0&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Starts the teleport for the user&lt;br /&gt;
&lt;br /&gt;
0 - fail number (condition not met)&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Teleport_Check,1,2,3,4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Teleport ID # in [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
2 - Check Passed&lt;br /&gt;
&lt;br /&gt;
3 - Level restriction failed&lt;br /&gt;
&lt;br /&gt;
4 - Galder restriction failed&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General Movement ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These rely on the [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] table to complete. Best for free or item-based teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Check,1,2,3,4,5&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;1 - Check Passed, move dialogue to 6 (add move complete to &amp;quot;1&amp;quot; row in this instance, see below)&lt;br /&gt;
&lt;br /&gt;
2 - Check failed; item is missing&lt;br /&gt;
&lt;br /&gt;
3 - Check failed; level restriction&lt;br /&gt;
&lt;br /&gt;
4 - Check failed; error failsafe&lt;br /&gt;
&lt;br /&gt;
5 - Check failed; another error failsafe&amp;lt;/blockquote&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;\Move_Complete,6&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;6 - NPC Dialogue to say while teleporting&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Checks to Note ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;\Add a combination slot (Future Update!)\SlotExtend&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Currently not implemented, just for recording purposes.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\ItemStatCheck1,14,20,21&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;14 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
20 - Condition not met. Task incomplete.&lt;br /&gt;
&lt;br /&gt;
21 - Condition failed. Equipment is missing.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
Note: The table [&amp;lt;u&amp;gt;PartyZoneInfo]&amp;lt;/u&amp;gt; is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;\Check_Job,5,15&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;5 - Condition met. Advance dialogue.&lt;br /&gt;
&lt;br /&gt;
15 - Condition not met. Reject dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;/div&gt;</summary>
		<author><name>2601:85:C701:B6E0:E47A:377F:1F1C:F71D</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=154</id>
		<title>NpcTalk CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=154"/>
		<updated>2026-03-22T19:42:53Z</updated>

		<summary type="html">&lt;p&gt;2601:85:C701:B6E0:E47A:377F:1F1C:F71D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for most of these notes as well as Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool such as TricksterMap to view/adjust coordinates with the appropriate md3 file.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &amp;quot;Point Object Data&amp;quot; the &amp;quot;IDs&amp;quot; are shown and based on the &amp;quot;Type&amp;quot; using &amp;quot;General NPC&amp;quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &amp;quot;down&amp;quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &amp;quot;JOKER&amp;quot; from &amp;quot;Underground Dev Room - Control Room&amp;quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcMoveId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MsgTable&#039;&#039;&#039;: The message table containing the script of dialogue for the NPC to use. (&amp;lt;u&amp;gt;NPCMsg&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EventMsgTable&#039;&#039;&#039;: A message table containing the script of dialogue for story telling using multiple NPCs. (&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialId&#039;&#039;&#039;: Tutorial related IDs that are no longer used. Leave at 0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialTable&#039;&#039;&#039;: Tutorial related tables that are no longer used. Can be ignored.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are best left alone, they were mainly used during in the early days of Trickster Online at Gate of Coral Beach for tutorials purposes (and Tangerine shopping).&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TmQuestInfoId&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkillId:&#039;&#039;&#039; N/A&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Unsure what these are used for. Leave them at 0.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ImgFileName&#039;&#039;&#039;: Image files used for the old tutorial course. Can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtype&#039;&#039;&#039;: NPC object behavior.&amp;lt;blockquote&amp;gt;&amp;gt;? - Mapsign [1111]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Signpost [1110]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - NPC&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ShowboardID&#039;&#039;&#039;: Presents dialogue/text via the [Textboard] table.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: When placing a Signpost NPC. Subtype must be set to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Note 2: The Mapsign was something I stumbled across. Likely used during the very early days of Trickster Online as the world map feature wasn&#039;t available during that time.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Check Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;The following below are checks used to allow prerequisite conditions.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CheckQuestId&#039;&#039;&#039;: Quest ID of any regular quest to check for reference. Ranges from CheckQuestId to CheckQuestId2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckQuestNum&#039;&#039;&#039;: Number of times said quest has been cleared. Ranges from CheckQuestNum to CheckQuestNum2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestId&#039;&#039;&#039;: Same as &amp;quot;CheckQuestId&amp;quot; but for monster hunting related quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestNum&#039;&#039;&#039;: Number of times said monster quest has been cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId0&#039;&#039;&#039;: Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt0&#039;&#039;&#039;: Quantity of CheckItemId0 to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId1&#039;&#039;&#039;: A second Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &amp;quot;\CheckHaveItem&amp;quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. PreCheckType 9 Points to the [PreCheckInfo] table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;10 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;9 - Door of tribulation / Multichecks&lt;br /&gt;
&lt;br /&gt;
&amp;gt;8 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7 - ItemStatInfo check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6 - Scenario quest clear check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3 - Equipment based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 - Active quest check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Quest clear based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9 (but is a QuestID when using 1/2/6, unsure about 3/7)&lt;br /&gt;
&lt;br /&gt;
Thank you to Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckNo&#039;&#039;&#039;: NpcMsg dialogue line to use to if condition is not met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag1&#039;&#039;&#039;: Character type flags to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag2&#039;&#039;&#039;: Same as above. (WIP)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: &amp;lt;code&amp;gt;\Check_Job,5,15 [NpcMsg_Relics_Npc341]&amp;lt;/code&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;GiveItemID&#039;&#039;&#039;: ID of an item to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeItemID&#039;&#039;&#039;: ID of an item to trade away.&lt;br /&gt;
&lt;br /&gt;
== Display Parameters ==&lt;br /&gt;
&#039;&#039;&#039;HeadMarkType&#039;&#039;&#039;: Icon to display above the NPC. (data\UI_nori\NPC_Head.nri)&amp;lt;blockquote&amp;gt;100 - Tower of Chaos Icon&lt;br /&gt;
&lt;br /&gt;
? - $ Icon&lt;br /&gt;
&lt;br /&gt;
? - 9 Icon&lt;br /&gt;
&lt;br /&gt;
? - 8 Icon&lt;br /&gt;
&lt;br /&gt;
? - 7 Icon&lt;br /&gt;
&lt;br /&gt;
? - 6 Icon&lt;br /&gt;
&lt;br /&gt;
? - 5 Icon&lt;br /&gt;
&lt;br /&gt;
? - 4 Icon&lt;br /&gt;
&lt;br /&gt;
? - 3 Icon&lt;br /&gt;
&lt;br /&gt;
? - 2 Icon&lt;br /&gt;
&lt;br /&gt;
7 - TM Quest Icon&lt;br /&gt;
&lt;br /&gt;
6 - ! Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
5 - Teleport Service/Wing Icon&lt;br /&gt;
&lt;br /&gt;
4 - Key Quest&lt;br /&gt;
&lt;br /&gt;
3 - ? Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
2 - Present Icon&lt;br /&gt;
&lt;br /&gt;
1 - Story Quest/Scroll Icon&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MinimapMarkType&#039;&#039;&#039;: Icon to display for the NPC on the minimap. (data\UI_nori\MapUI.nri)&amp;lt;blockquote&amp;gt;10- Story Quest Icon (Scenario)&lt;br /&gt;
&lt;br /&gt;
9 - Key Quest (KeyQuest)&lt;br /&gt;
&lt;br /&gt;
8 - &lt;br /&gt;
&lt;br /&gt;
7 - Event/Yellow Icon (Event)&lt;br /&gt;
&lt;br /&gt;
6 - Hidden&lt;br /&gt;
&lt;br /&gt;
5 - &lt;br /&gt;
&lt;br /&gt;
4 - &lt;br /&gt;
&lt;br /&gt;
3 - PvP/GvG Icon (Colosseum)&lt;br /&gt;
&lt;br /&gt;
2 - &lt;br /&gt;
&lt;br /&gt;
1 - Teleport Service/Wing Icon (NewTeleport)&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon (Npc2)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note: The shop basket icon is automatically used for NPCs in &amp;quot;Shop_&amp;quot; related tables.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note 2: Minimap icons relating to portals aren&#039;t found here. (Clue: [MapboardHelpInfo_BunchIndex])&amp;lt;/blockquote&amp;gt;Extra icons to uncover/test later:&amp;lt;blockquote&amp;gt;? - Shop Basket Icon (NewShop)&lt;br /&gt;
&lt;br /&gt;
? - Dungeon Entrance Icon (Dungeon)&lt;br /&gt;
&lt;br /&gt;
? - Mine Entrance Icon (Mine)&lt;br /&gt;
&lt;br /&gt;
? - Bank Entrance Icon (Bank)&lt;br /&gt;
&lt;br /&gt;
? - Monster Guild Icon (MonGuild)&lt;br /&gt;
&lt;br /&gt;
? - Cora Skill Shrine Icon (SkillShrine)&lt;br /&gt;
&lt;br /&gt;
? - Guild Entrance Icon (Guild Office)&lt;br /&gt;
&lt;br /&gt;
? - House Entrance Icon (Building)&lt;br /&gt;
&lt;br /&gt;
? - Conehat Icon (Fiesta)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TimerID&#039;&#039;&#039;: ID to use from the [Npc_TimeTable] for the NPC to show up at certain times.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example: Merchant Lorena&#039;s elemental crystal exchanges.&lt;br /&gt;
&lt;br /&gt;
== Other Remaining Parameters ==&lt;br /&gt;
&#039;&#039;&#039;VIPShopItemTable&#039;&#039;&#039;: Leonardo&#039;s Egg Shop table to use. (VIPShop table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeGelder&#039;&#039;&#039;: Amount of Galder to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GiveGelder&#039;&#039;&#039;: Amount of Galder to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemStatID1&#039;&#039;&#039;: Points to the [ItemStatInfo] table where you can specify what item/stats are required.&amp;lt;blockquote&amp;gt;? - ID to set.&lt;br /&gt;
&lt;br /&gt;
0 - N/A. (Leave at 0 unless the PreCheckType is set to 7. More research needed.)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ItemStatID2&#039;&#039;&#039;: Probably the same as above but with extra steps. (For future research.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are only used for the Scenario quests of the 3th and 4th stage of Don&#039;s Push in Beach Town - Paradise.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SkillCheckID&#039;&#039;&#039;: Skill ID to check. Ranges from SkillCheckID to SkillCheckID_2, up to three.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Used for quests that provide a Skill Card as a reward. (Examples: Chi Sword, Flaming Fist, Poison Assault, Sacred Oath, etc.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;BossPartyZone&#039;&#039;&#039;: Map ID of the main boss lairs.&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The table [PartyZoneInfo] is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;EventSceneTable&#039;&#039;&#039;: Used for the Episode 6 credits. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HarconShopTable&#039;&#039;&#039;: Shop tables that use a coin system from Harkon Defense. No further information available...&lt;br /&gt;
[[Category:NpcTalk]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Neptune]]&lt;/div&gt;</summary>
		<author><name>2601:85:C701:B6E0:E47A:377F:1F1C:F71D</name></author>
	</entry>
	<entry>
		<id>https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=153</id>
		<title>NpcTalk CheatSheet</title>
		<link rel="alternate" type="text/html" href="https://mewsie.world/TricksterDevWiki/index.php?title=NpcTalk_CheatSheet&amp;diff=153"/>
		<updated>2026-03-22T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;2601:85:C701:B6E0:E47A:377F:1F1C:F71D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to Crosstine for most of these notes as well as Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: The NPC to appear by their [&amp;lt;u&amp;gt;CharacterInfo&amp;lt;/u&amp;gt;] ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PosId&#039;&#039;&#039;: Position ID for the NPC to appear on. (Requires another tool such as TricksterMap to view/adjust coordinates with the appropriate md3 file.)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: TricksterMap. Under &amp;quot;Point Object Data&amp;quot; the &amp;quot;IDs&amp;quot; are shown and based on the &amp;quot;Type&amp;quot; using &amp;quot;General NPC&amp;quot;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;RegionId&#039;&#039;&#039;: Region ID for the NPC to roam around in. (Examples of NPCs who use this: Wise Hen, Weirdo Hen, Spa Employee Mingo.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: You probably notice a few main NPCs that look straight &amp;quot;down&amp;quot; sometimes. That&#039;s because their animations support other directions along with walking.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;QuestId&#039;&#039;&#039;: ID to assign a quest from [&amp;lt;u&amp;gt;QuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;MonsterQuestInfo&amp;lt;/u&amp;gt;], [&amp;lt;u&amp;gt;ScenarioQuestInfo&amp;lt;/u&amp;gt;], or [&amp;lt;u&amp;gt;PartyMonQuestInfo&amp;lt;/u&amp;gt;] tables. Ranges from QuestId to QuestId4, up to five quests.&amp;lt;blockquote&amp;gt;&#039;&#039;Fun fact: If you&#039;re wondering about any NPCs that has 5 quests tied to them, it would be &amp;quot;JOKER&amp;quot; from &amp;quot;Underground Dev Room - Control Room&amp;quot; having all 5 as scenario quests.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TeleportId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;TeleportInfo&amp;lt;/u&amp;gt;] to provide a specified travel service using Galder. (Example: Pachi and Kochi teleporting services.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NpcMoveId&#039;&#039;&#039;: ID used from [&amp;lt;u&amp;gt;NpcMoveInfo&amp;lt;/u&amp;gt;] that provides travel or player movement related services with options and restrictions. (Generally for trials or from item trades.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MsgTable&#039;&#039;&#039;: The message table containing the script of dialogue for the NPC to use. (&amp;lt;u&amp;gt;NPCMsg&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EventMsgTable&#039;&#039;&#039;: A message table containing the script of dialogue for story telling using multiple NPCs. (&amp;lt;u&amp;gt;NpcEventMsg&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;NpcEventTalk&amp;lt;/u&amp;gt; tables.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialId&#039;&#039;&#039;: Tutorial related IDs that are no longer used. Leave at 0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TutorialTable&#039;&#039;&#039;: Tutorial related tables that are no longer used. Can be ignored.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are best left alone, they were mainly used during in the early days of Trickster Online at Gate of Coral Beach for tutorials purposes (and Tangerine shopping).&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TmQuestInfoId&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkillId:&#039;&#039;&#039; N/A&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Unsure what these are used for. Leave them at 0.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ImgFileName&#039;&#039;&#039;: Image files used for the old tutorial course. Can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtype&#039;&#039;&#039;: NPC object behavior.&amp;lt;blockquote&amp;gt;&amp;gt;? - Mapsign [1111]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Signpost [1110]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - NPC&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ShowboardID&#039;&#039;&#039;: Presents dialogue/text via the [Textboard] table.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: When placing a Signpost NPC. Subtype must be set to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Note 2: The Mapsign was something I stumbled across. Likely used during the very early days of Trickster Online as the world map feature wasn&#039;t available during that time.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Check Parameters ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;The following below are checks used to allow prerequisite conditions.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;CheckQuestId&#039;&#039;&#039;: Quest ID of any regular quest to check for reference. Ranges from CheckQuestId to CheckQuestId2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckQuestNum&#039;&#039;&#039;: Number of times said quest has been cleared. Ranges from CheckQuestNum to CheckQuestNum2, up to three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestId&#039;&#039;&#039;: Same as &amp;quot;CheckQuestId&amp;quot; but for monster hunting related quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckMonQuestNum&#039;&#039;&#039;: Number of times said monster quest has been cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId0&#039;&#039;&#039;: Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt0&#039;&#039;&#039;: Quantity of CheckItemId0 to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemId1&#039;&#039;&#039;: A second Item ID for the NPC to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CheckItemCnt1&#039;&#039;&#039;: Quantity of CheckItemId1 to check.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Depending if both item checks are used. The &amp;quot;\CheckHaveItem&amp;quot; will have to be updated accordingly. (Example: &amp;lt;code&amp;gt;\CheckHaveItem,16,16,16,12&amp;lt;/code&amp;gt;)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ActiveQuestID0&#039;&#039;&#039;: ID of any quest to check that is currently active. Ranges from ActiveQuestID0 to ActiveQuestID2, up to three.&amp;lt;blockquote&amp;gt;Update: PreCheckType provides a more flexible and convoluted option. Which I&#039;ve yet to fully explore.&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckType&#039;&#039;&#039;: Conditions to influence NPC dialogue using checks. PreCheckType 9 Points to the [PreCheckInfo] table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;10 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;9 - Door of tribulation / Multichecks&lt;br /&gt;
&lt;br /&gt;
&amp;gt;8 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7 - ItemStatInfo check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6 - Scenario quest clear check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4 -&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3 - Equipment based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 - Active quest check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 - Quest clear based check.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;0 - &amp;lt;blockquote&amp;gt;&#039;&#039;Note:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;PreCheckType=9 is typically used when a large number of conditions are required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;PreCheckArg&#039;&#039;&#039;: ID to check based on PreCheckType when using PreCheckType=9&lt;br /&gt;
&lt;br /&gt;
Thank you to Neptune for the information regarding PreChecks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckYes&#039;&#039;&#039;: NpcMsg dialogue line to use if condition is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PreCheckNo&#039;&#039;&#039;: NpcMsg dialogue line to use to if condition is not met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag1&#039;&#039;&#039;: Character type flags to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JobTypeFlag2&#039;&#039;&#039;: Same as above. (WIP)&amp;lt;blockquote&amp;gt;&#039;&#039;Example: &amp;lt;code&amp;gt;\Check_Job,5,15 [NpcMsg_Relics_Npc341]&amp;lt;/code&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;GiveItemID&#039;&#039;&#039;: ID of an item to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeItemID&#039;&#039;&#039;: ID of an item to trade away.&lt;br /&gt;
&lt;br /&gt;
== Display Parameters ==&lt;br /&gt;
&#039;&#039;&#039;HeadMarkType&#039;&#039;&#039;: Icon to display above the NPC. (data\UI_nori\NPC_Head.nri)&amp;lt;blockquote&amp;gt;100 - Tower of Chaos Icon&lt;br /&gt;
&lt;br /&gt;
? - $ Icon&lt;br /&gt;
&lt;br /&gt;
? - 9 Icon&lt;br /&gt;
&lt;br /&gt;
? - 8 Icon&lt;br /&gt;
&lt;br /&gt;
? - 7 Icon&lt;br /&gt;
&lt;br /&gt;
? - 6 Icon&lt;br /&gt;
&lt;br /&gt;
? - 5 Icon&lt;br /&gt;
&lt;br /&gt;
? - 4 Icon&lt;br /&gt;
&lt;br /&gt;
? - 3 Icon&lt;br /&gt;
&lt;br /&gt;
? - 2 Icon&lt;br /&gt;
&lt;br /&gt;
7 - TM Quest Icon&lt;br /&gt;
&lt;br /&gt;
6 - ! Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
5 - Teleport Service/Wing Icon&lt;br /&gt;
&lt;br /&gt;
4 - Key Quest&lt;br /&gt;
&lt;br /&gt;
3 - ? Icon (Untested)&lt;br /&gt;
&lt;br /&gt;
2 - Present Icon&lt;br /&gt;
&lt;br /&gt;
1 - Story Quest/Scroll Icon&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MinimapMarkType&#039;&#039;&#039;: Icon to display for the NPC on the minimap. (data\UI_nori\MapUI.nri)&amp;lt;blockquote&amp;gt;10- Story Quest Icon (Scenario)&lt;br /&gt;
&lt;br /&gt;
9 - Key Quest (KeyQuest)&lt;br /&gt;
&lt;br /&gt;
8 - &lt;br /&gt;
&lt;br /&gt;
7 - Event/Yellow Icon (Event)&lt;br /&gt;
&lt;br /&gt;
6 - Hidden&lt;br /&gt;
&lt;br /&gt;
5 - &lt;br /&gt;
&lt;br /&gt;
4 - &lt;br /&gt;
&lt;br /&gt;
3 - PvP/GvG Icon (Colosseum)&lt;br /&gt;
&lt;br /&gt;
2 - &lt;br /&gt;
&lt;br /&gt;
1 - Teleport Service/Wing Icon (NewTeleport)&lt;br /&gt;
&lt;br /&gt;
0 - Red Icon (Npc2)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note: The shop basket icon is automatically used for NPCs in &amp;quot;Shop_&amp;quot; related tables.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Note 2: Minimap icons relating to portals aren&#039;t found here. (Clue: [MapboardHelpInfo_BunchIndex])&amp;lt;/blockquote&amp;gt;Extra icons to uncover/test later:&amp;lt;blockquote&amp;gt;? - Shop Basket Icon (NewShop)&lt;br /&gt;
&lt;br /&gt;
? - Dungeon Entrance Icon (Dungeon)&lt;br /&gt;
&lt;br /&gt;
? - Mine Entrance Icon (Mine)&lt;br /&gt;
&lt;br /&gt;
? - Bank Entrance Icon (Bank)&lt;br /&gt;
&lt;br /&gt;
? - Monster Guild Icon (MonGuild)&lt;br /&gt;
&lt;br /&gt;
? - Cora Skill Shrine Icon (SkillShrine)&lt;br /&gt;
&lt;br /&gt;
? - Guild Entrance Icon (Guild Office)&lt;br /&gt;
&lt;br /&gt;
? - House Entrance Icon (Building)&lt;br /&gt;
&lt;br /&gt;
? - Conehat Icon (Fiesta)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;TimerID&#039;&#039;&#039;: ID to use from the [Npc_TimeTable] for the NPC to show up at certain times.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example: Merchant Lorena&#039;s elemental crystal exchanges.&lt;br /&gt;
&lt;br /&gt;
== Other Remaining Parameters ==&lt;br /&gt;
&#039;&#039;&#039;VIPShopItemTable&#039;&#039;&#039;: Leonardo&#039;s Egg Shop table to use. (VIPShop table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TakeGelder&#039;&#039;&#039;: Amount of Galder to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GiveGelder&#039;&#039;&#039;: Amount of Galder to receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ItemStatID1&#039;&#039;&#039;: Points to the [ItemStatInfo] table where you can specify what item/stats are required.&amp;lt;blockquote&amp;gt;? - ID to set.&lt;br /&gt;
&lt;br /&gt;
0 - N/A. (Leave at 0 unless the PreCheckType is set to 7. More research needed.)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;ItemStatID2&#039;&#039;&#039;: Probably the same as above but with extra steps. (For future research.)&amp;lt;blockquote&amp;gt;&#039;&#039;Note: These are only used for the Scenario quests of the 3th and 4th stage of Don&#039;s Push in Beach Town - Paradise.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;SkillCheckID&#039;&#039;&#039;: Skill ID to check. Ranges from SkillCheckID to SkillCheckID_2, up to three.&amp;lt;blockquote&amp;gt;&#039;&#039;Note: Used for quests that provide a Skill Card as a reward. (Examples: Chi Sword, Flaming Fist, Poison Assault, Sacred Oath, etc.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;BossPartyZone&#039;&#039;&#039;: Map ID of the main boss lairs.&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;\CheckEnterPartyZone,1,2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 - Condition met. Advance dialogue, clear to enter.&lt;br /&gt;
&lt;br /&gt;
2 - Condition not met. Reject dialogue, boss hunt on cooldown. (You can re-enter in ## minutes.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The table [PartyZoneInfo] is where the &amp;quot;limitMinutesReEnter&amp;quot; can be adjusted.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;EventSceneTable&#039;&#039;&#039;: Used for the Episode 6 credits. (Can be ignored.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HarconShopTable&#039;&#039;&#039;: Shop tables that use a coin system from Harkon Defense. No further information available...&lt;br /&gt;
[[Category:NpcTalk]]&lt;br /&gt;
[[Category:Cheatsheet]]&lt;br /&gt;
[[Category:XML]]&lt;br /&gt;
[[Category:Crosstine]]&lt;br /&gt;
[[Category:Neptune]]&lt;/div&gt;</summary>
		<author><name>2601:85:C701:B6E0:E47A:377F:1F1C:F71D</name></author>
	</entry>
</feed>